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theory, a voice from the (evolutionary) swamp
Dear all,

here is a line of thought regarding theory of designing. It is a summary of my Barcelona text (EAD 2003). Just to show that there are people thinking about this issue. Please do not expect answers to every unclarity. Thank you.

Jonas



Mind the gap! - on knowing and not - knowing in design
Or: there is nothing more theoretical than a good practice


Basic questions:

(1) Is there an essence of design / designing?
(2) What is the overall function of design?
(3) What is the specific nature of knowing in design?
(4) What about the relation design / science?
(5) How to improve the process of "problem-solving" through research?


Summary of argument + answers to questions:

1    Why Still Considering Design Foundations?
The discourse on design foundations is isolated and erratic. The industrious and breathless "scientific" research activities have to be backed up by a more coherent + flexible and less rigid theoretical framework (= "foundation"), in order to promote the autonomy and specific character of genuine design (research).

2  Foundations by Definition and Deduction?
We tend to stick to the inappropriate expectation of being able to tackle polymorphous phenomena (design, progress, foundations) by means of sharpened definitions and formal conclusions. Fuzzy concepts may better be grasped through illustrating the core of the term by means of analogies. This means a shift from a definitory towards a transitory logic.

3      Foundations Through "Generative Principles"?
"Generative principles" are first of all generated principles. In order to come closer to foundations we have to look at the underlying evolutionary mechanisms, which are able to "generate principles".

4  A Foundation: Evolutionary Epistemology
Evolutionary epistemology provides the most basic generative mechanism to explain learning in the living world, thus explaining the ongoing production and re-production of both artefacts and knowledge, finally of design and science as dynamic forms.
This is the "essence" (
ý question 1).
There is no need for any specific nature of knowing in design (
ý question 3).

5     Another Foundation: Theory of Social Systems
Luhmann's theory of social systems provides the requisite complexity to split the nice but simplistic concept of the "whole" human being into autonomous subsystems.
Design(ing) is the discipline of creating contingent fits / interfaces between bodies, consciousnesses and communications by means of artefacts (
ý question 2).
The shift from identity to difference allows to handle the transitory nature of apparently fixed concepts.

6      A Third Foundation: Theory of Socio-Cultural Evolution
The theory of socio-cultural evolution seems to be a useful framework to describe the unpredictability of design developments and project outcomes, thus the limits of causal explanations, in a scientific manner.

7      Mind the gaps! Control and Prediction limited
There are two basic problems related to systemic knowledge gaps:
(1) The gaps between
autopoietic systems involved in designing. This is fundamental systemic "obstinacy", which is labelled or covered with the nice and common but fuzzy terms "creativity", "subjectivity", "values", "trends", Š
(2) The gaps between the
evolutionary mechanisms involved in designing. Or: the future orientation of design activities. The artefact, once released, remains as it is. The environments of the artefact change in manners, which are in principle unpredictable.

8      Changes in Society and Knowledge Production
Science, just because of its success, faces a shift towards more project-oriented forms of scientific practice. The inability to deal with consequences due to the knowledge gaps leads to a "crisis of knowledge": there is no longer pure "theoretical" knowledge, but rather practical knowledge in dealing with theory.
A "socialization of science" is occurring: science becomes more visible, is observed, and under growing public control.

9  Design as a Non-Modern Discipline - Science Approaches Design
Design, in a smaller scale, has always been the expert discipline of dealing with not-knowing. Both design and science are based on circular processes of inquiry. They (still) differ in their purposes and outputs and in the criteria of evaluating these outputs. Nevertheless science becomes more "design-like".
Therefore design is requested to sharpen its, in main parts, non-modern profile instead of striving at adaptation to a traditional and weakening concept of science (
ý questions 2, 4).

10 Don't believe in foundations - Design as an Ironic Discipline
The more "true" and thus normative design foundations claim to be, the more counter-productive they are. Systemic irony is the optimal strategy against soporific truths and fixed standards. The temporal circularity (= "spirality") of making, observing, theorizing, planning, making, ... with its indicated consequences as to consequences seems to be the ultimate foundation.
In design research we cannot but follow Feyerabend (
ý question 5).
Feierabend! (That's it for today!)
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