REMINDER - Deadline For PAPER and PROJECT PROPOSALS: 15 September 2009
Call for Papers, Art Projects and Interventions, Workshops, Roundtables
ISEA 2009 - 15th International Symposium on Electronic Art
Hosted by the University of Ulster
in association with Dun Laoghaire Institute of Art, Design and
Technology
23rd August - 1st September 2009,
Belfast, London/Derry, Coleraine, Dublin and Dundalk
http://www.isea2009.org
ISEA 2009 will be concerned with Engaged Creativity in Mobile
Environments.
The incessant change of physical and virtual environments under the
influence of global capital and mass migration as well as the fluidity
of
personal and social relationships effected by digital information and
communication technologies has come to determine the life experience for
billions of people. These conditions radically and rapidly alter the
ways we
communicate, inter- and transact, how we make meaning of the world and
how
we conduct our lives along dramatically changing fault lines of the
private
and the public. Digital technologies as the fuel of global capital
have not
only effected dynamic and increasingly precarious labour relations. They
underpin and challenge the negotiation of political and economic,
social and
cultural, religious and territorial conflicts and the re/organisation of
society and its spaces alongside changing notions of democracy,
citizenship
and (self-) governance. ISEA 2009 seeks to explore how creative
strategies
explore and engage with these fundamental issues. The University of
Ulster
will be hosting the ISEA 2009 symposium in association with academic
partners in the Republic of Ireland and Scotland, national and
international
industry and business sponsors, and through partnership activities
with a
host of arts and cultural organisations across the region.
As well as activities taking place at the various physical locations
across
the region, all components of the symposium will be made available to a
wider international public electronically for on-line viewing and with
opportunities for participating in key debates through live web-
streaming.
CALL FOR PAPERS - ACROSS EIGHT SUB-THEMES
Papers are invited for ISEA 2009 that will illuminate both the near
and long
term future of digital media culture. Papers which present research
outcomes, track trends or developments, describe case studies or works
in
progress, are speculative projection, challenge existing paradigms or
record
a history, are all welcome. Submissions are encouraged from any
creative,
professional or scholarly field that relates to communications, art/
design,
cultural expression, practice and aesthetics, and the technical means by
which they are enabled.
The sub-themes:
. Citizenship and contested spaces
. Interactive storytelling and memory building in post-conflict society
. Interactive textiles
. Tracking emotions
. Posthumanism: New technologies and creative strategies
. Positionings: local and global transactions
. Transformative creativity - participatory practices
. Entertainment and Mobility
Citizenship and contested spaces:
Over the past decades international mobility, forced and voluntary
migration
has changed the social fabric of many societies. Alongside a growing
ethnic
and cultural diversity within countries, the nation state as discrete,
bounded entity is itself increasingly being eroded under the influence
of
global capital and digitisation.
This theme invites contributions that explore and challenge
established and
common sense notions of citizenship and interconnected value hierarchies
particularly in politically, socially and culturally contested
contexts. It
aims to encourage debates on alternatives to the hegemonic model of
democracy, and seeks alternative visions and creative strategies for
citizen
practices in contested spaces based on the (perceived) potential of
digital
technologies.
Interactive Storytelling and Memory building in post-conflict society
Invited are innovative and advanced strategies of constructing inter/
active
through collaborative and participatory practices that build on,
mobilising
and explore the long tradition of oral story telling. Of interest are
how
stories operate in the formation of memories within post-conflict (but
still
conflicted) society individually and collectively, and what potential
they
may have to offer in conflict transformation and identity re/formation.
Considerations of aesthetic and ethical concerns both within the
narrative
domain as well as in the technological realisation and dissemination /
distribution are welcome too.
Interactive Textiles
The theme invites contributions related to creative and technical
production
and application processes that challenge conventional methods of working
with textiles and their perceived material properties. It aims to give
consideration to innovative ways to produce textiles that are capable to
carry autonomous wireless sensor networks and wearable computing,
integrating sensors into pervasive communication systems as front-end
information gatherers. What kind of 'second skins or middle ware can be
created that is capable to support true 'context aware' networks
connecting
between digital and molecular worlds, What applications can be
realised in
the area of performance measurements in the medical and sports
sectors, or
in the innovation of mobile and personalised communication systems?
Where
are the hardware and software challenges, the ethical concerns and
activist
potentials?
Positionings: local and global transactions
The theme takes its point of departure the processes through which
spaces
are being constructed, re-mapped and negotiated in the contemporary
situation of global capital, digitisation and migration. Issues of
space are
highly pertinent in terms of its constitution, perception,
appropriation,
consumption. These issues cannot be divorced from a scrutiny of the
social,
political, cultural and medial conditions under which spaces are being
produced, trans/formed, and re/presented. Of particular interest are
new and
convergent models of space and spatial dynamics, and thus of reality
construction, whether real, virtual or augmented, and the challenges
they
pose to the relationship between local(ised) and global(ised)
transactions
in the cultural domain and the re/formation and re/presentation of
identities connected to them.
