Following all this discussion on this list about 'wicked problems', let me take for discussions sake the opposite point of view and posit that problems are not really that necessary or important for design and in fact can blinker design work. For example, popular creativity seminar presenter Robert Fritz ('Path of Least Resistance') rejects the term 'problems', and likes to recount a story of interviewing an MBA graduate for a job with his organisation - and rejecting him because the MBA graduate was so excited by the 'problems' he could solve at the organisation. Fritz sees the world instead in terms of a (top-down) creative vision, and creative work proceeding in terms of a 'creative tension' between the ideal end-state and current reality. Fritz claims that activities from musical composition to film-making to growing an organisation can be described using this model. All without mentioning let alone considering 'problems'. So, my question why do we all here consider wicked 'problems' so central to defining what design is? Is there a problem with relying on 'problems' to define design? I think a couple of us have been hinting at these sortsof issues in this discussion, but I'm interested in what is your explicit take on the importance of 'problems'? Regards Lauchlan Mackinnon