TransISTor http://transistor.ciant.cz is a training
initiative organised by CIANT - International Centre for Art and New
Technologies in cooperation with FAMU - Film and TV Faculty of the
TransISTor focuses on
computer games technologies while opening up their creative potential for
non-gaming storytelling domains including art, cinema, TV, educational
applications and cross-media productions.
Session
1: Game modifications and machinima
films
14. 06. - 17. 06. 2007,
Session 2:
Motion capture and stereoscopy for games and film
03. 07. - 06. 07. 2007,
Session
3: Serious games, web 2.0 and future
cinema
09. 07. - 12. 07. 2007,
Price per session: € 400
(freelancer) / € 800 (corporate). The price includes training, didactic
materials, accommodation and meals.
Application deadline: 14.
04. 2007
Scholarships are available
through the organiser and the MEDIA desk
offices in the participants`
home country. In case you need further
assistance with the funding,
please contact us. We strongly encourage
applications from women and
members of minority groups.
Working language is
English.
Please register at our
website to receive the updates.
Contact:
CIANT - International Centre
for Art and New Technologies
Address: Kubelíkova 27, 130
00
Tel.: +42 (0) 296 330 965,
Fax: +42 (0) 296 330 964
e-mail: transistor2007 AT
ciant.c, URL: http://transistor.ciant.cz
In 2007 TransISTor offers
three intensive training sessions that combine
practical workshops, case
studies and theoretical presentations by
renowned professionals from
Europe,
there will
be:
Viktor Antonov
(FR) http://www.vulkanbros.com/
Friedrich Kirschner
(AT) http://www.zeitbrand.de/
Julian Oliver (NZ)
http://www.selectparks.net/~julian/
Tomáš Petráň
(CZ) http://www.kultinfo.cz/cinepoint/
Session 1: Game
modifications and machinima films
From combination of
comics and video games to films created with game
engines. This session will
provide an overview of tools and techniques
used for customizing and
expanding computer games. We will examine
issues of game design and
game play in the context of cross media
production. The goal is to
explore the basics of how to create and
modify game levels. In the
intensive 4-day workshop your will create
your first machinima
film.
Session 2: Motion capture
and stereoscopy for games and film
During the intensive 4-day
workshop you will investigate different
motion capture techniques
and carry out a collaborative project.
Experienced tutors will
explain the different motion capture systems,
the process of setting
sensors, recording sessions and the computer data
post-processing. The goal is
to experience the latest technologies, to
integrate them and to create
your own stereoscopic film with special
effects.
Session 3: Serious games,
web 2.0 and future cinema
This session is focused on
the alternative forms of games and web 2.0
applications that are used
for entertainment as well as for
non-entertainment purposes
such as art, edutainment, marketing,
simulations, management and
public policy. We will look closer at how
these technologies are used
for non-gaming events and processes,
including simulations of
business and military operations, psychotherapy
or medicine. In the workshop
you will create your own serious game
scenario and experiment with
web 2.0 applications, e.g. Google map
mashups in art, business and
cinema.