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Dear all,
I am glad to announce that the first issue of G|A|M|E   Game as Art, Media, Entertainment is available online at www.gamejournal.it<http://www.gamejournal.it>
G|A|M|E is a peer reviewed journal dedicated to a comparative, critical and theoretical analysis of videogames.
Content of the first issue:  ALL OF US, PLAYERS

 *   Editorial Board – All of us, players. Pathways in the diffusion of digital gaming: relocations, pervasiveness, gamification<http://www.gamejournal.it/all-of-us-players-pathways-in-the-diffusion-of-digital-gaming-relocations-pervasiveness-gamification/>
 *   P. Ortoleva – Homo ludicus. The ubiquity of play and its roles in present society<http://www.gamejournal.it/homo-ludicus-the-ubiquity-and-roles-of-play-in-present-society/>
 *   M. Fuchs – Ludic interfaces. Driver and product of gamification<http://www.gamejournal.it/ludic-interfaces-driver-and-product-of-gamification/>
 *   M. B. Carbone & P. Ruffino – Apocalypse postponed. Discourses on video games from noxious objects to redemptive devices<http://www.gamejournal.it/apocalypse-postponed-discourses-on-video-games-from-noxious-objects-to-redemptive-devices/>
 *   I. Lombardi – Computer games as a tool for language education<http://www.gamejournal.it/computer-games-as-a-tool-for-language-education/>
 *   P. Righi Riva - Scienze cognitive e game design. Progettare dinamiche di gioco non finalizzate a un obiettivo<http://www.gamejournal.it/italiano-scienze-cognitive-e-game-design-progettare-dinamiche-di-gioco-non-finalizzate-a-un-obiettivo/>
 *   C. Maiolini, S. De Paoli & M. Teli – Digital Games and the Communication of Health Problems. A Review of Games Against the Concept of Procedural Rhetoric<http://www.gamejournal.it/digital-games-and-the-communication-of-health-problems-a-review-of-games-against-the-concept-of-procedural-rhetoric/>
 *   I. Mosca – +10! Gamification and DeGamification<http://www.gamejournal.it/plus10_gamification-and-degamification/>
 *   F. Regis & L. Perani – Games and science fiction. Contributing to define hybrid spaces in location-aware games<http://www.gamejournal.it/games-and-science-fiction-contributing-to-define-hybrid-spaces-in-location-aware-games/>
 *   M. Jacobs – Click, click, click, click. Zynga and the gamification of clicking<http://www.gamejournal.it/click-click-click-click-zynga-and-the-gamification-of-clicking/>
 *   M. B. Carbone & P. Ruffino  - Gamification is broken. An interview with Steven Poole<http://www.gamejournal.it/gamification-is-broken-an-interview-with-steven-pool/>



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Dr. Stefano Baschiera
Lecturer in Film Studies
School of Creative Arts
Room: 104, 9 University Square
Queen's University Belfast
Belfast BT7 1NN
UK

Tel: 028 9097 3365
E-mail: [log in to unmask]<mailto:[log in to unmask]>
Web: www.stebaschiera.net<http://www.stebaschiera.net/>




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