Apologies for duplicate postings; there was an error in the previous email posting.

 

Call for papers -- deadline extended!

Call for tutorial proposals

 

2011 IEEE Conference on Computational Intelligence and Games

 

COEX, Seoul

South Korea, August 31-September 3, 2011

 

http://cilab.sejong.ac.kr/cig2011/

 

Games have proven to be an ideal domain for the study of computational intelligence as not only are they fun to play and interesting to observe, but they provide competitive and dynamic environments that model many real-world problems. Additionally, methods from computational intelligence promise to have a big impact on game technology and development, assisting designers and developers and enabling new types of computer games.

 

The 2011 IEEE Conference on Computational Intelligence and Games brings together leading researchers and practitioners from academia and industry to discuss recent advances and explore future directions in this quickly moving field.

 

Topics of interest include, but are not limited to, the following:

 

   * Learning in games

   * Coevolution in games

   * Neural-based approaches for games

   * Fuzzy-based approaches for games

   * Player/Opponent modeling in games

   * CI/AI-based game design

   * Multi-agent and multi-strategy learning

   * Applications of game theory

   * CI for Player Affective Modeling

   * Intelligent Interactive Narrative

   * Imperfect information and non-deterministic games

   * Player satisfaction and experience in games

   * Theoretical or empirical analysis of CI techniques for games

   * Comparative studies and game-based benchmarking

   * Computational and artificial intelligence in:

         o Video games

         o Board and card games

         o Economic or mathematical games

         o Serious games

         o Augmented and mixed-reality games

         o Games for mobile platforms

 

The conference will consist of a single track of oral presentations, tutorial and workshop/special sessions, and live competitions. The proceedings will be placed in IEEE Xplore, and made freely available on the conference website after the conference.

 

KEYNOTE SPEAKERS

- Greg Ashe, Director of Business Intelligence, Activision Blizzard, USA

- Jong-Hwan Kim, KAIST, Korea, "The father of robot football"

- Jeff Orkin, Massachussetts Institute of Technology, USA

- Nathan Sturtevant, University of Alberta, Canada

 

SPECIAL SESSIONS

- Genetic Programming and Game Computational Intelligence

- Real-time strategy games

- Computational Intelligence in Racing Games

 

TUTORIALS

- Cultural Algorithms: Incorporating Social Intelligence into Virtual Worlds by Bob Reynolds

- Experience-Driven Procedural Content Generation by Georgios N.

Yannakakis and Julian Togelius

- Experimentation in CI-Affected Games Research by Mike Preuss

- Automating the Analysis of Evolved Agents by Dan Ashlock

 

 

IMPORTANT DATES:

Paper submission deadline: May 2, 2011 -- extended!

Paper submission deadline for special session papers: May 2 -- extended!

Decision notification: May 15, 2011

Camera-ready submission: June 15, 2011

Conference dates: August 31-September 3, 2011

 

General Chair : Sung-Bae Cho

Program Co-Chairs: Simon Lucas and Phllip Hingston Competitions Chair: Julian Togelius Publicity Chair: Clare Bates Congdon Proceedings Chair: Mike Preuss Tutorials and special sessions chair: Georgios Yannakakis Local Chairs: Kyung-Joong Kim, Kyu-Baek Hwang, Eun-Youn Kim