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From a conceptual perspective: there's also the interesting possibility,
when working generatively, that introducing inaccuracies, slippages and
misinterpretations may assist us in developing new concepts - a kind of
willful ekphrasis, if you like, where we allow the confusions elicited by
such elisions to force us to generate new vantage points and thus formulate
novel designerly problems...

The contradiction implicit in my term willful ekphrasis is deliberate; I
hope it shows, in its construction, that very play between concepts wherein
generation of this kind can occur... it's kind of like Orwell's doublethink,
only one that's performative, constructive and generative, one that expands
our available options for thought and action rather than constricts them.

Obviously such conceptual practice would require a sense of lightness and
play, one which allowed a practitioner to move from a grounded practice for
verification and validation of effectiveness to free conceptual movement for
generation as and when necessary in the process. While I wouldn't think it
was a beginner's tool, and that it may only have use with problems that seem
intractable, I feel it should be part of any designer's training right from
the beginning.

Adam

On 7 April 2010 12:23, David Sless <[log in to unmask]> wrote:
<SNIP>