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Hello,

Trying to invent/design a successful way of 'doing interdisciplinarity' in
terms of the 'creation of a discipline of design' looks like making a
mountain out of a mole hill. We already have a huge amount of information
and experience on this activity.

A couple of years ago,  I reviewed the design fields and sub-fields and did
a quantitative review of the design literatures over the last hundred years.


I found you can easily divide design sub-fields into four groups:

1. New sub-disciplines that are emerging
2. New sub-disciplines that are in existence and stabilised
3. Established sub-disciplines
4. Aged meta sub-disciplines that are mainly reference structures  and on
the pathway to becoming irrelevant

For any sub-discipline there is a steady transition from 1 to 4. 

In category (1) the primary focus is hands-on on new practices, knowledge
and discourse that doesn't fit into an existing sub-discipline. At the
category (4) end of things the primary focus is on institutional issues.
This four part structure appears to apply in any field. 

To understand the interdisciplinary aspects of new sub-disciplines of
design, take a  sub-discipline in any of the four categories and review its
historic pathway. For example, a decade ago, multi-media design was in (1)
and now is on the border of (2) and (3). Aged sub-disciplines such as
Architecture,  Engineering,  Fashion and Graphic Design are in category (4).


As sub-disciplines move from (1) towards (4) they become increasingly
divided up into more and more sub-disciplines such that there is no longer a
role for  someone with the generic skills of that specific sub-discipline. 

The primary role of category (4) sub-disciplines seems to be as convenient
labels and categories for organisations to harvest the specific economic
benefits of economy of scale. For example, it is more possible to
successfully create and manage a professional accreditation body if the
economic scale is larger than a single sub-field. Also competition between
disciplines is shaped by scale. The institutions of engineering,
architecture, graphic design, and computing illustrate both points. These
dynamics are  most likely  shaped by Coasian transaction costs. The use of
virtual organisations impacts heavily  on transaction cost - on one hand
tending towards giving advantage to even larger organisations through moving
the point of 'dis-economy of scale' ever higher, and on the other, through
reducing the cost of competition. (for example see the fast rise of ACM
compared to say IMechE).

The implication for supporting the increased establishment of a 'discipline
of Design' is to create a category (4) institution.

This proposal for Design as a category (4) institution contrasts with
current discourse that focuses on seeing design from the practitioner's
point of view, which is essentially typical of a categories (1) and (2).

Thoughts

Best wishes,
Terry
____________________
Dr. Terence Love
Design-focused Research Group, Design Out Crime Research Group
Faculty of BEAD
Associate Researcher at Digital Ecosystems and Business Intelligence
Institute
Research Associate,  Planning and Transport Research Centre
Curtin University, PO Box U1987, Perth, Western Australia 6845
Mob: 0434 975 848, Fax +61(0)8 9305 7629, [log in to unmask]
Visiting Professor, Member of Scientific Council 
UNIDCOM/ IADE, Lisbon, Portugal
Visiting Research Fellow, Institute of Entrepreneurship and Enterprise
Development
Management School, Lancaster University,Lancaster, UK,
[log in to unmask]
____________________