Hi Everyone, In my note yesterday providing the list of terms so far contributed for the design compendium project, I managed to provide a number of duplicate entries. Sorry for any inconvenience. I have since rectified this; the corrected list is below. Best wishes Chris Kemmett "-logy" (suffix) A Abduction Abductive logic Abductive reasoning Ability Abstract Abstraction in designing Academic Academy Accessibility Accounting Action Action research methodology Activity Activity theory Actors model Adaptive architectural systems Adaptive design Adaptive search Adaptive variant Additional function Ad-hoc design Administration Administrative science Advanced composite materials Advanced composite materials process Advanced composite materials process selection Aeronautical design Aeronautical engineering Aerospace crew system Aerospace design Aesthetics Affective design Affective system design Affects Affordance Agent-based design Agile Manufacturing AI in Design Air vehicles Airplanes Airport design Airport information systems Airport signage Airports Algorithm theory Algorithmic computing Algorithms Alpha-prototype Amphibious vehicles Analog systems Analogical reasoning Analysis Analytical reasoning Analytical systems Anthronomics Anthropotechnic systems Appearance engineering Applied mathematics Apprehension Architectural design Architecture Architecture as corporate identity Architecture as idea Architectures for product realization Arrangement Art Art deco Art ideas Art nouveau Art theory Art2part Artifact (artefact) Artificial evolution Artificial evolution Artificial intelligence Artificial intelligence (AI) Assembly design Assembly planning Attribute Automotive design Autopoeisis Axiology Axiomatic design B Balance Balloons Banding (service) Barefoot designer Basic design properties Bayesian statistics Behavioral design Behavioral models Behavioral studies Behaviour Benchmarking Beneficiary Beta-prototype Bicycles Biomedical equipment design Biotechnology Black box Bolted and other connections Bond graph Bonus function Boolean algebra Brand Brand building Brand identity Branding (corporate) Branding (product) Built environment Business economics Business process reengineering Business processes Buyer C CAAD Computer aided design (CAD) CAD frameworks CAD integration CAD management systems CAD methods CAD system architectures CAD tools for early design stages CAD/CAM CADD Canal engineering Capital Capitalism Cardboard prototypiung Case based reasoning Case study/studies Categorization and analogical reasoning Cell Assembly design Cell manufacturing design Ceramic design Ceramics Change management Chemical engineering Circuit design Circuit simulation Cityscape Civil engineering Classical Coaching Co-design Cognitive Cognitive ergonomics Cognitive processes in design Cognitive psychology Cognitive systems Collaborative design Communication Communication design Communication in design groups Communication in distributed groups Community Company culture Company functions Company, the Complexity Component Selection Compose Composite materials Composite materials process Composite materials process selection Composition Comprehension Computational model(s) Computational modeling Computational processes for creative design Computer aided design and manufacturing (CAD-CAM) Computer supported design Computer-aided design Computer-integrated manufacturing (CIM) Computer-supported cooperative work (CSCW) Concept Concept2Reality Conception Conceptual Conceptual configuration Conceptual design Concurrent design Concurrent engineering Configuration Configuration design Configuration evaluation Configuration optimisation Connecting function Constraint languages Constraint management Constraint models Constraint processes Constraints Construction machinery Constructivist Consumer Consumer behavior Consumer choice Consumer decision Consumer satisfaction Consumption Content analysis Context Contingency Contingent Contract design Control patterns in production chain Control system design Control systems Cooperating expert systems Cooperative design Copyright Copyright law Corporate communication Corporate culture Corporate design Corporate governance Corporate identification program Corporate memory Correcting problems Cost estimation Counter-beneficiary Craft Crafts Craftsman Craftsmanship Creating new products Creative design Creative design process Creative thinking in design Creativity Creativity in design Creativity research Creativity studies Cross culture issues Cross-cultural communication Cross-cultural design Culinary design Cultural Cultural capital Cultural intermediaries Cultural production Cultural reproduction Culture (noun) Culture (verb) Culture studies Culture theory Cybernetics D Data Data exchange Data fusion Data management Data mining Data modeling Database management Decision making (also Decision-making from Ken_Terry) Decision support Decision support optimization Decision support systems Decompose Deduction Deductive logic Deductive reasoning Design Design activity Design affects Design analysis Design architectures Design archive Design attribute Design automation Design axiology Design axioms Design behavior Design behaviour Design brief Design centre Design change management Design cognition Design concept Design coordination Design creativity Design curriculum Design databases Design diagnostics Design economics Design education Design environments Design evaluation Design for all Design for assembly Design for construction Design for continuous improvement Design for control Design for cost Design for environment Design for ergonomics Design for fabrication Design for function Design for inspection Design for maintenance Design for manufacture Design for production Design for quality Design for recycling Design for reliability Design for safety Design for service Design for sustainability Design function deployment (DFD) Design grammars Design guidelines Design hardware Design history Design information flow Design information systems Design infrastructure Design innovation Design intent Design intervention Design knowledge Design knowledge capture Design languages Design logic Design management Design method Design methodics Design methodology Design methods Design model(s) Design obsolesce Design optimization Design