Apologies for cross-posting.
In response to requests we have extended the deadline for proposals to this
collection until March 1. We are happy to see new proposals or answer any
questions. The call for
proposals is pasted below.
Thanks,
Amy
Amy A. Zenger
Assistant Professor of English
+961-01-350 000 extension 4094
New
media technologies have created a participatory popular culture in which
audience members can do much more than interpret the movies, television
programs, video games, and music produced by large corporations. Online
technologies allow individuals to sample and remix popular culture content,
write back to popular culture producers, and connect with fellow fans from
around the corner and around the world. Although popular culture has crossed
international borders for some time, online technologies have both increased the
access people have to popular culture from around the world and put them in
contact with audience members in other countries. The literacy practices shaped
by popular culture online are also influenced by the ways in which popular
culture images, ideas, and references are read across borders. As students from
around the world read and write with popular culture, their literacy practices
raise important questions about the interplay of rhetoric, power, technology,
and global capitalism. Students who are already reading popular culture texts
from other countries or communicate with online friends across borders are
developing ideas about literacy and culture that are significantly different
than those of previous generations.
In Participatory Popular Culture and
Literacy Across Borders we will explore how
students’ online literacy practices intersect with online popular
culture. The book will draw chapters from literacy and popular culture scholars
from a variety of countries to illustrate and analyze how literacy practices
that are mediated through and influenced by popular culture create both
opportunities and tensions for secondary and university students. We invite
theoretical, empirical, and pedagogical essays for the collection. Areas of
participatory popular culture may include, but not be limited to, fan fiction,
fan forums, video, blogs, social networking sites, remixes, music creation or
downloading, video games, comics and graphic novels, and multi-person
role-playing games.
Possible
areas of inquiry include:
How
do students negotiate and interpret popular culture texts from outside their
culture?
Please
send a 2-3 page proposal for your essay to Bronwyn T. Williams,
Amy A. Zenger
Acting Chair, Department of English
Riad El Solh/Beirut 1107 2020
+961-01-350 000 extension 4094