Wayne, I get the same thing with my computer as well (using the new mesa libs) GL_VENDOR = ATI Technologies Inc. GL_RENDERER = ATI Radeon 9600 XT OpenGL Engine GL_VERSION = 1.5 ATI-1.4.18 So I assume that Mesa is managing the OpenGL parts of the graphics. With this in mind, I thought that it might be better to have OpenGL handle its own graphics (cut out the middle man, Mesa) so I recompiled using the OpenGL native libraries (using gl.h file, found in /System/Libraries/Frameworks/OpenGL.Frameworks/Headers/) and NOT the mesa libs. Again, I used the GLUT libraries that are requested from GLUT that was Fink downloaded. Things appear to be the same when compiled using these libs, still a bit quicker but not much different from the Mesa compiled version. Any thoughts? Should it be quicker without using Mesa? In a side note, it appears that when you compile analysis and use the OS X framework of GLUT, it calls the gl.h file that is located in / usr/X11R6/include/GL/. If so, in my case (and I don't know for you) that is the header for the Mesa 3D graphics library. So, I would assume that the graphics are being handled by Mesa and not directly by OpenGL. - J PS: I hope that this makes sense...I am still a bit wet behind the ears when it comes to compiling UNIX stuff. On Mar 28, 2007, at 10:54 AM, Wayne Boucher wrote: > Hello, > > The one comment I have is on OpenGL/glut. On my Mac the OpenGL is in > /usr/X11R6 and the glut is in /System/Library/Frameworks/ > GLUT.framework > and when I start up analysis it claims that these are native OpenGL > for > the graphics card, not Mesa. I think the latter is no real > improvement on > Tk, generally. So I get (on my Powerbook G4, so over a year old now, > perhaps the Intel Macs do things differently): > > GL_VENDOR = ATI Technologies Inc. > GL_RENDERER = ATI Radeon 9600 XT OpenGL Engine > GL_VERSION = 1.5 ATI-1.4.18 > > Wayne > > On Wed, 28 Mar 2007, Johnny Croy wrote: > >> Hello everyone, >> >> We had the great opportunity to meet with Tim here in Boulder >> yesterday and >> he gave me some suggestions to get analysis to run a bit more >> smoothly on my >> Powerbook G4 1.5 Mhz machine. As you all know, the core of >> analysis is >> written and compiled in Python, but the graphics part of things is >> all done >> in C code. Tim suggested that I mess around with the >> environment.txt file >> that is found in ccpnmr1.0/c. >> >> After messing around with this file and recompiling (just the C >> code using >> make clean and make), I finally made some changes to the >> installCode.py >> script (I edited this script so that when the environment.txt file >> was >> generated it always contained these values). >> >> 1. I changed the C complier flags in line 543 from >> >> CFLAGS = -O $(MALLOC_FLAG) $(FPIC_FLAG) $(XOR_FLAG) >> to >> CFLAGS = -O2 -mcpu=7450 -mtune=7450 $(MALLOC_FLAG) $(FPIC_FLAG) $ >> (XOR_FLAG) >> >> These changes allow the gcc complier to run in a more optimized >> fashion >> which (I have been told) allows for faster binaries in the end. >> The -O2 >> flag sets the gcc complier to run in level 2 optimized mode. The - >> mcpu and >> -mtune flags are computer specific flags that again optimize gcc >> to your >> specific computer platform. Here is a bit more on these flags >> taken from a >> thread that I found at >> http://www.powerdeveloper.org/forums/viewtopic.php? >> p=1631&sid=3aac2aad5898ce8ce35c8705a659726a >> >> >> "-mcpu=7450 tells GCC to support all instructions available on the >> ppc7450-series (the 7447 which you find in the Pegasos is 7450- >> compatible, >> the main difference between the 744x and 745x is that the latter >> supports >> L3-cache). Alternatively, this flag can be set to powerpc if you >> are not >> sure. I don't know what the correct setting is for the Intel Mac >> people, >> but I am sure that you can find it on google! >> >> -mtune=7450 tells GCC to optimize for the 7450" >> >> 2. Since I have a more than capable Open GL graphics card in my >> system, I >> made some changes to the files that handle the 3D graphics when >> Open Gl is >> used (Mesa and GLUT). >> >> I looked into the OS X framework for GLUT that is found in >> /usr/X11R6/include/GL/gl.h. According to the header in this file, >> this >> version of mesa (which Mac OS X and hence analysis uses to handle >> the 3D >> graphics when OpenGl is used) is a bit outdated (version 5.0.1 on my >> machine, just vi this file and look at the header information). I >> then used >> fink to download and compile the latest version of Mesa (version >> 6.5.2, the >> current version). >> >> 3. With these updated and current files, I then recomplied >> analysis using >> the C-flag optimized python script installCode.py. Again here I >> used Fink >> installed Tk/Tcl and Python2.5 options. When asked by the script >> if I >> wanted to use the Mac OS X Framework version of GLUT, I declined. >> I then >> entered in the newly updated libraries from Mesa that I downloaded >> from Fink >> and finished compiling as usual. Didn't have any problems with >> compiling >> analysis and the test ran smoothly. >> >> Final thoughts: >> >> 1. Analysis is running pretty smoothly with this new compiling >> scheme. I >> have a set of 3D assignment spectra (HNCA, HNCACB, HN(CO)CA, etc) >> that was >> running pretty slowly in my analysis which was complied with the >> standard C >> flags and Mac OS X GLUT. Now, things are a bit more zippy and >> redraws >> appear to be quicker! Additionally, I can now run in the "on-the- >> fly" mode >> instead of the precontoured mode which helps for looking at the >> really weak >> peaks that are missed in the precontoured mode! I am in the >> process of >> transferring my data in from ANSIG, so I will give some updates on >> how the >> program is running and the overall speed of things. >> >> If anyone has any suggestions to the above changes, please let me >> know. I >> will post any problems that I run across. Good luck! >> >> - Johnny >>