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Dear all,

Another contribution could be to better understand, via simulations,
what are the implications of a particular public goods game setup
by systematically testing variations in scenarios of interest.

Thanks, Pablo.
--

On 2 September 2013 13:31, Penn, Alan <[log in to unmask]> wrote:
> Ah! - ever the cynic Bruce - There is a slightly more charitable
> interpretation, and that is that it is only for the very abstract and simple
> that mathematical proofs exist, and so by basing your simulation on one of
> these you can make some more general assertions which for a more complex and
> potentially realistic set up would be impossible. Of course it could just be
> laziness as you say :-)
>
> Alan
>
>
>
> On 2 Sep 2013, at 11:32, Bruce Edmonds <[log in to unmask]> wrote:
>
> I suspect that with many it is neither of your categories - putting in a
> game like (such a prisoners dilemma) is just a lazy way of avoiding
> implementing a more realistic interaction in a simulation.  And, besides
> lots of other people do it so it must be sensible, right? :-(
>
> In this case they are often neither (1) clear about what they are trying to
> learn from it including why or (2) relating their simullation to evidence in
> a way that would check their model.  Rather they assume that because it is
> abstract it somehow relates in a general way to what we observe.  It is an
> easy (incremental) publication to make a new twist on this existing "seam"
> of papers.
>
>
> Regards.
>
> ---------------------------------------------------
> Bruce Edmonds
> Centre for Policy Modelling
> Manchester Metropolitan University Business School,
> All Saints Campus, Oxford Road, Manchester M15 6BH, UK.
> Tel. +161 247 6479  Fax. +161 247 6802
> http://bruce.edmonds.name
>
>
> On 2 September 2013 00:01, SIMSOC automatic digest system
> <[log in to unmask]> wrote:
>>
>> There is 1 message totaling 36 lines in this issue.
>>
>> Topics of the day:
>>
>>   1. What do YOU gain from "Public Goods" game investigations?
>>
>> ----------------------------------------------------------------------
>>
>> Date:    Sun, 1 Sep 2013 09:19:23 +0100
>> From:    Peer-Olaf Siebers <[log in to unmask]>
>> Subject: What do YOU gain from "Public Goods" game investigations?
>>
>> Dear all
>>
>> I am trying to understand the different motivations of Game Theorists,
>> Experimental Economists, Agent Based Computational Economists, and other
>> agent based modellers (e.g. Social Scientist, Psychologists) for using the
>> "Public Goods" games during their investigations.
>>
>> I have two categories of questions for the different groups:
>> (1) What are you trying to learn from it? What kind of question are you
>> trying to answer? Are your answers case-based or generic?
>> (2) How do you collect evidence for accepting or rejecting your
>> hypotheses? Which metrics do you use? Do you normally focus on providing
>> average outputs (result) or are you also interested in collecting
>> information about the evolution of the system over time (time plots)?
>>
>> In your response please do not forget to state which group you belong to
>> ;-).
>>
>> Cheers
>> Peer
>>
>> --
>> Dr. Peer-Olaf Siebers
>> School of Computer Science
>> The University of Nottingham
>> http://www.cs.nott.ac.uk/~pos/
>>
>> ------------------------------
>>
>> End of SIMSOC Digest - 29 Aug 2013 to 1 Sep 2013 (#2013-146)
>> ************************************************************
>
>
>