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From: John Richard Sageng <[log in to unmask]>
Date: 19 January 2011 11:11:30 GMT
Subject: 2nd CfP: The Philosophy of Computer Games Conference 2011


Conference website: http://2011.gamephilosophy.org/


THE PHILOSOPHY OF COMPUTER GAMES

INTERNATIONAL CONFERENCE IN ATHENS 2011

April 6th-9th, 2011

Call for Papers

We hereby invite scholars in any field of studies who take a  
professional interest in the phenomenon of computer games to submit  
papers to the international conference "The Philosophy of Computer  
Games 2011", to be held in Athens, Greece, on April 6th-9th 2011.

Accepted papers will have a clear focus on philosophy and  
philosophical issues in relation to computer games. They will also  
attempt to use specific examples rather than merely invoke "computer  
games" in general terms. The over-arching theme of the conference is  
Player Identity. Papers are encouraged to explore one of the following  
topics and invited speakers will focus on this area.   On the other  
hand, this is not the sole domain the conference will cover and  
submissions dealing with other relevant aspects of game philosophy are  
also welcome.

Player-Avatar Identity

In describing gameplay there seems to be a presumed identity-relation  
between the player and her avatar. What an avatar does can be taken to  
be what the player does, and what happens to the avatar can be taken  
to happen to the player. This presumption even makes it possible for a  
player to point to her avatar and claim “that is me”.

We invite papers on nature of the reported identity-relation between  
player and avatar, whether it is a as a cognitive relation, a form of  
embodiment or a metaphysical relation capable of directly extending  
personal identity to the avatar.


Identity and Conceptions of the Self

Modern philosophy offers various models  and critiques of the self  
(and the 'other')  through the work of Descartes, Husserl,  
Wittgenstein etc. Computer games - explicitly as well as implicitly -  
adopt these models and offer interactive representations of self- 
models that can be acted out and thereby evaluated.

What are the affinities between such philosophical models of the self  
and the structural elements of computer games? Do the models express  
or contradict the structures?

Identity and Immersion

Issues of identity in virtual environments, and consequently in  
digital games, have been discussed primarily from the perspective of  
the opportunities for formation, experimentation and expression of  
social identity. These discussions importantly highlight the role that  
games play in re-writing identity through digital gameplay. The focus  
here is on the presentation of self to others in a virtual  
environment. This addresses one aspect of immersion, namely the  
increased sense of inhabiting the environment by virtue of others  
being aware of the player within the environment.

We invite papers on a second, equally important aspect of immersion-as- 
habitation: the effect that this sense of habitation of virtual  
environments has on the self. What is the influence on player identity  
of absorbing into consciousness a game-world and its inhabitants?

Identity, Artifacts and Memory

Recent philosophical (and technological) studies of ontologies for  
digital documentation and archiving practices connected with the  
coding and verification of personal, collective, artefactual and other  
cultural identities make it of pressing interest to examine the role  
of gameplay activities and digital artefacts that represent new forms  
of cultural capital. These can be viewed as traces of an ongoing  
narrative construction of individual and collective memories and  
identities deposited in game worlds.

How is the construction, during gameplay, of individual and collective  
gameplay identities, memories and forms of gaming capital, related to  
eventual digital artefacts that derive from such activities?


Your abstract should not exceed 1000 words including bibliography.  If  
your submission falls under one of the four headings, please indicate  
which one.

Deadline for submissions is 17.00 GMT, February 1st, 2011. Send your  
abstract to [log in to unmask]

All submitted abstracts will be subject to double blind peer review,  
and the program committee will make a final selection of papers for  
the conference on the basis of this. A full paper draft must then be  
submitted by March 31st and will be made available on the conference  
website.  There will be an opportunity to revise the paper after the  
conference.

Notification of accepted submissions will be sent out by March 1st,  
2011.


Gordon Calleja

John Richard Sageng

Patrick Coppock

Seth Giddings

Stephan Günzel

Ian Bogost

Anita Leirfall


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