My take on digital project management (e.g. gallery interactive): Clear scope, clear deadlines in defined review stage deliveries, through iterative processes e.g. brief, concept, alphas, beta, delivery. Success killers: Too many 'cooks' (have a small production team, only the essential e.g. 3-4 people, if possible) Lack of clearly defined roles and responsibilities (one person only per role!) Pedantic project management (rely on expertise, trust and relationships, or to use a P2 expression: 'manage by exception') Initial brief is gospel (possibly creativity killer no. 1) Ludvig Ludvig Lohse Digital Media Manager | Imperial War Museums Lambeth Road | London SE1 6HZ T: 020 7091 3122 | M: 078 5443 1787 E: [log in to unmask] | W: iwm.org.uk Visit us at: IWM London | IWM Duxford Air Museum | HMS Belfast | Churchill War Rooms | IWM North On 22/02/2013 11:08, "Cristiano Bianchi | Keepthinking" <[log in to unmask]> wrote: >Over the past few years the software community seems to have come to >attach totally positive values to an agile approach and wholly negative >ones to other methodologies. Agile is the new and the future, everything >else is old, dusty and past. > >We also completed a few projects in this sphere, although I yet have to >come across a museum customer that endorses or even allow us to work >using an agile approach. Specifications are always set at the beginning >and everyone want to know what they are getting out of their budgets - at >the start or near the start of the process. There is a technical reason >agile project cannot go over budget, as the customer buys 'points' (which >translate to man days) and establishes priorities. They would not know >what they get at the end of the process, as as soon as the points are >over, so is the project - unless some of the important features got left >out and a new scope and stage is required, which necessarily involves >more time and budget. I understand why software developers love this >approach, as the entire risk falls onto the customer. I also understand >that with entirely experimental work, this is a good system. What I'm not >sure about it's that it's the only one that everyone should use in every >situation. > >At the same time a waterfall approach does not necessarily mean that the >client *must* know everything in advance, as they may not have the design >and technical expertise to do so - but also as that would neglect the >fact that they are working with experts in the field. As a designer and >software developer, I feel that our role and responsibility is not only >to execute (and especially to execute what we know is wrong!) but also to >consult and help our clients getting the best out of their brief. In that >respect, a project may include some budget for scoping and >specifications. The crucial difference is when you decide what you will >get out of the project: with a considerate waterfall, you'd know a few >days or weeks after the start, with agile you know at the end. And that >may not be what you wanted. Plus a considerate waterfall approach would >have some built in contingency to make room for some change. > >When there is a complex project, my preferred approach would be to offer >an initial consultation stage, for a fixed budget and set of >deliverables, to clarify what the final result should be. At that point, >you should be in a position to know where you are heading and can share >the risk with your customer. > >Best, Cristiano > > > >> >> >> I'm not an expert in Agile approaches >>http://en.wikipedia.org/wiki/Agile_management but my concern over an >>iterative approach is that it unbal;ances control of the project in >>favour of the software expert. That may be fine, but my view is that its >>the service provided by the technology that is important, rather than >>the technology itself, and the museum folks are best placed to judge the >>effectiveness of that end result. >> >> >> Hmm, There's many flavours of agile approaches but I really wouldn't >>agree with it makes the technology more important than the technology >>provided by that service or that it "unbal;ances control of the project >>in favour of the software expert" >> >> In a waterfall approach its up to the client museum to come up with an >>exact specification of what they want despite never having build one >>before. All the software person has to do then is build it to the >>specification - even if it turns out to be wrong. What almost always >>happens is that once the project is built the client realises that they >>need alterations to the specification which the contractor then charges >>more for. So it's very usual for waterfall projects to go over budget. >> >> With an agile approach you set down you requirement priorities and ask >>the contractor to come up with a prototype which fulfils the most risky >>ones. You "the museum folks" then get to judge "the effectiveness" of >>"the service provided by the technology" of that prototype. This is >>particularly useful for things which are difficult to specify like "easy >>to use" or "fun". Depending on your judgement the contractor either then >>gets another go to refine their effort to meet your priorities or adds >>some of the less important features. Agile approaches are less likely to >>go over budget but you're more likely to end up dropping some of the >>less important features because you spend the time concentrating on the >>getting the most important ones right. >> >> What I think may bother Ed about Agile approaches is that it seems that >>you need a higher degree of trust in your contractor because you don't >>have a final list of specifications to check off at the end. My >>experience though is that because you're asking for frequent working >>prototypes you get much better feedback on progress than if you're just >>expecting the final product to pop out at the end. >> >> Cheers >> >> Joe >> >> >> >> Joe Cutting >> Digital exhibits and installations >> @joe_cutting >> www.joecutting.com >> 35 Hospital Fields Road, York, YO10 4DZ >> 01904 624681 >> >> **************************************************************** >> website: http://museumscomputergroup.org.uk/ >> Twitter: http://www.twitter.com/ukmcg >> Facebook: http://www.facebook.com/museumscomputergroup >> [un]subscribe: http://museumscomputergroup.org.uk/email-list/ >> **************************************************************** > >---- > >Cristiano Bianchi >Keepthinking > >43 Clerkenwell Road >London EC1M 5RS > >t. +44 20 7490 5337 (Office) >m. +44 7939 041169 (UK) >m. +1 347 681 2471 (US) >m. +852 9706 6581 (HK) >m. +39 392 9939359 (IT) > >[log in to unmask] >www.keepthinking.it > > >**************************************************************** > website: http://museumscomputergroup.org.uk/ > Twitter: http://www.twitter.com/ukmcg > Facebook: http://www.facebook.com/museumscomputergroup > [un]subscribe: http://museumscomputergroup.org.uk/email-list/ >**************************************************************** > ----------------------------------------------------------------------------------------------------------------------------------------- This email message has been delivered safely and archived online by Mimecast. 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