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Julian, this sounds very interesting.
Personally, I'm interested in seeing how design "creativity" is stimulated
by the presentation of objects/information.  Presentation via RepRap is an
avenue I'd not yet considered.

I'd like to be kept in the loop on this, if possible.
/fas

On 5 August 2012 11:53, Julian Vincent <[log in to unmask]> wrote:

> Got the BiomimJBug again . . . perhaps it's a run-up for a blog I'll be
> doing for Swedish Biomimetics when they get their new web site going.
> Anyway . . .
>
> Over the last 6 weeks or so I've been building myself a RepRap,
> masterminded by another denizen of this mailbase - Adrian Bowyer.  I won't
> bother you with the web address - just dial in RepRap and you'll find loads
> of information.  RepRap is the (accredited) abbreviation of Reproducing
> Rapid Prototyping Machine.  Well, not much inherent reproduction potential,
> though it can make a good number of its own parts.  I've been following the
> development of this concept and marvelling as it went viral.  Read about it
> on Wikipedia and elsewhere.
> I've made one (and Adrian helped me sort out the software - I'm running it
> from a Mac and there's not quite so much support for it as for a standard
> PC running MicroSoft.  Though Linux et al. are well catered for) and have
> made a few simple gew-gaws.  Or rather the machine made them - I just
> looked on in wonder.  My main interest is to make biological simulacra.
>  Perhaps bits of skeletons (I want to start off with a layer of
> cuttlebone).  There's a real reason (I like to convince myself!) in that it
> allows me to make objects which might find their way into other
> technologies.  The cuttlebone is for use in an architectural project I'm
> currently consulting for.  And I'd like to see if I can make a Sirex
> ovipositor and see how it really works.  Because obviously I can make the
> shape, but 10 times or 100 times bigger than the real thing and play with
> it under much more controlled conditions.
>
> I won't say any more about it at the moment - read it on the web pages.
>  But perhaps we could get a project going with it - after all (as you'll
> see) one of the main ideas about RepRap is that the instructions for making
> it, and anything with it, are available on the internet.  It's entirely
> computer-based and driven.  And for free.  So we could have a world-wide
> project in biomimetics which doesn't need a grant from anyone (especially
> useful in the UK . . .)
>
> Cheers
> Julian
>



-- 
\V/_
Filippo A. Salustri, Ph.D., P.Eng.
Mechanical and Industrial Engineering
Ryerson University
350 Victoria St, Toronto, ON
M5B 2K3, Canada
Tel: 416/979-5000 ext 7749
Fax: 416/979-5265
Email: [log in to unmask]
http://deseng.ryerson.ca/~fil/