Thomas Cleveland wrote: > I just looked at the source code for "reduce." It seems there is a > global variable that gets returned from main(), ReturnCodeGlobal, > which is set to 0 by default. However, further down in the code is > this (in the "processPDBfile" function): > > // adjust cliques > > std::list< std::list<MoverPtr> > cc_list = clst.cliques(); > //cerr << "start: " << cc_list.size() << endl; > for (std::list< std::list<MoverPtr> >::iterator cc = > cc_list.begin(); cc != cc_list.end(); ++cc) { > //cerr << "start2" << endl; > int nscnt = xyz.orientClique(*cc, ExhaustiveLimit); > if (nscnt > 0) { Tally._num_adj += nscnt; } > else { // too many permutations, make note > ReturnCodeGlobal = ABANDONED_RC; > } > } > > Where ABANDONED_RC is elsewhere defined as 1. > > This is the only obvious place in the "reduce" code I can find where > ReturnCodeGlobal is set to something other than 0. I'm not sure what > they mean (in the comment) by "too many permutations," though. Do you > think this is a fatal error that calls for not running "probe"? > It seems unlikely, but I can't think what else it could be. > Otherwise, I might try to just work around this by modifying the Coot > source to ignore the return value of "reduce." > OK, xxx/share/coot/python/generic_objects.py: lines 202: if (reduce_status): to if (True): I guess should do it. Paul.