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re Sarah's Q about jurying::

thought i'd share some thoughts on the media art jury process i wrote  
about 18 months  ago..
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The Itch Factor
When asked how she knew good art, Gertrude Stein reportedly retorted,  
”it makes me itch.”

How do we judge good art—especially good media art when the field is  
still relatively new and our Australian sector operates at a distance  
from the global hubs of media art production? Our unique Australian  
sensibility, conceptual and geographical distance can also  
unfortunately lead to parochialism.

Rather than relying on scratching an itch to identify outstanding work  
we most often employ a jury or peer review system to ensure fairness  
and adherence to high standards. In our modern legal system a jury is  
a sworn body of people convened to render a rational, impartial  
verdict, its members usually given time off from their daily life to  
deliberate. In the art world, judges, jurors, peers or assessors are  
expected to display impartial expertise across a large and  
encompassing discipline, and must fit often un- or underpaid jury work  
into already tight schedules.

How carefully is the jury process considered? Are there transparent  
criteria for selecting a winning artist, project or text? How much  
time are assessors given to review projects? How appropriately are  
they paid? Does the process become one of self-enhancement that awards  
the most personally charming entrant; the most politically opportune  
artwork; or the candidate who fits best the current institutional  
profile rather than setting any visionary precedent? Are the  
technically compliant outcomes of award, residency and prize  
deliberations always ethical or fair?

the process
Having made the transition from applicant to juror over the past five  
years, I have found myself sitting in judgment in 30 or so situations  
ranging from the heavy responsibility of the singular juror to  
negotiating unwieldly email discussions amongst 20. These have  
included net art commissions for Rhizome and Turbulence in New York;  
international symposiums and exhibitions such as several ISEA and  
Futuresonic Festivals; assessments for ANAT, AFC and the Australia  
Council for the Arts; art and industry prizes like SmartyBlog, AIMIA  
and the Queensland Premier’s Award for New Media Art; and, recently,  
assessing 320 entrants over five days on the five-person Hybrid Arts  
Jury at Ars Electronica in Austria.

Most challenging was the day-long Second Life Architecture Award “Open  
Jury” meeting of seven jurors of diverse backgrounds held during the  
Ars Electronica Festival in 2007. A live audience filled the jury hall— 
some being entrants in the award. Proceedings were netcast, in real  
time, to a public square in Second Life where the avatars of global  
entrants and a general audience also gathered. Our singular jury  
avatar, resplendent in a pink and green Chanel suit, explored each  
short-listed project in-world as audience avatars looked on. This  
online process was simultaneously screened back into the jury room.  
Inside a constant feedback loop, with no ‘cone of silence’, every word  
and gesture of the jury was publicly, globally accountable, including  
the repeated proclamations of an internationally respected senior  
architect (with no virtual world experience) of “It’s all rubbish!”  
Five outstanding finalists were eventually selected and we adjourned  
for beer and schnitzel.

Jury duty is hard, hard work. Academic assessments and online peer  
reviews are far less charged, as automated forms, comment boxes and  
rating systems are designed to ensure emotional detachment. However  
nothing can compare with the personal interaction and vigorous debate  
that characterises an art jury. It can assume the mantle of a  
courtroom drama of the Boston Legal kind, with otherwise sane and  
rational individuals displaying ruthless strategies, pathos and  
absurdity. Over hours or weeks, bizarre behaviour can emerge as  
individuals grapple to make decisions. And these decisions are not  
taken lightly as the outcomes will set agendas for a sector, promote  
and reward certain artists and artforms.

the people
Permit me to make some observations on the personalities engaged and  
tactics employed, to a greater or lesser extent, in these grand  
deliberations.

The Player: Having watched the movie Rainman they know it’s all a  
numbers game. Their strategy is to rate their favoured artist at  
around 85-100%, while rating the other strong contenders, or those who  
seem to be favoured by other jurors, in the bottom 15 %. A shrewder  
variant of the Player will subtly trade with others for ranking,  
forfeiting some favourite projects to ensure the elevation of others.

The Persuader: They sit up late in bars bending the ears of other  
jurors; send prolific emails extolling the virtues of a project; and  
bring complimentary articles on it to other jurors’ attention. Their  
lengthy implorings, peppered with rational and emotional hooks, seldom  
ensure a winning choice.

The Tantrum Thrower: They walk around muttering angrily, or indeed  
sometimes shouting unabashedly that noone else understands the  
criteria, the sector, the audience, the projects. They threaten to  
walk out, talk to the press, issue a dissenting statement. Some  
tantrum throwers take it further than this, later publishing  
disparaging articles on the jury process, questioning the character  
and suitability of the other jurors.

The Dictator: They are often corporate, museum or festival directors  
without specific knowledge of the arena being juried or, alternately,  
a highly distinguished and fiercely opinionated veteran jury chair.  
They truly believe they know best, blocking opinions and discussion in  
favour of the quick decision. Equally destructive is the politically  
appointed juror who demonstrates complete disengagement—sometimes  
falling asleep during deliberations. Strong coffee and dark chocolate  
should be mandatory assessment refreshments.

The Consensus Seeker: The world would be perfect if everyone agreed,  
and this juror wants the process to be a shared, harmonious  
experience. Except, rarely does everyone totally agree. The decision  
must be made, the announcement has to go out, the publicity department  
is waiting for copy, but the consensus seeker is undeterred. To them  
the process is more important than the outcome. Eternal optimism as a  
redeeming quality is either endlessly infuriating or infectiously  
refreshing.

the prize
Hopefully sharing the elation of reaching a satisfying consensus—when  
all are at a point of emotional and physical exhaustion—it’s time to  
go public. The statements are written, the jury gird their collective  
loins and, no matter what, smile. At the Announcement, the winner(s)  
feel deservedly rewarded or are stunned. Those without a prize  
generously congratulate the winners, and the gossip and rumours start.  
Everyone is a critic after the fact and of course would have made a  
better decision. The Art Dealer is the happiest person in the room,  
grinning from ear to ear, as the profile of their artist instantly  
soars with this new accolade and its public recognition, financial  
reward, possible acquisition and career acceleration.

solutions
And there we have it. If we want to award work that really makes us  
itch, that poses provocative questions, coalesces bodies of knowledge  
and delivers an accessible and engaging audience experience, then jury  
selection and the jury process are crucial. But do we want important  
assessments to be made in airport lounges between flights by exhausted  
experts? Providing appropriate remuneration and sufficient time to  
deliberate on all aspects of the works in competition underpins the  
construction of a vibrant media arts sector.

My vision for our future has Gertrude scratching wildly—immersed in  
the exteroceptive delights of sight, taste, smell, touch, hearing and  
balance; revelling in kinaesthetic satisfaction; and savouring her  
intellectual engagement with the new modalities and emergent practices  
of media arts.


Media artist Melinda Rackham, former Executive Director of the  
Australian Network for Art and Technology (ANAT), is currently engaged  
in diverse curatorial and writing projects.
RealTime issue #91 June-July 2009 pg. 30