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MINDPLAY - Deadline extended to 30th September 2005

Call for Conference contributions for MINDPLAY – a conference on the social, 
intellectual and experiential dimensions of play and interaction in digital media 
environments

Conference Date: Friday January 20th 2006 
Web site: http://www.mindplay.org.uk
Information and submission : [log in to unmask]
Extended deadline for abstracts: Friday 30th September 2005

MINDPLAY is a one day conference on the social, intellectual and experiential 
dimensions of play and interaction in digital media environments. The conference 
focuses on mindful and playful relationships with digital media environments 
including mobile and ubiquitous media, new cinema, gameplay, wired performance 
spaces and networked communities. We encourage submissions of papers, 
practice-led research, poster presentations, demonstrations and installations. 

Mindplay will bring together a range of practitioners, artists and scholars to 
encourage new discourses with which to talk about play in digital media 
environments. It is intended as a lively forum investigating current research issues 
and practices, and engaging participants through juxtaposing a range of diverse 
artistic and theoretical approaches to play in digital media environments.

Selected papers may be published in a special issue of the journal  'Digital 
Creativity' (http://www.tandf.co.uk/journals/titles/14626268.asp).

Group for Research in Interactive Media
London Metropolitan University
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Areas of enquiry
In developing their submissions, delegates are asked to address one of the 
following areas of enquiry:

-> Plug-and-Play
We are inviting submissions and papers that explore the mergence of mobile 
technologies and the impact of the portable, wireless media centre on society and 
culture. How have mobile devices altered our perception of communication, play, 
physical space and proximity? Downloading and sharing media-rich content across 
global networks has become commonplace, ‘visual storytelling' through the use of 
the ubiquitous camera -phone has expanded our notion of shared experience. 
Within Plug-and-Play, we are interested in work that engages with the following: · 
Portable Network Gaming · Locative Technologies · Micro Movies & P2P Sharing. 

-> Record-Stop-Play 
Within the record-stop-play theme we invite submissions dealing with the digital 
moving image. Concerns will range from the evolution in the way that viewing 
positions are understood in relation to moving image apparatus, to an interest in 
cinema as database and the emergence of new forms of performed moving image. 
Work around VJ culture will be particularly welcome as will consideration of the 
impact of high definition video and emerging new media platforms. Analysis of the 
aesthetic qualities of moving images and the shift away from moving image as an 
indexical form with the advent of synthetic photo-realist technologies will be another 
key area of concern.

-> The Smart Player
Game-based learning, web-based games in marketing, adult gaming, game 
audiences. Digital gaming is reaching wider audiences and new markets, players 
are getting smarter and more diverse, playing is now not just a form of entertainment 
but also a way to market products, inform and educate.  
We are inviting submissions and papers that investigate old and new forms of 
gaming and in particular:  the game industry; game applications and markets; game 
cultures; games and learning; game audiences; games in marketing .

-> Playtime
Submissions are sought from digital media practitioners who are exploring spatial 
relationships and applications that utilise 'live' user input. This could include new 
musical instruments, sound and/or video installations or movement based 
applications.
Submissions are particularly welcomed from practitioners exploring randomness, 
‘live' coding and improvisation in their practice; i.e. practitioners who do not use pre-
recorded materials. 

-> Let Us Play 
This area aims to facilitate new and playful possibilities of engagement with digital 
media within community and society. Submissions are sought from practitioners who 
are exploring the potential of digital media to engage, activate and transform ways in 
which communities and individuals communicate, educate and play. 
Submissions relating to community projects, peer networks, online communities and 
digital media audiences, which implement initiatives using innovative, diverse and 
sustainable methods are particularly welcome.
_________________________________________________________________

Abstracts are invited for the following types of contributions:

Scholarly Paper
Papers may focus on development, dissemination or evaluation of research in 
relation to any of the conference's areas of enquiry. We expect papers of 20 minutes 
duration, with time then allocated for questions and a moderated discussion. 
In order to encourage a good standard of papers we are offering scholars to take 
part in a peer review process of full papers prior to the conference. Please indicate 
whether you want to take part in this in the submission of your abstract.

Presentation of Practice-Led Research
Digital Media practitioners are invited to submit abstracts for a  20-minute discussion 
of their practice through documentation in relation to any of the conference's areas of 
enquiry.  Practice-led presentations could be supported by video material, audio 
material or short live demonstrations. Submissions may reflect work in progress, 
innovative approaches, or evaluative practices (such as qualitative research, or 
action research).

Poster Presentation
Posters may be submitted to visually disseminate information such as research 
findings, innovative applications, projects and methodologies. Whilst posters should 
be self-explanatory and can usefully be accompanied by handouts, presenters will 
be expected to be available to discuss their work at specified times during the 
conference. 

Demonstration and Installations (15-30 minutes sessions)
Demonstrations and installations will give an opportunity for conference delegates to 
experience projects first hand and where appropriate to have some "hands-on" time 
with the work. Presenters will be responsible for providing the particular technical 
requirements, while
the conference organisers will provide basic audio and visual equipment.
Presenters are encouraged to submit a poster proposal that supplements their work 
if they wish. This may be of particular benefit to presenters hoping to disseminate 
detailed accounts of their application, project or tool.

_________________________________________________________________

Submissions

Please submit the following:
Title and contribution type (paper, practice-led presentation, poster or 
demonstration/ installation)
Abstract of 300 words. (If you submit an abstract for a paper, please indicate whether 
or not you wish to take part in a peer review process)
Your name, title, email address and professional affiliation
A one-paragraph biography (no more than 100 words) 
Technical requirements for your presentation (software/hardware)
Detailed technical requirements for submission of demonstrations and installations

Please email all submissions to [log in to unmask]

Deadline: extended to 30th September 2005
Notice of acceptance will be sent out via email by 15th October 2005.

Conference Organisers: Group for Research in Interactive Media – Core Group: 
Michelle Duxbury, Che Guevara John, Chris Lane, Elena Moschini, Pat Power, 
Michaela Reiser

Advisory Panel:  Dr. Anna Gough-Yates, Dr. Paul Cobley, Dr. Lewis Jones,  Dr. Mike 
King 

Selection Panel: members from Advisory panel and Group for Research in 
Interactive Media 

Postal Contact Address: 
Group for Research in Interactive Media
Attention of Michaela Reiser
London Metropolitan University
Ladbroke House
62-66 Highbury Grove
London N5 2AD
UK