orienting scenarios Design practice Design precedents Design problem Design process (design as process) Design process analysis Design process method Design process models Design process theory Design process(es) Design quality Design rationale Design reasoning Design repair Design research Design research bibliography Design research methodics Design research methodology Design research methods Design reuse Design rules Design science Design skill Design solution Design strategy Design studies Design support environment Design systems for production facilities Design talent Design taxonomy Design techniques Design technology Design theory Design thinking Design thinking method Design tools Design2build Design2finish Design2Manufacture Design2Order Designer Designer craftsman Designing Designing design process Designology Desire Detailed Detailed design Detailing Development studies Diachronic Diagnostic testing Diagram Diagrammatic reasoning Diagramme Dialectic Die-cutting Digital Digital imaging Digital systems Dirigibles Discipline Distinction Distinguish Distributed databases Distributed design Distribution Doctor Doctoral education Documentation Documentation problem in CAD Documentation problem in design Documentation process in CAD Documentation process in design Domain ontologies Domain-independent design Drafting Drawing(s) Dualism Dualistic Dynamic programming E Ecodesign (Eco-design) Eco design Ecological design Ecology Economic forecasting Economic modeling Economics Economy EDA and EDI standards EDIF Editing Educate Education program design Electrical design Electrical engineering Electrical engines Electronic catalogues Electronic design Embodied knowledge Embodiment design Emotional ergonomics Engineer Engineering Engineering databases Engineering design Engineering design method Engineering design process Engineering design science Engineering method Engineering systems Enterprise integration Enterprise modeling Environment Environmental design Environmental impact Epistemology Epistemology of design Ergonomic(s) Ethics Ethnographic studies Ethnographic studies of CAD Ethnography Ethnomthoodolgy Evaluation Evaluation process design Evolution Expectations Experiment Experimental design Expert systems External quality F Facility planning Facility programming Fact Factual Feasibility analysis Feature Feature grammars Feature modeling Feedback Field Finite elements First out prototype Food design Food distribution Food packaging Forecasting Form Form and function Form transition Formal methods Form-function issues Form-generation theories Foundation Foundationalism Fuel cells Function Function costing design Functional model Functionalist Functionality Functionality studies Furniture Furniture design Furniture manufacturing Future planning Fuzzy logic G Gas turbines Gasoline engines Gaze Generic design Genetic algorithms Geometric modeling Geometric reasoning Geometric tolerances Gestalt Gift Give Globalization Goal Goal setting Good life Government policy design Graph theory Graphic design Graphic modeling Green design Grounded theory Group design Group design support Group memory H Habitus Hardware design Harmony Hermeneutics Heuristic High speed machinery History of design Holism Hospital design Human behavior Human ecology Human factors Human-computer interaction (also Human computer interaction) (HCI) Human-computer interface Human-machine interaction (HMI) Hydraulic design Hydraulic engineering Hydraulic machines and systems Hypermedia Hypermedia systems Hypothesis Hypothesize I Idea2Recycle Ideal design solution Idealism Identity Ideology Image manipulation Imagery Impact buffer modelling Impact loading and dynamics Implementation Improving products Incidental interaction Incremental design Induction Inductive logic Inductive reasoning Industrial design Industrial implementation Industrial implementation and management Inform Informatics Information Information architecture Information architecture design Information design Information graphics Information management Information modeling Information processing Information representation Information science Information semantics Innovation Innovation research Innovative specification Installation Institutional system design Instrument design Instrumentalism Instrumentation Intellectual property rights Intelligent CAD Intelligent design systems Interaction Interaction design Interaction in design Interaction method Interactive media Interdisciplinarity Interdisciplinary systems Interface design Interior Interior architecture Interior as corporate identity Interior design Intermedia Internal combustion engines Internal quality Intuition Intuitive design Invention ITC Iteration in design J Jugenstil K Kansei design Kinematics Kinematics design Kinesiology Know Know-how Knowledge Knowledge capture Knowledge creation Knowledge design Knowledge management Knowledge representation Knowledge transfer Knowledge-based design Know-that L Land vehicles Landscape Landscape Urbanism Layout Layout design Leader Leadership Lean production Legislative design Life cycle engineering Life cycle modeling Life-cycle analysis Life-cycle capture Life-cycle design Lifelong learning Lighting design Likert scale questions Linear systems Logic Logic of design Logic systems Logical analysis Logical reasoning Logistics Logo Logo design Logotype M Macaronis Machine design Machine elements Machine engineering Machine learning Machine learning in design Machine learning issues Machine parts Machinery Machines Machining Macroeconomics Maintenance Management information system design Management information systems (MIS) Management of innovation Management studies Man-machine interface design Manufacturing Manufacturing design Manufacturing info systems Marine design Maritime architecture Maritime engineering Market research Market strategy Marketing Marketing management Mass appeal Material and process selection Material science Material selection Materials design polymers Materials selection materials databases Mathematical modeling Mathematics Mechanical design Mechanical engineering Mechanical power Mechanisms Mechatronic design Mechatronics Media Memory Mental block Metal Matrix Composites Metallurgy Metaphor Method Methodology Methods Me-too-design Microeconomics Mind mapping Mobile robots