Transformative Creativity - Participatory Practices
The theme highlights the operations and limitations of conventional
(post-modernist) aesthetic models and cultural representation in
relation to
the clash of different ideological perspectives, vested interests and
authority, whether they concern outright economic interests, political
power
or the relationship between different domains of knowledge production
like
art and science, or authorship and expertise, production and
consumption.
Contributions are invited that challenge established templates of
creative
practice and audio-visual / multimedia re/presentations and their
associated
hierarchies of value, modes of understanding and agency in society. This
strands focuses on the prototyping and probing of innovative ways of
dialogic exchange, of collaborative and participatory creative
engagement
across the domains of creative practice and the 'production of theory
and
reflection'. Proposals are thought that reconsider the transformative
potential of creativity in society and scrutinise the role of and
relationship between artist and collaborators/participants through the
use
of digital technologies and the development of innovative/alternative
circuits of distribution, debate and social and political inter/action.
Tracking emotions
The theme invites contributions related to emotions. It aims to give
consideration to innovative ways to scan, model, simulate, stimulate,
reproduce and trigger emotions. The theme takes its point of departure
the
human emotions utilized in different creative processes. Where and how
can
artists and researchers utilize new technologies to find about
spectators'
- users' emotions? How do we trigger, research, teach, and organize,
emotions? Emotions are extremely complex but with the new technologies
we
are for the first time able to quantify and scan them. How do we
differentiate in different emotional experiences? How artists make
certain
that artworks trigger wishful emotions? Of particular interest are new
scanning technologies, different emotional models -whether describe
emotions
and related processes or use emotions or metaphors based on emotions to
describe different processes and new art forms where spectators
emotions are
used for interactivity or reshape of the artworks.
Posthumanisms: New Technologies & Creative Strategies
Posthumanism operates at the interface of transhumanism and cyborgology,
drawing attention to the convergent spaces of biology and artifice. Its
manifestation through a range of biopolitical events, along with an
aesthetic staging of bioethical encounters ruptures the polarized
views of
bioconservatism and technoprogressivism, provoking a series of conflicts
that demand multi-layered conceptual apparatus to unravel. The sensory
habitus of posthuman prostheses initiates the re-staging of design
principles to anticipate the demand for new sensory experiences,
technologies, services. This theme explores and expands our
understanding of
how innovative hardware and technologies are constituted by shifts of
new
art and design forms and how modes of sensory experience alter arts. For
example, what kind of experience is generated through imaginations of
posthumanity in different art and design forms? What do viewers expect
from
artists in terms of adopting posthuman technologies and modes of sensory
delivery? How do we prepare and critically engage new generations of
artists, designers and consumers through these technologies?
Entertainment and Mobility
Theme seeks to identify the development of entertainment and mobile
media
toward arts and to understand how gaming and mobile expressions,
technologies, products, services and media can shape new art forms and
reshape existing art forms. Areas of possible presentation include,
but are
not limited to, the following:
· Uses of mobile technologies in arts.
· Uses of gaming in arts.
· New gaming technologies
· New mobile technologies
· Cataloging and archiving mobile artifacts
· Mobile and gaming experimenting.
· New art forms utilizing mobile technologies
· Mobile technologies and the delivery of art and culture
experiences,
services and resources
· Usability
· Mobile collaborating
CALL FOR WORKSHOPS, ROUNDTABLES/PANELS/FORUMS/TUTORIALS AND OPEN SPACES
Proposals are sought for ISEA 2009 that will illuminate both the near
and
long term future of Digital Media Culture. Submissions are encouraged
from
any creative, professional, or scholarly field that relates to
communications, art/design, cultural expression, practice and
aesthetics,
and the technical means by which they are enabled.
CALL FOR ART PROJECTS, WORKS, INTERVENTIONS AND INITIATIVES
ISEA 2009 invites artists, creators and researchers to submit their
works.
Submissions are encouraged from any relevant creative and professional
field. Artists, early career scholars and PhD students are particularly
encouraged to submit.
REVIEW PROCESS
All paper and project proposal will be double blind peer reviewed by an
international panel and published in the proceedings. Other, more
substantial publishing opportunities may arise in due course.
Fields of inquiry and practice:
ISEA 2009 accepts submissions from following fields of inquiry and
practice:
electronic art, cultural activism, socially and politically engaged
practices, mobile environments, locative media, GIS, interactive and
nonlinear storytelling, electronic fiction, hypertext, interactive
television and cinema, multimedia, new media, streaming media, cinema
and
video, video art, video installation, interactive and networked
performance,
digital aesthetics, theory, history, computer games, games culture,
games
system design, games theory, bio-art, nano-art, sound, electronic music,
interactive architecture, MOOs, MUDs, RPG, augmented reality, virtual
reality, virtual worlds,
SUBMISSION
For all proposals please submit a max. of 500 word abstract / proposal
(with
images where appropriate).
Go to www.isea2009.org for further detailed information on symposium
sub-themes, broader ISEA2009 activities and information on how to submit
your paper/project proposal.
DEADLINE FOR SESSIONS PAPERS AND PROJECTS - 15 SEPTEMBER 2008