Dear all, Another contribution could be to better understand, via simulations, what are the implications of a particular public goods game setup by systematically testing variations in scenarios of interest. Thanks, Pablo. -- On 2 September 2013 13:31, Penn, Alan <[log in to unmask]> wrote: > Ah! - ever the cynic Bruce - There is a slightly more charitable > interpretation, and that is that it is only for the very abstract and simple > that mathematical proofs exist, and so by basing your simulation on one of > these you can make some more general assertions which for a more complex and > potentially realistic set up would be impossible. Of course it could just be > laziness as you say :-) > > Alan > > > > On 2 Sep 2013, at 11:32, Bruce Edmonds <[log in to unmask]> wrote: > > I suspect that with many it is neither of your categories - putting in a > game like (such a prisoners dilemma) is just a lazy way of avoiding > implementing a more realistic interaction in a simulation. And, besides > lots of other people do it so it must be sensible, right? :-( > > In this case they are often neither (1) clear about what they are trying to > learn from it including why or (2) relating their simullation to evidence in > a way that would check their model. Rather they assume that because it is > abstract it somehow relates in a general way to what we observe. It is an > easy (incremental) publication to make a new twist on this existing "seam" > of papers. > > > Regards. > > --------------------------------------------------- > Bruce Edmonds > Centre for Policy Modelling > Manchester Metropolitan University Business School, > All Saints Campus, Oxford Road, Manchester M15 6BH, UK. > Tel. +161 247 6479 Fax. +161 247 6802 > http://bruce.edmonds.name > > > On 2 September 2013 00:01, SIMSOC automatic digest system > <[log in to unmask]> wrote: >> >> There is 1 message totaling 36 lines in this issue. >> >> Topics of the day: >> >> 1. What do YOU gain from "Public Goods" game investigations? >> >> ---------------------------------------------------------------------- >> >> Date: Sun, 1 Sep 2013 09:19:23 +0100 >> From: Peer-Olaf Siebers <[log in to unmask]> >> Subject: What do YOU gain from "Public Goods" game investigations? >> >> Dear all >> >> I am trying to understand the different motivations of Game Theorists, >> Experimental Economists, Agent Based Computational Economists, and other >> agent based modellers (e.g. Social Scientist, Psychologists) for using the >> "Public Goods" games during their investigations. >> >> I have two categories of questions for the different groups: >> (1) What are you trying to learn from it? What kind of question are you >> trying to answer? Are your answers case-based or generic? >> (2) How do you collect evidence for accepting or rejecting your >> hypotheses? Which metrics do you use? Do you normally focus on providing >> average outputs (result) or are you also interested in collecting >> information about the evolution of the system over time (time plots)? >> >> In your response please do not forget to state which group you belong to >> ;-). >> >> Cheers >> Peer >> >> -- >> Dr. Peer-Olaf Siebers >> School of Computer Science >> The University of Nottingham >> http://www.cs.nott.ac.uk/~pos/ >> >> ------------------------------ >> >> End of SIMSOC Digest - 29 Aug 2013 to 1 Sep 2013 (#2013-146) >> ************************************************************ > > >