http://www.isea2008.org/themes.html <http://www.isea2008.org/themes5.html> Hi All, Wondering if anyone wants to start up a online discussion in the Facebook Group 'Digital Arts, Moving Image and Animation at UEL' about some of the ISEA themes, perhaps leading to a submission for November. This might be particularly attracitve to Level 3, postgrads, graduates or staff and associates. I have titled a discussion group.. add any thoughts. International Symposium on Electronic Arts 2008 -ISEA2008 - is seeking both peer- reviewed individual papers and panel presentations. This year we are also encouraging artists who wish to share their works with a broader audience of their peers to submit artist presentations where they can speak about the specific aesthetic, conceptual and technological aspects of their works. We welcome contributions from creative practitioners and researchers from a variety of disciplines and institutional contexts as media arts benefits from and exemplifies the interdisciplinary linkages between contemporary art, science, technology and their related philosophies, pedagogies and institutional practices. The submissions must address or be of relevance to at least one of the themes of ISEA2008 in order to be considered for inclusion in the conference. The conference will be of interest to those working in but not limited to the following areas: media art, contemporary art, design, art history and theory, film and media studies, gaming, toy design, human-computer interaction, cultural studies, literary studies, musicology, sound studies, theatre, dance and performance studies, science, technology and society studies, history of science and history of technology, philosophy, history, gender studies, political science, anthropology, sociology and geography. Please note that the deadline has been extended to 14th November 2007. For more information on the themes and for the submission link, please log on www.isea2008.org <http://www.isea2008.org> <http://www.isea2008.org/> this theme particularly interested me http://www.isea2008.org/themes5.html Reality Jam While the reality effects of photography had forced a re-evaluation of the conventions and concerns of painting as well as of perception in the mid 19th century, the realistic aspirations of recent visualization and experiential technologies (e.g., in animation, gaming, immersive environments, mixed / augmented reality) are forcing us to reconsider our registers of the 'real' in our media and our everyday lives. The confusing of the real and the virtual through seamless transitions and the perpetual obfuscation of the edges that demarcate them are increasingly the focus of scientific research as well as of creative works. The improvisational nature and interference potential of such 'reality jamming' - i.e., this pressing together of the real and virtual in a context where their distinctions are deliberately obscured - open further possibilities for research, scholarship and creative production. In this theme, we also seek to encourage artists and researchers to explore the ways in which the 'virtual' presences and experiences of folklore, religious beliefs, magical rituals and science and media-fiction interact with and counteract the lived experiences of the 'real'. Scholarly presentations, art works and research in the areas of virtual, mixed and augmented reality, not restricted to the technological platforms and equipment that enable such experiences, are especially encouraged.