Dear all,
I am glad to announce that the first issue of
G|A|M|E
Game as Art, Media, Entertainment
is available online at
www.gamejournal.it
G|A|M|E is a peer reviewed journal dedicated to a comparative, critical and theoretical analysis of videogames.
Content of the first issue:
ALL OF US, PLAYERS
Editorial Board –
All of us, players. Pathways in the diffusion of digital gaming: relocations, pervasiveness, gamification
P. Ortoleva –
Homo ludicus. The ubiquity of play and its roles in present society
M. Fuchs –
Ludic interfaces. Driver and product of gamification
M. B. Carbone & P. Ruffino –
Apocalypse postponed. Discourses on video games from noxious objects to redemptive devices
I. Lombardi –
Computer games as a tool for language education
P. Righi Riva -
Scienze cognitive e game design. Progettare dinamiche di gioco non finalizzate a un obiettivo
C. Maiolini, S. De Paoli & M. Teli –
Digital Games and the Communication of Health Problems. A Review of Games Against the Concept of Procedural Rhetoric
I. Mosca –
+10! Gamification and DeGamification
F. Regis & L. Perani –
Games and science fiction. Contributing to define hybrid spaces in location-aware games
M. Jacobs –
Click, click, click, click. Zynga and the gamification of clicking
M. B. Carbone & P. Ruffino -
Gamification is broken. An interview with Steven Poole
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Dr. Stefano Baschiera
Lecturer in Film Studies
School of Creative Arts
Room: 104, 9 University Square
Queen's University Belfast
Belfast BT7 1NN
UK
Tel: 028 9097 3365
E-mail:
[log in to unmask]
Web:
www.stebaschiera.net