Call for
Participation
International Workshop: Re-Thinking Technology in
Museums: Towards a New Understanding of People's Experience in
Museums
Interaction Design
Centre, University of Limerick, Ireland: 29th-30th June
2005
Themes of the Workshop
The workshop will focus on discussing novel approaches for understanding
people's experiences in museums and art galleries and for designing interactive
technologies to support these experiences.
Existing research discussing
the role and impact of interactive technologies within this domain is mainly
focused on the design of computerized systems that would provide museum visitors
with large amounts of information regarding certain museum artefacts and
exhibits. The technologies that have been employed for this purpose range from
touch-screen kiosks, to portable digital assistants and "ambient" technologies.
However, this approach to designing interactive installations for museums
presents certain limits: these installations can undermine people's appreciation
of the exhibits, as they are sometimes intrusive and distracting. Also,
visitors' social interaction with others is not supported adequately as most of
these installations support single user interaction and might isolate people
(for example in the case of audio-guides).
Finally, these installations tend to replace existing informational resources
such as human guides, museum docents, guidebooks and paper labels, although
these "traditional" forms of visitor support are informative, engaging and
unobtrusive.
An increasing number of research projects dealing with the
design and evaluation of interactive museum installations is being conducted
with an experiential approach in mind: how to engage visitors into a meaningful
and rewarding experience, rather than submerging them with information and
distracting them from the existing museum holdings.
Such a design approach
is focused on understanding experiential qualities of the museum - rather than simply visitors' activities or
behaviours - such as the visitors'
relationships with others, with the place and the artefacts they are exploring,
and the museum staff's attitudes towards the exhibition policies, the museum
holdings and so on.
Existing museum education literature is also focusing on
the experiential nature of the museum visit in order to provide recommendations
for exhibit and workshop design.
In this workshop we are aiming to
discuss in further detail how the design of interactive, non-desktop
technologies can be aided by studying in depth a variety of issues related to
visitors and staff's experience of the museum. Installations of this sort would
augment specific features of the museum in order to provide engaging and
educational activities for visitors.
Submissions and Workshop structure
We encourage
the submission of position papers discussing:
- Conceptual approaches to studying the experiential qualities of
museum visits (such as social interaction, development of a sense of place,
learning and critical reflection);
- Descriptions of methodological
approaches for understanding visitors' experience;
- Case studies describing
museum's staff experiences in understanding and supporting visitors;
- Case
studies describing the design of interactive (low-tech and high-tech) museum
exhibitions;
- Case studies describing the development of educational
workshops and/or installations in museums.
We encourage social
scientists, museum education experts, curators, interaction designers and
computer scientists to submit a paper to the workshop.
We welcome
submissions from museum experts, describing their current practices in
supporting visitors' experiences and concerns in supporting visitors'
engagement, interest and informal learning.
Participants will present
their work, discussing the most important issues they encountered in conducting
this type of research within museums, the methodologies they used and the
significant outcomes arising from their work.
Following the presentations,
the group will engage in discussion and collaborative exercises focused on 3
main questions:
- What are the different dimensions characterizing the museum
experience?
- How their study can be beneficial for the design of interactive
installations that would be engaging and present a strong educational
value?
- What are the existing methodologies that can be used to conduct such
a study and how could they be extended?
The debate will focus
particularly on how the design of educational installations could benefit from
an experience-oriented approach.
Participants will be invited to submit
extended versions of their papers for possible inclusion in a journal special
issue and, potentially, an edited book (we are currently negotiating with
publishers).
The topic of this workshop presents strong links to the CONVIVIO
themes and concerns: the workshop will focus on a specific application domain
from a people and activity-centred perspective. The participants will discuss
novel ways of conceptually approaching the problem of designing interactive
installations within this domain, as well as examining current methodologies
adopted for the study of people's experience of museums within several
disciplines.
Participation in the workshop is free of charge thanks to the
support of CONVIVIO, the Network for People-Centred Interactive Design (http://www.convivionet.net/).
Submission Deadlines
Papers (5 pages max.) due
on 10th May 2005
Electronic copies of the papers (.doc or
.pdf format) are to be emailed to
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Notification of acceptance:
30th May 2005
Workshop dates: 29th-30th June
2005
Organising
Committee
Luigina Ciolfi, Michael Cooke, Liam Bannon, Tony
Hall
Interaction Design Centre, University of Limerick,
Ireland
Workshop
Website