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Hi Kristina,

Thank you for your input.  In parts of addressing complex systems,
non-rational thinking has a role. I am also very interested in non-rational
thinking in this context. In the area that you discuss in your message,  I
think that non-rational thinking is not necessarily involved. Experience
shows that non-rational thinking doesn't help in relation to complex
multi-feedback loop situations. It seems to result in designers making
design changes in the opposite direction to those intended. 

1.  'Feedback loops' are different from ' variables' in the sense that you
describe them. They are 'ways that  one variable influences another in a
sequence such that this eventually results in a change of  the initial
variable. Hence, feedback loops result in dynamically changing behaviour of
a situation rather than a static solution.

2. There is already a well-tested solution to addressing complex situations
involving multiple feed loops - use dynamic modelling. That way, humans look
at the model to see  what is going to happen. That way, there is no need to
be able to understand the complexity. In the simplest sense, this is what we
do with prototypes. The problem then shifts to  'how representative is the
model'. There is no need to go to non-rational thinking for this.

3. Mapping a complex multi-feedback loop situation doesn't work.  (though it
gives us the sweet illusion that we appear to be understanding the
situation). Mapping feedback loops does not resolve the problem of
predicting the dynamic changes in outcomes over time. Mapping only shows the
relationships between  feedback loops it does not show the dynamic behaviour
of the outcomes and, by observation,  for 2 or more feedback loops  we
cannot predict the behaviour of the outcome from looking at a picture of the
feedback loops. 

Best wishes,
Terry

-----Original Message-----
From: Kristina Börjesson [mailto:[log in to unmask]] 
Sent: Thursday, 22 April 2010 1:55 AM
To: Terence Love; [log in to unmask]
Subject: Re: Are visual approaches to design outdated?

Hi Terry and all.
I will start with announcing that system theory is not where my competence 
lies. My research area is non-rational thinking (!) and behavior and its 
implications for design.
The ongoing discussions has, to my understanding, mainly flowed between 
visualisation as a i) method to manage complex situations and ii) a way to 
aid and facilitate human understanding.
Visualisation has always been used to enhance understanding and facilitate 
meaning-making: "an image says more than thousand words". The negative side 
of this method is of course that once visualised there is a fixed form: we 
are in fact manipulated to think that this is how it should be, which 
naturally prevents or at least makes it more difficult to recognise 
variables which are not accounted for in the image. Terry calls these 
variables feedback loops, or rather, what Terry calls feedback loops, I call

variables.
When I studied sociology way back in time, I learned about controllable and 
non-controllable variables. Researchers created laboratory tests to be able 
to control as many variables as possible, which with current advancement 
within neuroscience and cognitive science appears rather naive. But then, 
design researchers still apply laboratory testing within user-centered 
design. This was, and obviously still is, examples of a reductionist view 
and of efforts to manage complexity: to gain results which could be reported

as almost 'scientific' and therefore plausible or even true.
Reality is different.
* The fewer variables involved, the simpler the situation.
* With rising numbers of variables involved the situation becomes 
complicated.
* The level of complication depends on how many of these variables can be 
approached by rational thinking: to what degree you can apply mathematical 
and other established laws within natural sciences. Laws helps you to 
predict and hence control [and as Terry rightly points out, is the reason 
why we try to introduce codes, regulations, rules and so on everywhere in 
society. It is an effort to mimicry a natural law situation].
* As long as we believe that we can solve a problem rationally (and our 
modern society is basically founded on rationality), we do not use notions 
like chaos and complexity.
* The above notions are describing a situation where human rational thinking

has reached its limits: not only has the number of variables increased but 
they have also to a great extend become un-controllable, they are 
non-rational. Most people would call them emotional or irrational. To avoid 
this, I keep to non-rational, which then indicates non-conscious cognition. 
As humans at some point are involved in all problem solving [even where i.e.

computers play a dominant role], the input is the result of the rational as 
well as the non-rational - and so is the output: how the result of the 
'solved' problem is received and handled by the human it is aimed at. This 
is what makes the feedback loops so difficult to predict in numbers as in 
nature/content.

