See if ss Great Britain's Brunel game is available via an app. It is flash based via a browser. Very good fun and just the thing I'd play on a train journey. On 22 Nov 2013 12:22, "Baitsch Mirjam" <[log in to unmask]> wrote: > Hi > > We've launched the "ArtShaker" app for iPhone/iPad/iPod in October. An app > for the creative image editing by applying art-filters (creating effects > that remind of art styles of the last two centuries), or small movements to > adjust form and colour on all axes, enriched with a lot on information > about specific art works, movements, styles and the 27 questions "from the > publication "What is Art?". So not exactly a game but might still be > interesting for you to look at. > > In the iTunes store: > http://appstore.com/ArtShaker > > > ArtShaker Facebook Community > https://www.facebook.com/ArtShakerGallery?sk=wall&filter=2 > > Best > Mirjam > > *** > > Mirjam Baitsch > Digital Communications Manager > FONDATION BEYELER > ________________________________________ > Beyeler Museum AG, Baselstrasse 77, CH-4125 Riehen > Tel.: +41 (0)61 645 97 41 / Fax: +41 (0)61 645 97 39 > e-mail: [log in to unmask], www.fondationbeyeler.ch > > > > -----Ursprüngliche Nachricht----- > Von: Museums Computer Group [mailto:[log in to unmask]] Im Auftrag von > François Alliot > Gesendet: Freitag, 22. November 2013 12:37 > An: [log in to unmask] > Betreff: Re: [MCG] Examples of museum mobile games > > Hello, > > You could look towards the work done by BulkyPix. They worked with > RMN-Grand Palais in France and Arte. They're editors and devs. > > Check Type:Rider, an excellent game (I mean with an original and strong > gameplay) around typography (it's a co-production with Arte, so not > exactly a museum but some intentions are similar). > > http://www.bulkypix.com/game/typerider > > regards, > > François Alliot > Interaction designer > http://nerial.fr/portfolio > > > > 2013/11/22 Clarkson Dan <[log in to unmask]> > > > Hello Joe > > > > Here at the National Railway Museum in 2012 (before I started) we did > > an EastCoast timeline app that's freely available on iTunes if you > > wanted to take a look: > > > > https://itunes.apple.com/app/the-east-coast-time-line/id555994737?mt=8 > > > > Best > > Dan Clarkson > > (Web Manager, NRM York) > > > > -----Original Message----- > > From: Museums Computer Group [mailto:[log in to unmask]] On Behalf Of > > Joe Cutting > > Sent: 20 November 2013 17:40 > > To: [log in to unmask] > > Subject: [MCG] Examples of museum mobile games > > > > Hello, > > I'm looking for examples of mobile game apps made by museums. > > > > So far I've got 3 games made by the Wellcome Trust, Tate Trumps made > > by the Tate and Planet Mania made by the Maryland Science Center. > > > > By "Game App" I mean a self contained game that you might play on the > > bus rather than treasure hunt / guided tour type apps that need you to > > be in the right location. > > > > Bonus marks if you have contact details for the people who made / > > commisioned it. > > > > Shameless self-promotion welcome. > > > > Cheers > > > > Joe > > > > > > -- > > Joe Cutting - Digital Exhibits > > > > @joe_cutting > > www.joecutting.com > > > > **************************************************************** > > website: http://museumscomputergroup.org.uk/ > > Twitter: http://www.twitter.com/ukmcg > > Facebook: http://www.facebook.com/museumscomputergroup > > [un]subscribe: http://museumscomputergroup.org.uk/email-list/ > > **************************************************************** > > > > ______________________________________________________________________ > > __ This email has been scanned on behalf of the Science Museum Group > > for all viruses by the MessageLabs Email Security System. > > > > This e-mail and attachments are intended for the named addressee only > > and are confidential. 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