Yes Keith; thanks for the clarification. I'm not a cognitive scientist and so my ability to talk sensibly about situation whether it be in the sense of situated cognition or not is limited. But to the best I can figure, 'situation' is good word to use to name this thing I'm thinking of. Cheers. Fil Keith Russell wrote: > Dear Filippo > > It is worth pointing out, even if it is obvious, that "a situation" is different to "the situation" which are both different to "situated learning/cognition". All knowledge, like all experience, is situated. Shifting from this logical observation to an actual situation is a cultural shift that both constrains situ and expands the concerns. The missing element from all this time/space stuff is, of course, identity. I could tell you the answer but then I would become the one answering. > > cheers > > keith russell > oz newcastle > > > >>>> "Filippo A. Salustri" <[log in to unmask]> 07/02/08 11:49 AM >>> > Just to clarify, I picked up 'situation' from John Gero's work on > situated design, which in turn is derived largely from 'situated > cognition' which is a theory of cognition. Google knows a lot about > John's work, and "situated cognition." > > If it works for us, so much the better; but thank John, not me. > > Cheers. > Fil > > teena clerke wrote: >> Hi Chuck, >> >> yes, perhaps 'situation' is useful after all in relation to what went >> before, thanks to Fil. >> teena >> >>> Teena, Glenn, Fil and all >>> >>> Fil's term "situation" seems to best capture the focus of design >>> thinking for me. A "situation" always arises in the context of what >>> went before. It is not problematic if we can interpret and act on >>> it satisfactorily with what we know already. If we can't the >>> anomalies that remain constitute the "problematic " hot spots - the >>> wants and needs manifested by the situation. These needs and desires >>> have a higher emotional salience than other information in the >>> situation and motivate an intention to resolve them - to synthesize, >>> design, and express our thoughts about the situation in context, over >>> time and with or without others involved. Or so I believe. >>> >>> To any of you interested in design in basic education the website >>> idesignthinking.com is back up. >>> >>> Chuck >>> >>> >>> >>> On Jun 30, 2008, at 8:00 PM, teena clerke wrote: >>> >>>> Hi Glenn, >>>> >>>> in picking up on your post, substituting 'task', 'challenge' or >>>> 'puzzle' for 'problem', still seems to construct the design space as >>>> a site of struggle in some way - which might also seem contrary to >>>> the idea of design as collaboration (or is collaboration also seen >>>> as a site of struggle, challenge, puzzle?). >>>> >>>> In thinking through what this might mean while walking my children to >>>> school, I wonder what might happen if we trouble this perhaps >>>> adversarial construction to allow for a 'collection' of words >>>> ('working across multiple design sectors') rather than a single >>>> (problematic) term, that provide for descriptions of the design space >>>> as other than problem/task/challenge? Words like synchronic, >>>> serendipitous, synergous, might open a broader space for discussion >>>> about certain phases of the design process that disrupt the binary of >>>> 'smooth/problematic' temporal narratives of how it works in design - >>>> I prepare my children's school lunch, wonder what I might cook for >>>> dinner, worry about the (lack of) thesis writing, and think through >>>> a tricky wine label design I have been working on for six months. I >>>> go hear the Dalai Lama speak and lunch with a self- described >>>> 'housewife who sits in the corner' from Warren, who is also the >>>> ex-Mayor of Nyngan, and from a family of fifth generation Merino >>>> sheep farmers who recently switched to wine production and exporting >>>> - she pragmatically suggests a way forward, while I am 'inspired' to >>>> produce an entirely different illustration than the one that remains >>>> problematic for me and the client. What are these sites? Do they >>>> arise from my struggle alone? Do they emerge from synchronous random >>>> events that are not about design and also not about struggle? Or is >>>> this simply another site of struggle? (after all, I did go hear the >>>> Dalai Lama speak). Are they then legitimate sites/spaces for design >>>> work? Can the housewife/ex-mayor be a collaborator in my design >>>> work? Is there space in this collaboration for other (future) work? >>>> >>>> Can we conceive of a productive and 'collaborative' space as a coming >>>> together (is this merely unproblematised collaboration?) of >>>> things/ideas/views/perceptions, that produces other things (ideas/ >>>> processes/partnerships/products), or from which other things might >>>> emerge, not in a strictly linear, sequential or temporal manner, but, >>>> as Deleuze and Guttarri (1975, previously referenced) suggest, >>>> rhizomic, and/or as Patti Lather (2007) suggests 'polytemporal', in >>>> that working on a current issue/job/outcome that already is, I might >>>> also predict that which is yet to come (a