Terry won't agree, but I like Birger's pragmatic approach: we have to admit 
the limits of human thinking to advance and break new ground.
Equipped with this humbleness, we might turn our energy to map rather than 
to handle multiple feedback loops, hopefully thereby refraining from 
applying solutions, which in fact are merely theoretical. By continuously 
mapping complex situations, you gain experience to use as input in next 
situation, but probably more importantly, you learn to better predict how 
much room in time and space you need to approach complexity without callous 
reductionism leading to false solutions [in fact creating another problem].
This said: a visual approach might be very reductive IF it singularly is 
used to manage complexity. BUT if it is used to map complexity, it could be 
motivated.
All the best
Kristina


Kristina Börjesson
PhD, Research Associate
Central Saint Martins College
University of the Arts London

0044 7767 215992
[log in to unmask]

www.borjesson-mk.se
http://thefoundobject.canalblog.com

----- Original Message ----- 
From: "Terence Love" <[log in to unmask]>
To: <[log in to unmask]>
Sent: Monday, April 19, 2010 4:56 PM
Subject: Re: Are visual approaches to design outdated?


Hi Birger,

Thank you for bringing the discussion back to the practical.  That's where
it's easiest to see things.

For me it's watching practical life that shows how badly we humans manage
any situation with feedback loops (complexity). I understand this is the
opposite to what you are suggesting. I'd like to suggest some reasons why.

It seems obvious that we humans are good at situations where the causes are
close in time and space We respond to situations where causes are  single,
direct, obvious and do not involve feedback loops. Watching people  in
practical situations shows we are really bad at single feedback loop
situations and useless at multiple feedback loops situations.

Watch two people bump into each other in a shopping mall and both go one way
and then the other  in a comic routine. That's a single feedback loop with a
bit of a delay. People get in mess and for a short while you can see they
don't know what to do. The impasse is broken when one person converts it to
a zero feedback situation by making a decisive move that is different.
Another example in business, watch how two people behave who meet  for the
first time  and don't know who is the senior. There is a politeness game
that happens - again another single feedback loop with delay. Watch new
couple's behave before they've managed to get enough information on each
other to convert their behaviour to simple stimulus and response routines -
they trip over each other trying to avoid making mistakes. Another single
feedback loop situation. All of us know the relatively simple feedback loops
of addiction - caught in the feedback between rational thought and
underlying emotional desires.

We humans are so bad at even single loop feedback situations that we insist
on structuring life to avoid any feedback. We use management structures,
codes of behaviour, legal codes, monetary codes traffic rules..... anything
to try to convert feedback loop situations to situations without feedback
loops. We intuitively know that we can manage complicatedness but not
complexity.

I can see that it appears at first that standing back we can view the human
situation as complex and that we humans seem to manage. That doesn't seem to
be any proof as to whether or not humans are competent at predicting the
behaviour of multi-feedback loop situations (i.e. complex situations).

There are at least two epistemological fallacies  with the argument.

First, the relevant complexity is how each individual sees it - not the
complexity as seen from a rationalist all-seeing helicopter view. It is us
as  individual humans that are the unit of analysis and it is the situation
as seen from  out individual viewpoint rather than the overall world view.
The alternative you are suggesting  is a bit like saying 'cars are highly
complex mechanical, chemical and electronic technologies' and we drive cars
therefore 'all humans are successful at  designing anything that involves
mechanical, chemical and electronic technologies'. It is the relative
complexity of the reality that each of us sees as individuals that matters
in this context.

The reality from observation  is that we as individuals try as much as
possible to ignore anything with multiple feedback loops (complexity) and if
that is not possible, we instead try to treat situations  as if there are no
feedback loops. If that is not possible, we complain or claim that the
situation  is esoterically odd (e.g. 'it's a wicked problem', or ' not my
problem'  or we make a guess and try to bluff it out). From observation, we
humans handle complicatedness relatively well, and those with an enthusiasm
for relationships can understand situations with single feedback loops.
Again by observation,  as soon as situations with relationships have two or
more feedback loops, people quickly come up with phrases such as 'it could
go either way' or 'it's in the lap of the gods' or something similar that
indicates that they can no longer predict the outcome. So the first fallacy
is  that to suggest that everything is complex is epistemologically the
wrong context for the subject of study.

