The AI&Games 2014 Symposium acts as a meeting and network point for researchers from academia, education and industry, in particular those involved with the design, development and evaluation of AI and games. Their expertise could be in a range of areas including: AI, machine learning, planning, narrative, education and training, multimedia, game design and development, game interaction design, characters design, interaction design and evaluation for children, adults and any other relevant area.
Accepted submission:
The Symposium accepts the following submission, please see symposium web site for more details.
- Long Abstracts (max 2 pages A4)
- Posters (one slide)
- Demo (max 2 pages description of what is going to be demonstrated)
- Tutorials (max 2 pages description)
Intelligent Game
- How intelligent games are designed and engineered
- What artificial intelligence brings to games and vice versa
- Application of AI planning, machine learning etc. to games
- Path-planning, crowd simulations, flocking, steering behaviours
- Real-time performance of AI techniques in games
- Intelligent, (semi-)automatic content-generation
- Crucial elements of a believable intelligent games
- How to make AI characters more believable, intelligent and adaptable
- Group behaviours of AI characters
- Crucial elements of believable intelligence in games
- Psychological aspects of intelligent games
- Cognitive, social, and emotional impact of intelligent games
Technology for Intelligent games
- How intelligent games are designed and engineered
- Combining games and technology to produce engaging and immersive
- Emerging technologies (e.g. virtual environments and content sharing, intelligent agents, human, robotics, wearable computing, artificial vision, mixed reality, and advances in understanding of human emotion and gesture, BCI) and their application to intelligent games
- Pushing the computational boundaries of intelligent games an serious games
- Users ad Intelligent Games
- The interaction between players and the game
- Understanding the player's state, in playful and serious games
- Adapting to players, to improve gameplay
Symposium organisers:
Daniela Romano, Advanced Computing Research Centre (ACRC), Computer Science, University of Sheffield
David Moffat, School of Engineering and Built Environment, Glasgow Caledonian University
Jeremy Gow,Department of Computing, Imperial College London
Submission Procedure:
See symposium web site AI&Games 2014 for more details about how an what to submit.
All submission should be done using the EasyChair AI&GAMES Web page
Important Dates:
ALL SUBMISSIONS by 3rd January 2014
Symposium date: 1st April 2014
AISB 2014 Convention
AISB-50: a convention commemorating both 50 years since the founding of the society for the study of Artificial Intelligence and the Simulation of Behaviour (the AISB) and sixty years since the death of Alan Turing, founding father of both Computer Science and Artificial Intelligence, will be held at Goldsmiths, University of London, UK from the 1st to the 4th April 2014.