1) What are the major barriers to teaching as much simulation at
the levels you would like in the way you would like? (resources?
attitudes? students? time? other?) How have you overcome any
barriers if you have?
I teach the agent based simulation approach as another tool
available to students of economics and to get them thinking about top
down vs. bottom up processes. It is a very small component of a
principles of economics course but after we cover the different types
of market structures (competitive, monopolistic comp., oligopoly,
monopoly) I have the students work with a Java applet of a Netlogo
program that allows them to adjust different market parameters for
consumer and producers and to see what market structure emerges. Is
the result something close to perfect competition or something close to
monopoly. At the principles level the largest barrier is the textbooks
on the market. An agent based or even systems dynamic approach is rare
in texts. Joseph Pluta has a text "The Market Mainstream and
Evolutionary Views" which provides alternative approaches to the
neo-classical framework so common in most texts. Admittedly, much of
the difficulty comes from having to convince myself that generative
approaches to modeling are useful tools that in many cases can
reproduce the mainstream models, in many cases provide insights not
found in mainstream models at all, and of course are another set of
tools useful for developing theories of how the economy works. I hope
that within 3 years we at least see a zero intelligence traders model
to accompany supply and demand models in principles texts.
2) What resources/exercises/materials/ideas have you found most useful in your teaching?
I have taught small classes where we had access to a computer
lab and during the chapter on business cycles students could engage
interactively in a simulation such as the beer game (based on a systems
dynamics approach) to see how muddled just the supply side of the
market model can become. I have also had large classes where Netlogo
java applets allow me to create a simulation, then have the students
run experiments on the applet to see how different parameters affect
market outcomes. Part of this is giving them a sense of the
neo-classical economic theory (more income increases demand type of
stuff) and part of it is giving them an understanding of how theories
are constructed and how the tools we use to model those theories affect
the assumptions we must make (identical products, infinite firms, no
barriers to entry, those are some big assumptions!) and the how the
tools we use to model those theories affect the generalizations or
predictions we can make with our model.
3) What advice would you give to new teachers of simulation about what to do and to avoid?
Just do it. whether simulation is a small component of a
course or the course itself is dedicated to simulation. Spend time
showing how simulation is a unique tool for modeling social processes.
Show how simulation is consistent with theories based on top down
maths. Spend time showing how simulation can provide ways of deepening
and creating more elaborate theories on topics that are assumed away in
top down models. Show that it is a generalized approach to modeling
with much flexibility for theory building and useful for empirically
testing those theories. As far as things to avoid I can't think of
anything. I have never taught an entire course dedicated to simulation
I have only incorporated simulation approaches into my economic theory
courses. Some day perhaps I will teach a course on computational
economics and discover all the things to avoid when teaching
computational economics.
4) What do you think are the major challenges the simulation
community must address in enhancing and broadening the teaching of
simulation.
Tools like Vensim (systems dynamics simulation software) and
Netlogo (agent based simulation software) need to be seen and accepted
as tools as useful as that killer app. called The Spreadsheet
(i.e.Excel). Hopefully as the research communities across the
disciplines find ways on furthering theory in their fields based on
simulation, find ways of making simulations robust tools for empirical
work, and convince all that this is not some approach meant to displace
mainstream models or theories, rather it is a useful approach that will
help with the development and empirical validating of theory in
general. The first formal game theory text appeared in the early
1940's. Only over the last 5 years have these models started showing
up in principles courses. I suspect you would be hard pressed to find
someone today who would say that game theory is an attack on mainstream
economic theory, rather it is seen as a useful framework with its own
unique set of subsidiary theories and applications, and its own special
place in the textbooks.
Tim
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Tim KochanskiSystems Science-Economics Ph.D. Program
Portland State University
1721 SW Broadway, Suite 241
Portland, OR 97201
cell: (503) 928-0187
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