line of flight predicting >>>> a future thought/enterprise/process). Am I not collaborating with >>>> myself in a polytemporal space which specifically focuses on >>>> possibilities rather than resolutions? Not sure. >>>> >>>> cheers, teena >>>> >>>> Lather, Patti, 2007, 'Getting Lost', State University of New York >>>> Press, Albany >>>> >>>>> Hi to All, >>>>> >>>>> I've been lurking and reading the interesting ideas which >>>>> have been proposed. But apparently the word "problem" causes >>>>> more concern than need be the case. Here are some ideas to >>>>> consider. >>>>> >>>>> The Psychology topic of "problem solving" apparently may be >>>>> yielding some unanticipated concerns in conjunction with >>>>> Design. Perhaps a different term might have been a better >>>>> choice, such as "task," "challenge," or even "puzzle." I >>>>> checked a few introductory psychology textbooks I have in my >>>>> office. Although I didn't notice this before, authors talk >>>>> about "problem solving" without sufficiently clarifying that >>>>> a broad meaning is intended (instead of only "negative" >>>>> instances). >>>>> >>>>> First, so far as I've known this body of theory and research >>>>> over the past several decades, both "positive" >>>>> and "negative" kinds of challenges are supposed to be >>>>> considered within the "problem solving" literature. >>>>> >>>>> Second, it is noteworthy that the "problem solving" >>>>> literature especially emphasizes diversity in "solutions." >>>>> Thus the intent is to be open to various approaches instead >>>>> of seeking only or mainly some "correct solution." >>>>> >>>>> Third, occasionally some authors have proposed a "problem >>>>> solving" approach might be useful in helping us to >>>>> understand "creativity." >>>>> >>>>> Glenn Snelbecker, Temple University, Philadelphia >>>>> >>>>> ---- Original message ---- >>>>>> Date: Tue, 1 Jul 2008 01:28:52 +1000 >>>>>> From: teena clerke <[log in to unmask]> Subject: Re: Fwd: Re: >>>>>> Working across multiple design >>>>> sectors (was A simple definition of 'Design'?) >>>>>> To: [log in to unmask] >>>>>> >>>>>> Crawling from my bed very very early on this wintry Sydney >>>>> morning, I >>>>>> follow this 'line of flight' (Deleuze and Guattari 1975). >>>>>> >>>>>> What might happen if I conceptualise design spaces not as >>>>> problem >>>>>> spaces, and thus design outcomes NOT as evidence of having >>>>> solved >>>>>> problems - how else might they be seen? In the process of >>>>> designing, >>>>>> as is often the case, other possibilities emerge but are >>>>> rejected as >>>>>> being 'not right' by particular stakeholders (but not me?). >>>>> What of >>>>>> these other design possibilities? Might my portfolio >>>>> perhaps also >>>>>> represent in my memory the lost possibilities of each job? >>>>> I have >>>>>> stories for every job represented as an outcome in my >>>>> portfolio, of >>>>>> the 'one that got away', the 'great idea' the client did >>>>> not go for, >>>>>> or those that couldn't be 'resolved'. Does this not >>>>> represent a >>>>>> problem for design spaces conceptualised as >>>>> problem 'solving'? In >>>>>> this space, are there only solid, concrete, stable, >>>>> sanctioned >>>>>> winners as represented in the portfolio? And if so, what >>>>> happens to >>>>>> the other possibilities? Do they remain, problematic, >>>>> ghostlike in >>>>>> our stories? Do they emerge perhaps in other jobs? What if >>>>> we >>>>>> conceptualise the design space as one of possibility? How >>>>> then might >>>>>> we speak of our work? >>>>>> >>>>>> teena >>>>>> >>>>>> Deleuze, G. and Guattari, F., 1975, from 'A thousand >>>>> Plateaus: >>>>>> Capitalism and Schizophrenia', from 'Introduction: >>>>> Rhizome', cited in >>>>>> Norton's Anthology, p. 1595 (sorry, don't the have full >>>>> publication >>>>>> details). >>>>>> >>>>>>> Teena et al, >>>>>>> >>>>>>> Re: your first paragraph. >>>>>>> >>>>>>> I don't know about Gavin, but I think your description >>>>> fits >>>>>>> beautifully with how I see designing - including >>>>> engineering >>>>>>> designing. >>>>>>> >>>>>>> Now please have mercy as I'm about to use words in ways to >>>>> which >>>>>>> some may be unaccustomed, but it's the words that work >>>>> best for me & >>>>>>> my background. >>>>>>> >>>>>>> Designing usually (in my experience, always) begins with >>>>> an analytic >>>>>>> stage. The designer, confronted with a new situation, is >>>>> unlikely >>>>>>> to "fit" into it / understand it very well. The designer >>>>> will then >>>>>>> try to figure out what the "real problem" is - what's >>>>> missing from >>>>>>> the way things are. This requires a rather deep >>>>> understanding. >>>>>>> Teena, this is where your brainstorm, etc, happens. My >>>>> perspective >>>>>>> is that the problem is there, you just don't recognize it >>>>> as such, >>>>>>> because (and I'm guessing here) "problems" exist in "more >>>>> corporate >>>>>>> design" settings. Your "problem", generally, is finding >>>>> the right >>>>>>> image/visualization to communicate certain emotions & >>>>> other info to >>>>>>> specific individuals