The second problem  with claiming humans are successful at complexity is
also epistemological. The problem is the viewpoint on 'successful' in the
claim 'humans are successful at dealing with complexity because the world
looked at objectively is complex'.  The underlying key to the fallacy  is in
defining 'success'  as  'what people define as success'. This is claiming an
objective definition  on the basis of a subjective judgment.  It  is like
saying success is simply people doing what they do. Intrinsically, there is
no means of inferring from it  whether we are good or bad at complexity. To
recap, from observation of practical situations, we humans ignore complexity
and deal with it as complicatedness or as simple situations. It is with this
behaviour and these limitations that we define what is success in dealing
with life. That doesn't give any information about  whether or not we are
naturally  able to understand and predict  the behaviour of a situation
determined by multiple feedback loops. The definition of success is
independent of competence in a specific task unless there is much more
carefully defined links with competence.

I'm suggesting that simply by sitting at a café or observing people at work,
when we look at how humans behave in both everyday and highly skilled
situations, we find we as humans avoid multiple feedback situations. When we
do deal with them we deal with them as if they are to single feedback loop
'complicated' situations or even as if they are 'simple' situations.  Also
by observation, when the situations are important and the feedback loops
dominate the outcomes then we get problems . Observing how people deal with
these confirms the same findings. Commonly, those  reviewing a failure
situation try to interpret it without feedback loops. Often this problem
situation can continue indefinitely. A classic case was the  several decades
of failures in IT and Information systems. The combination of feedback loops
and delays was a key component of the outcome being the wrong solution for
the wrong  users.  Recent design methods such as Agile and Scrum address and
partially resolve some of the single feedback loop feedback issues. Again it
needs a method/code etc.

Again, I'll suggest that the issues stand and that visualisation only helps
with complicated situations.

Please send me any example of a visually-based method that enables humans to
predict the dynamic behaviour of a multi-feedback complex situation.
I haven't found one yet.

Best wishes,
Terry
____________________

Dr. Terence Love, FDRS, AMIMechE, PMACM
School of Design and Art
Director Design-focused Research Group, Design Out Crime Research Group
Researcher, Digital Ecosystems and Business Intelligence Institute
Associate, Planning and Transport Research Centre
Curtin University, PO Box U1987, Perth, Western Australia 6845
Mob: 0434 975 848, Fax +61(0)8 9305 7629, [log in to unmask]
Visiting Professor, Member of Scientific Council
UNIDCOM/ IADE, Lisbon, Portugal
Honorary Fellow, Institute of Entrepreneurship and Enterprise Development
Management School, Lancaster University, Lancaster, UK
____________________







-----Original Message-----
From: Birger Sevaldson [mailto:[log in to unmask]]
Sent: Saturday, 17 April 2010 1:33 AM
To: Terence Love
Subject: SV: Are visual approaches to design outdated?

Dear Terry
Thanks for challenging the ideas of visualisation being helpful in dealing
with complexity. Its clearly justified to do so.
To my experience it is very difficult to impose the old systems model with
well defined boundaries, hierarchies of sub systems, well defined inn and
output and well defined feed back loops. Even quite simple real life systems
are to my mind hard to squeeze into this model. e.g. a car is today built
according to integrale principles where an increasing number of parts are
designed to performe according to multiple criteria and functions. This
makes it very challenging to subdivide an automobile into its subsystems,
because the multiple performance blurres the boundaries. Maybe this
difference in systems approaches is at the heart of the different possitions
in this discussion?
As an example: you say that "'Complex' situations are different. Human
cognitive and emotional biology is
not well suited to understanding or predicting the outcomes of
'complex'situations."
I totally disagree with this:
 To my mind are humans very well equiped cognitively and biologically to
understand and to a certain degree predict the outcomes of very complex
situations. We do this every day from morning to the evening. If we were not
we would not survive for very long. So humans are amazingly well equiped to
navigate through multiple hyper complex systems e.g. walking down a crowded
street while having a conversation with another person, navigating in
different layers of different overlapping and interacting systems being
traffic flows, social spaces, visual symbols, micro climates. How more
complex can it get? We use skills and perseption , visual thinking,
interpretation of patterns, filters, to a large degree tacitly. I think
these skills are what is activated when we work visually with complexity in
design.

I refere to soft systems methodology (Checkland was quoted in this
discussion earlier) and e.g. Systems Architecting as described by Mayer and
Rechtin. I think this soft end of systems thinking is more relevant and
closer related to design thinking, than some of the more traditional systems
approaches.

Maybe we come from different world views and the discussion needs to clarify
this first?

