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It all depends on what you want your students to learn in the end I guess... If you use the lists of work suggested earlier, there is the risk that you end up in a course that is more about systems design rather than interaction design. But there are so many perspectives you can apply to the phenomenon of interaction. And it all boils down to what you want your students to learn.

These articles represent theories that over the years have influence me in my own work as interaction design researcher: 

David Benyon and Manuel Imaz. 1999. Metaphors and models: conceptual foundations of representations in interactive systems development. Hum.-Comput. Interact. 14, 1 (March 1999), 159-189. DOI=10.1207/s15327051hci1401\&2_5 http://dx.doi.org/10.1207/s15327051hci1401\&2_5

Susanne Bødker and Peter Bøgh Andersen. 2005. Complex mediation. Hum.-Comput. Interact. 20, 4 (December 2005), 353-402. DOI=10.1207/s15327051hci2004_1 http://dx.doi.org/10.1207/s15327051hci2004_1

Lars Hallnäs and Johan Redstöm. 2002. From use to presence: on the expressions and aesthetics of everyday computational things. ACM Trans. Comput.-Hum. Interact. 9, 2 (June 2002), 106-124. DOI=10.1145/513665.513668 http://doi.acm.org/10.1145/513665.513668

James Hollan, Edwin Hutchins, and David Kirsh. 2000. Distributed cognition: toward a new foundation for human-computer interaction research. ACM Trans. Comput.-Hum. Interact. 7, 2 (June 2000), 174-196. DOI=10.1145/353485.353487 http://doi.acm.org/10.1145/353485.353487

Eva Hornecker and Jacob Buur. 2006. Getting a grip on tangible interaction: a framework on physical space and social interaction. In Proceedings of the SIGCHI conference on Human Factors in computing systems (CHI '06), Rebecca Grinter, Thomas Rodden, Paul Aoki, Ed Cutrell, Robin Jeffries, and Gary Olson (Eds.). ACM, New York, NY, USA, 437-446. DOI=10.1145/1124772.1124838 http://doi.acm.org/10.1145/1124772.1124838

Peter Wright, Jayne Wallace, and John McCarthy. 2008. Aesthetics and experience-centered design. ACM Trans. Comput.-Hum. Interact. 15, 4, Article 18 (December 2008), 21 pages. DOI=10.1145/1460355.1460360 http://doi.acm.org/10.1145/1460355.1460360

An aspect that I miss in this list is some theoretical work on design for online communities, and something on action cycles a la ecological psychology. Hmm, perhaps I should use this list for our course in Advanced interaction design, but I probably would want so add some methods to that...

My list is rather much connected to interaction design theory, rather than interaction theory. For interaction more generally:

Paul Dourish (2001?). Where the action is: The Foundations of Embodied Interaction. MIT Press. 

Lucy Suchman (2006). Human-Machine Reconfigurations: Plans and Situated Actions. Cambridge University Press; 2 edition.

James Wertsch (1998). Mind as Action. Oxford University Press.

Etienne Wenger (1998). Communities of Practice: Learning, Meaning, and Identity. Cambridge University Press.


A couple of books on my reading list:

Yrjö Engeström (2010). From Teams to Knots: Activity-Theoretical Studies of Collaboration and Learning at Work. Cambridge University Press.

Etienne Wenger, Nancy White, and John D Smith. (2009). Digital Habitats; stewarding technology for communities. CPsquare


Cheers,
// Mattias
--
Mattias Arvola, Ph.D. in Cognitive Systems.
Co-ordinator for the Undergraduate Programme in Cognitive Science.
Sr. lecturer in Interaction Design.
Linköping University.
www.arvola.se