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From: Aurelie Besson [mailto:[log in to unmask]] 
Sent: 23 March 2007 16:07
To: [log in to unmask]
Subject: transistorin Prague



TransISTor http://transistor.ciant.cz <http://transistor.ciant.cz/>  is a training initiative organised by CIANT - International Centre for Art and New Technologies in cooperation with FAMU - Film and TV Faculty of the Academy of Performing Arts in Prague supported by the MEDIA Training Programme of the European Union.

 

TransISTor focuses on computer games technologies while opening up their creative potential for non-gaming storytelling domains including art, cinema, TV, educational applications and cross-media productions.

 

 

Session 1:     Game modifications and machinima films

14. 06. - 17. 06. 2007, Prague

 

Session 2:    Motion capture and stereoscopy for games and film

03. 07. - 06. 07. 2007, Karlovy Vary during the International Film Festival

 

Session 3:     Serious games, web 2.0 and future cinema

09. 07. - 12. 07. 2007, Prague

 

Price per session: € 400 (freelancer) / € 800 (corporate). The price includes training, didactic materials, accommodation and meals.

 

 

Application deadline: 14. 04. 2007

 

Scholarships are available through the organiser and the MEDIA desk 

offices in the participants` home country. In case you need further 

assistance with the funding, please contact us. We strongly encourage 

applications from women and members of minority groups.

 

Working language is English.

 

Please register at our website to receive the updates.

Contact:

 

CIANT - International Centre for Art and New Technologies

Address: Kubelíkova 27, 130 00 Prague, Czech Republic

Tel.: +42 (0) 296 330 965, Fax: +42 (0) 296 330 964

e-mail: transistor2007 AT ciant.c, URL: http://transistor.ciant.cz <http://transistor.ciant.cz/> 

 

In 2007 TransISTor offers three intensive training sessions that combine 

practical workshops, case studies and theoretical presentations by 

renowned professionals from Europe, USA and Japan. Among the presenters 

there will be:

 

Viktor Antonov (FR)         http://www.vulkanbros.com/

 

Friedrich Kirschner (AT)         http://www.zeitbrand.de/

 

Julian Oliver (NZ)             http://www.selectparks.net/~julian/

 

Tomáš Petráň (CZ)         http://www.kultinfo.cz/cinepoint/

 

 

 

Session 1: Game modifications and machinima films

 

 From combination of comics and video games to films created with game 

engines. This session will provide an overview of tools and techniques 

used for customizing and expanding computer games. We will examine 

issues of game design and game play in the context of cross media 

production. The goal is to explore the basics of how to create and 

modify game levels. In the intensive 4-day workshop your will create 

your first machinima film.

 

 

Session 2: Motion capture and stereoscopy for games and film

 

During the intensive 4-day workshop you will investigate different 

motion capture techniques and carry out a collaborative project. 

Experienced tutors will explain the different motion capture systems, 

the process of setting sensors, recording sessions and the computer data 

post-processing. The goal is to experience the latest technologies, to 

integrate them and to create your own stereoscopic film with special 

effects.

 

 

Session 3: Serious games, web 2.0 and future cinema

 

This session is focused on the alternative forms of games and web 2.0 

applications that are used for entertainment as well as for 

non-entertainment purposes such as art, edutainment, marketing, 

simulations, management and public policy. We will look closer at how 

these technologies are used for non-gaming events and processes, 

including simulations of business and military operations, psychotherapy 

or medicine. In the workshop you will create your own serious game 

scenario and experiment with web 2.0 applications, e.g. Google map 

mashups in art, business and cinema.