Here a selection of references i found interresting, (please feel free to
suggest additional sources):

Checkland, P. (2000). Soft Systems Methodology: a 30-year retrospective.
Systems Thinking, Systems Practice. P. Checkland. Chichester, John Wiley &
Sons LTD.
Checkland, P. and J. Poulter (2006). Learning for Action: A Short Definitive
Account of Soft Systems Methodology and its use for Practitioners, Teachers
and Students. Chichester, John Wiley & Sons, Ltd.
Csikszentmihalyi, M. (1999). Implications of a Systems Perspecive for the
Study of Creativity. Creativity Handbook. R. J. Sternberg. Cambridge,
Cambridge University Press.
Glanville Ranulph, A Ship without a Rudder  CybernEthics Research, Southsea,
UK 1994
Gordon Dyer, Y3K: Beyond Systems Design as we know it, in: Res-Systemica,
Vol. 2, 2002. Refering to Béla H. Banathy
Frostell, B., Å. Danielsson, et al., Eds. (2008). Sciene for Sustainable
Development: The Social Challenge with Emphasis on the Conditions for
Change. Uppsala, VHU.
Frostell, B. (2009). Industrial Ecology and Environmental Systems Analysis-
Systems Approaches for Increased Complexity. Stockholm, KTH Royal Institute
of Technology.
Gharajedaghi, J. (2006). Systems Thinking: Managing Chaos and Complexity: A
Platform for Designing Business Architecture. London, Elsevier.
Gigch, J. P. and J. McIntyre-Mills, Eds. (2006). Wisdom. Knowledge and
Management: A Critique and Analyses of Churchman's Systems Approach. New
York, Springer.
Gruber, H. E. (1988). "The evolving systems approach to creative work."
Creativity Research Journal 1.
Gruber, H. E. and D. B. Wallace (1999). The Case Study Method and Evolving
Systems Approach for Understanding Unique Creative People at Work. Handbook
of creativity. Cambridge, Cambridge University Press.
Gunderson, L. H. and C. S. Holling, Eds. (2002). Panarchy: Understanding
Transformations in Human and Natural Systems. Washington DC, Island Press.
Gunderson, L. H. and L. P. Jr., Eds. (2002). Resilience and Behavior of
Large-Scale Systems. Washington, Island Press.
Jonas, W. (1996). Systems Thinking in Industrial Design. Systems Dynamics,
Cambridge Massachusets, MIT.
Jonas, W. (2005). Designing in the real world is complex anyway-so what?
Systemic and evolutionary process models in design. European Conference on
Complex Systems Satellite Workshop: Embracing Complexity in Design, Paris.
Maier, M. W. and E. Rechtin (2000). The Art of Systems Architecture. Boca
Raton, CRC Press.
Mariussen, Å. and Å. Uhlin, Eds. (2006). Trans-national Practices, Systems
Thinking in Policy Making. Stockholm, Nordregio.
Meadows, D. (1999). "Leverage Points: Places to intervene in a System." The
Sustainable Institute, Hartland.
Meadows, D. H. (2008). Thinking in Systems. White River Junction, Chelsea
Green Publishing.
Midgley, G. (2000). Systems Intervention: Rhilosophy, Methodology, and
Practice. New York, Kluver Academic / Plenum Publishers.
Miller, J. H. and S. E. Page (2007). Complex Adaptiv Systems: An
Introduction to Computational Models of Social Life. Princeton, Princeton
University Press.
Olsson, M.-O. and G. Sjöstedt, Eds. (2004). Systems Approaches and Their
Applicaitons: Examples from Sweden. Dordrecht, Kluwer Academisc Publishers.
Rechtin, E. (1999). Systems Architecting of Organisations: Why Eagles Can't
Swim. Boca Raton, Florida, CRC Press LLC.
Sage, A. P. and J. E. J. Armstrong (2000). Introduction to Systems
Engineering. New York, John Wiley & Son.
Senge, P. M., B. Smith, et al. (2008). The Necessary Revolution: How
individuals and organizations are working together to create a sustainable
world. New York, Doubleday.
Svedin, U. (2006). Introduction to Systems Approaches and Their Aplications.
Systems Approaches and Their Aplications: Examples from Sweden. M.-O. Olsson
and G. Sjöstedt. Dortrecht, Kluwer.
Ulrich, W. (2000). "Reflective Practice in the Civil Society: the
contribution of critical systemic thinking." Reflective Practice 1(2):
247-268.
Walker, B. and D. Salt (2006). Resilience Thinking. Washington, Island Press


Best regards
Birger