session 3: pasta, pizza &
beyond
Comment - Session
3
Sanjoy Mazumdar - Charles
Burnette
Pasta, pizza &
beyond
Please, excuse me that I will not address anyone from the previous
discussions in particular (you will find some hints to the ongoing
debate), except Sanjoy and Charles. And I will not give proper
references, because most of what I say has been said several times
before by myself or by someone else.
I will mainly refer to the
irritation, which Sanjoy introduced into the debate. As Chuck agrees
with him in the main part, I will not refer to Chuck any more.
Sanjoy's lasagna metaphor / model is very nice, especially the
tremendous image at the end of his text, describing how "the
layers will not remain distinct but start to seep into one another and
hopefully become a part of the subconscious of the designer".
Poor designer with a lasagna brain! Right or left
hemispere?
Anyway, the lasagna reminds me of my old metaphor of the "swamp"
as the groundless ground for design. Nevertheless, the lasagna model
still implies a kind of hierarchy of the layers, and, it implies, that
a kind of ground might be found at the ground of the
container.
Metaphors seem to be quite
appropriate here, aren't they?
To stay with the Italian food
metaphors, what about a pizza model (even Ken's pie chart of the 6
domains of design knowledge would somehow fit in here: he emphasizes
the 6 nicely separated pieces, whereas I see the colourful patterns of
the topping), or, to put it more seriously: a systemic network model
of "chunks of ideas", which means a more or less clearly
separated whole with more or less related and interconnected elements.
On the level of elements we may have formal systemic models with
causal internal relations, on the network level we don't.
In design, speaking of the
whole, as well as of the interrelated elements presents a non-trivial
problem: (1) How to define the border of the whole? How to deal with
autonomous / autopoietic wholes which resist external control?, and
(2) How to deal with the different kinds of relations (most of them
are not of causal nature)? Systems thinking (sometimes dismissed as a
rigid, mechanistic tool) can lead to almost opposite consequences:
believing in better control of complex arrangements on the one hand
(if you choose to emphasize elements and causal relations), or,
believing in the un-controllability of most human / social phenomena
(if you emphasize the autonomous wholes).
To repeat this: The subject
matter of design (and of design research in general) are integral
"wholes", consisting of various "elements".
Splitting the wholes into subtasks destroys the wholes, but makes them
available to be treated by scientific methods. Complex wholes are thus
reduced to sets of simple mechanisms. There is no core of ..., and, in
my view, we need no core, because the whole is the core. This paradox
statement might be backed up using Derrida, or Buddha, or systems
thinking (which would be my choice), or by whatever chunk of idea that
might fit.
Following this path: Dealing with wholes means that we have a
real-world problem (an existing state), which should be transferred
into a "solution" (a preferred state). I do not want to
enter the discussion whether or not design is problem-solving,
therefore I am using quotation marks. In any case, design processes,
in contrast to scientific research processes, have much more clearly
defined starting points and end points. That means: design is
problem-based and design has project form.
Therefore I would argue, that
basic problems in design are what science calls applications. Which
implies, that the transfer of the basic / applied / clinical
distinction from science to design is inappropriate. In my view the
conditions are rather the other way round (and by the way: for many
scientific problems the distinction of basic / applied does not make
sense any more: think of nano technology, for example, where designing
a nano-part for some application means basic research).
Back to the network-model of
"chunks of ideas": I agree that design, at the level of an
academic discipline, lacks a fulcrum, an intellectual driver. I would
say it is the lack of a clearly defined function and a unique systemic
code, which prevents design from being / becoming a discipline as, for
example, medicine. Design(ers) can use many different entry-points to
the network, but what seems to be essential is to try to re-connect as
many elements as necessary in order to re-create a new artificial
complex "whole" in the design process. Which means, trying
to integrate the "solution" into the "whole of life"
(John Chris Jones) again.
Of course, we need knowledge
input from many disciplines (which leads to multi-disciplinarity). Of
course we have to inter-relate knowledge from different disciplines
(which leads to inter-disciplinarity), but this is not enough, if we
want to explore the "grey territory", in order to find or to
create the not-existing core. For that, we should even extend the
notion of trans-disciplinarity towards the notion of design as an
"un-discipline" (a term coined by Michael Erlhoff, Cologne
International School of Design, as far as I know).
A short remark regarding the UCI proposal for a new school of design:
it is very serious, very impressive, state of the art (if there is
something like this in the community) in design education, without any
doubt, but it is not very exciting at all (sorry for that). Maybe it
is too big, with too much inertia, planned for eternity.
I sometimes wonder (and have
no answer), how a new Bauhaus or a new Hochschule für Gestaltung Ulm
would look like today. Probably not like the school in the UCI
proposal. They both existed only some 15 years before they were closed
(by the Nazis / by a conservative government) but had and still have
an enormous impact. Some people are sad that they have disappeared,
but I would agree with Horst Rittel, who was not sad and called Ulm an
"experiment with time fuse". So I would prefer smaller and
cheaper, more explorative, experimental, and more explosive units of
learning and teaching
We need a lot of self-confidence and a strong community to work in
this precarious state of homelessness. For some it might seem too
uncomfortable, but I think it is the mood we need in order to stay
alive and productive. To put this more concrete: I do not preach the
dissolution or dispersal of what is already existing in the community.
But we have to proceed into unknown territory, as Bauhaus and Ulm
did.
There was the proposal (at the beginning of the debate) to put
distinguished scholars from very different disciplines + designers
together to work on problems / projects of everyday life. Every of the
disciplinary perspectives / theories / methods / will be
challenged, questioned, probably modified during this process. And the
scholars involved must be willing and eager to expose themselves to
this kind of experience.
The common knowledge, which is created in this kind of processes is
highly temporal, in my view. Most of it will be useless for the next
project (see the nice concept of knowledge destruction). Although I
think that design will never "come up with a universally accepted
knowledge base of their own": something will remainmaybe the
knowledge about designing processes to deal with real-life
problems.
Which would be a lot.
Wolfgang Jonas
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