or groups. >>>>>>> >>>>>>> The study of the situation your in - aka the problem you >>>>> have to >>>>>>> solve - will map key features/points/aspects to certain >>>>>>> memories/emotions/capabilities you have stored in your >>>>> brain. To do >>>>>>> this you have to take the situation/problem >>>>> apart...."deconstruct" >>>>>>> is perhaps too overloaded a word. That is, you're >>>>> analyzing the >>>>>>> situation (perhaps inspirationally - whatever works best >>>>> for you!) >>>>>>> and connecting the dots in your head. >>>>>>> >>>>>>> Put another way, you're finding a way to overlap your >>>>> perception of >>>>>>> the actual situation onto your own mental structures and, >>>>> thus, >>>>>>> absorb/understand it. >>>>>>> >>>>>>> Then you start coming up with something that will change >>>>> the >>>>>>> situation in a beneficial/desirable/required way. Some >>>>> people call >>>>>>> this designing, but it can't happen except in the most >>>>> trivial cases >>>>>>> without first understanding the current situation (the >>>>> analysis), so >>>>>>> I think of designing as including both the analytic and >>>>> (sorry for >>>>>>> the next word, no offence intended again) synthetic. >>>>>>> >>>>>>> At least, that's how I see it. >>>>> >> >>>>>>> Re: your second paragraph >>>>>>> >>>>>>> I'd say the temporal ordering of tasks will vary from >>>>> situation to >>>>>>> situation. But the tasks themselves will be there sooner >>>>> or later, >>>>>>> and that there will be many similar situations that will >>>>> end up with >>>>>>> task orderings that are very similar too, and that might >>>>> be assumed >>>>>>> permanent features by those who are often involved in >>>>> those >>>>>>> situations. >>>>>>> >>>>>>> >>>>>>> teena clerke wrote: >>>>>>>> Hi Gavin, >>>>>>>> >>>>>>>> I am mindful that there are also spaces in which design >>>>> operates >>>>>>>> that are not seen as being problem-based, so articulating >>>>> design >>>>>>>> space as 'problem' space may be misleading and also >>>>> limiting. >>>>>>>> Suffice to say that in my experience, design can occur as >>>>> a way of >>>>>>>> thinking, practicing, experimenting, researching (before >>>>> picking up >>>>>>>> the drawing implement, I always list, brainstorm, play >>>>> with words), >>>>>>>> and then doing/making/visualising, etc, without there >>>>> being a >>>>>>>> 'problem' as such. In fact, many of my designs, and >>>>> particularly >>>>>>>> illustrations are conceived and then executed this way. >>>>> Is this >>>>>>>> design? Is it practiced within a 'problem' space? Can >>>>> design space >>>>>>>> be articulated as occurring within 'inspirational' space >>>>> without >>>>>>>> there ever being a problematic? I suggest so, but suspect >>>>> not in >>>>>>>> the realms where more corporate design resides. >>>>>>>> >>>>>>>> Further, in my experience, the way you have worded the >>>>> proposal >>>>>>>> suggests that design is linear, and we can also 'suspend >>>>> the desire >>>>>>>> to draw', when in fact, drawing, mark making, and so on >>>>> are very >>>>>>>> much a part of the 'thinking', 'researching' >>>>> and 'defining' >>>>>>>> activities - a bit chicken and egg really. They don't >>>>> seem to have >>>>>>>> formal stops and starts, and are not easily articulated >>>>> as a linear >>>>>>>> process, or even a circular sequential process, nor do >>>>> they occur >>>>>>>> in isolation or explicitly in teams (in fact, >>>>> frustratingly, they >>>>>>>> most often occur just when you crawl into bed at night - >>>>> try and >>>>>>>> categorise that!). Very tricky process this, attempting >>>>> to find >>>>>>>> commonalities without also excluding. But still, in my >>>>> opinion, a >>>>>>>> commendable one. >>>>>>>> >>>>>>>> And might I suggest that it might also be useful to >>>>> explore this >>>>>>>> question empirically with your design students and >>>>> practitioners, >>>>>>>> beyond the 'research space' of this list and beyond >>>>> the 'academic >>>>>>>> space' of the university. These questions are really >>>>> useful ones >>>>>>>> particularly at this 'defining' time in the disciplinary >>>>>>>> development of design, and ones that might be illuminated >>>>> through >>>>>>>> speaking with practitioners who might thus provide >>>>> insights into >>>>>>>> these very interesting ideas that blow the 'problem' >>>>> space wide >>>>>>>> open. >>>>>>>> >>>>>>>> so, I ended up with a long response. hope you find it >>>>> useful. >>>>>>>> teena >>>>>>> -- >>>>>>> Filippo A. Salustri, Ph.D., P.Eng. >>>>>>> Department of Mechanical and Industrial Engineering >>>>>>> Ryerson University >>>>>>> 350 Victoria St, Toronto, ON, M5B 2K3, Canada >>>>>>> Tel: 416/979-5000 ext 7749 >>>>>>> Fax: 416/979-5265 >>>>>>> Email: [log in to unmask] >>>>>>> http://deseng.ryerson.ca/~fil/ >>>>> Glenn E. Snelbecker, Ph.D., Professor, Temple University > -- Filippo A. Salustri, Ph.D., P.Eng. Department of Mechanical and Industrial Engineering Ryerson University 350 Victoria St, Toronto, ON, M5B 2K3, Canada Tel: 416/979-5000 ext 7749 Fax: 416/979-5265 Email: [log in to unmask] http://deseng.ryerson.ca/~fil/