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Metaverse Creativity
Intellect is delighted to announce
the publication of the second issue of Metaverse Creativity (1.2)
Metaverse Creativity is committed to
an examination of creativity in the user defined online virtual worlds
known as the metaverse. The pursuit of creative activity has become the
most prevalent reason for residency in a simulated world such as Second
Life®, as it is an intrinsically unstructured environment which allows
for creative freedom. The journal examines artistic output within a
metaverse whilst also discussing other disciplines that make up virtual
worlds, such as fashion, architecture, landscaping and object design.
In this issue,
Laura Beloff explores the relationship between body attachments worn by
the 'real' self and the avatar self, exploring the concept of self as
performance. Mehrdad Garousi examines the impact of new fractional
dimensions on the metaverse and Mario Gerosa looks at the avatar as a new
primary form of art. Katerina Karoussos and Dew Harrison question the
notions of identity and reality in an era of new perceptions of human
space, while in her article on hallucination in relation to computer simulation,
Jennifer Kanary Nikolov questions the idea of a 'reality disorder' and
asks, what is true perception?
Subscribe to this journal...
View the full contents and
abstracts for issue 1.2 ...
For further information, please visit the journal's page
online. If you're interested in contributing to future issues please
visit the call for papers page. Alternatively
contact Nicola Reisner.
View the first issue of Metaverse Creativity FREE online ...
Check out Metaverse
Creativity Editor Elif Ayiter's article in our new Visual Arts supplement
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