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MESSAGE FOLLOWS:
Dear all,
Next Wednesday 9 March, at 3:30pm, Nicolas Fournel will present
the seminar 'Writing High-Level Game Audio Tools'.
The seminar will take place in room 105 in the Electronic
Engineering building, Queen Mary University of London, Mile End
Road, London E1 4NS. The Electronic Engineering building can be
accessed using the glass entrance from Mile End Road, which is
located next to the bus stop 'Queen Mary, University of London'
(buses 25, 205). The room is under access control, so people from
outside QM will need to contact C4DM to get in - the lab phone
number is +44 (0)20 7882 7480 and if I'm not available, anyone
else in the lab should be able to help. If you are coming from
outside Queen Mary, please let me know, so I can make sure
no-one's stuck outside the doors. Details of future seminars can
be found at
http://www.eecs.qmul.ac.uk/newsevents/researchgroupevents.php?i=12.
If you wish to be added to / removed from our mailing list, please
send me an email and I'll be happy to do so.
Wednesday's seminar (9 March, 3:30pm):
Title:
Writing High-Level Game Audio Tools
Speaker:
Nicolas Fournel (Principal Engineer, Sony Computer
Entertainment Europe)
Abstract:
Larger game worlds and more immersive levels require the creation
of an increasingly high number of audio assets, many of them
having to exhibit a dynamic behaviour. Working on such complex
projects with usually small sound teams quickly becomes a
challenge and conventional audio tools and scripting systems are
often inadequate.
High-level audio tools should both help the sound designers to
express their creativity and allow them to boost their
productivity. During this presentation, we will examine what
constitutes such a tool. In particular, we will see how the next
generation of tools will need to interface with the other game
subsystems and will be able to leverage the power of audio
analysis and procedural generation.
Bio:
Nicolas Fournel has 20 years of experience developing commercial
digital audio software. He started his career programming sample
editors in assembler on the Amiga and later founded Synoptic, a
company that specialized in audio software synthesis on PC in the
90s. He then joined the game industry where he spent the last 11
years designing multi-platform audio engines and tools for
companies such as Factor 5, Konami and EA in their central
technology department. Now a principal programmer at Sony Computer
Entertainment Europe, his focus is on building innovative audio
systems that empower sound designers while keeping technology
invisible. His main interests include audio features extraction,
procedural audio and high-level creative tools.
Emmanouil Benetos
--
Centre for Digital Music (C4DM)
School of Electronic Engineering and Computer Science
Queen Mary, University of London
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Tel: +44 (0)20 7882 7480
Fax: +44 (0)20 7882 7997
C4DM Web-site : http://www.elec.qmul.ac.uk/digitalmusic/index.html