Hi Berger, Thanks for your post. I agree with you on the importance of introducing the skills of complex systems thinking in design education. I'm not sure I agree with you though that designers are unusually good or well suited to understanding or designing complex systems - particularly designers trained in Art and design environments. We humans don't have brains that can easily understand situations with more than one feedback loop. This applies to designers as much as non-designers. A simple test: Ken has $1.10 and buys two items. The first item costs $1 more. How much is the second item? My guess is most readers of this list thought 10 cents. This is a simple uncluttered single feedback loop problem. The answer is $1.05 and 5 cents. To test if one can easily understand a double feedback loop situation try http://web.mit.edu/jsterman/www/Bathtub.pdf which also shows that MIT students were poor at this task. Intuition, visualizing and feeling ones way round a solutions doesn't help when we don't understand the behaviour of the situation in the first place - and most designers education is way behind MIT students on that one. Now, take into account that most 'saving the planet' design problems have dozens or hundreds of feedback loops. I'm not confident that most students coming out of design schools are well trained to handle these design issues (particularly if they struggle with the 10cents and the bath). There are two (at least) confounding problems that make the situation worse with respect to designers. 1. Individuals feel they understand complex situations and feel they know exactly what to when they do not - evidence shows individuals typically adjust designs in the opposite direction to the intended solution in situations with 2 or more feedback loops. 2. Many designers design complex systems and do so badly but it is not obvious at first. Then later when problems emerge, traditionally they are blamed on something else. A common alternative, as a partial remedy for incompetence in understanding the behaviour of multifeedback systems, is to design things put them out in the world and then see whether they worked. This is common in graphic design, advertising, branding etc. It seems a hope is attached to a belief that single feedback loop thinking will somehow magically work for multiple feedback loop systems and that observation about failures and successes will help in understanding system behaviour. I'm not that convinced that current design education is doing much towards good planet designing skills. I agree, introducing systems methods might help - but many systems methods don't do the business either... Best wishes, Terry === Berger wrote: In fact i think designers and architects are especially well suited to become great systems thinkers in practice because: 1: Designers have a synthesizing mindset and are used to deal with complex, fuzzy and ill-defined tasks. 2: Designers have great visualization skills for a) The visualization of complex information through diagramming and mapping b) The designer's visualization capacity is very central in developing visions for new innovative solutions.