Mock-up Model Model building Model2Order Modelling (also Modeling) Modelling of assemblies Models Modern Modern design Money Monitoring in use Multi-function design teams Multimedia Multimedia systems N Nanotechnology National design National identification program National identity Needs Network Network theory Networking Neural networks New edge New product search Noise and vibration Non-linear systems Normative research Numerical analysis O Object relations Object-oriented databases Object-oriented programming Offshore design Offshore equipment design Ontology of design Operand Operations management Operations research Operative function Operator Optimization Optimization of assemblies Organisation design Organisms Organizational learning Organizational management and behavior Organizational psychology Outsourcing P Paper architecture Paper protoyping Paradigm analysis Parametric design Para-operator Part Participatory design Patent Patent law Pattern language Pattern recognition Perceived affordance Perception Performance Perplexity Perspective Pervasive computing Phenomenology Phenomenon Phenomenon of reflection Philosophy Philosophy of design Photography Physical ergonomics Physiology Place Planned obsolescence Planning Planning of design activities Plant assembly design Poetics Policy design Positioning Positivism Post modern Postmodern design Poststructuralism Practice Practice based knowledge Pragmatism Praxiology Presentation drawing Presentation skills Problem solving Problematics Procedure Process Process assembly design Process design Process management Process manufacturing design Process planning Process quality Process selection Process skills Product Product aesthetics Product anatomy Product convenience Product cycle Product demand Product design Product development Product family Product form Product function Product generation Product graphics Product life-cycle Product lines Product modelling (also Product modeling) Product phisiography Product physiognomy Product planning Product proximity factor Product quality Product realization models Product recycling Product regeneration Product safety Product semantics Product semiotics Product specification Product testing Production Production design Production logistics Production modification Production, large-batch Production, small-batch Productivity Productivity in engineering design Products, continuous flow Products, large one-off Products, large-batch Products, mass manufactured Products, real Products, small one-off Products, small-batch Products, virtual Professional ethics Profound knowledge (Deming) Programming Progress Project Project analysis Project planning Proof of concept Property Propositional knowledge Prospective studies Prosthesis design Prosthetic engineering Protocol analysis Prototype Prototype development Prototyping Psychology Psychology of design Psycho-therapeutic intervention design Purposeful interaction Q Qualitative physics Qualitative research methods Quality Quality assurance Quality control Quality engineering Quality function deployment (QFD) Quality in use Quality issues in design Quality of design R RandD-Design Interface Rapid prototyping Rationalist Re- (prefix) Realism Realistic design Reasoning Reception theory Recirculation Recycling Reductive logic Reengineering Reflect Reflection Reflective Reflexive Reinstallation Re-iterative logic Relational databases Relations Reliability engineering Remember Removal Replacement Representation Requirements engineering Research Research design Research method design Research methodics Research methodology Research methods Research skills Restraint design Reticulation design Retro Reverse engineering Revolution Rhetoric Rigor Rigorous Robot design Robotics Robust design Routine Routine embodiment S Scenario planning Science Science and technology studies (STS) Science of design Scientific visualization Scientist Scoping Scrapping Sea vehicles Search Sea-wave energy conversion Sea-wave energy converters Selecting standard components Semantic Semantics Semiotics Sensors Sensuous design Sequencing Sequential engineering Service Service(s) design Shaft-hub connections Shape grammars Shape languages Shoe design Simulated annealing Simulation Sketching Skill Small business management Social Social aspects of design Social design Social design process Social memory Social program design Social responsibility Society Socio-cultural theory Sociology of knowledge Sociology of taste Socio-spatial systems Socio-technical systems Software design Solar power Solar-power engines Solid lubrications for bearings Sound design Space Spatial arrangement Spatial management Specification Standard parts design Statistical analysis Statistical optimization Statistical quality control Stock-in-trade Strategic design Strategize Strategy Strong materials Structural brickwork Structural design Structural function Structure Structured planning Styling Subconscious Subcontracting Subject Subjective Sub-system Supporting function Sustainable design Sustainable manufacturing Symbolic computing Symbolic formalism Synchronic Synergy System System design System science System simulation System theory System thinking System(s) design Systematic design Systemic Systemics Systems methods Systems planning T Tacit Tacit knowledge Tactical Taguchi's methods Team communication Team cultures Team design protocol analysis Teams Teamwork Technical function Technical process Technical system(s) Technology Technology studies Telecommunications Teleological design Teleology Tender management Tendering Terminology for design Testing Textile design Textile manufacturing Theory Theory building Theory construction Theory of planning and design Theory of technical systems Thermal design Thermodynamic coupling Thermodynamic systems Time Timeless Timeless-ness Tolerance analysis Tolerance theories Tool Tool manufacturing Tooling Total design Total quality management (TQM) Trademark Trademark law Trade-off analysis Tradition Traditional Traditionalism Transformation Transforming function Transmission plastic gears TRIZ Type Type deign Type specification Typesetting Typographic design Typo-graphics Typography U Uncertainty Universal design Urban design Urban planning Urbanism Usability Usability engineering. Usability functions Use Use process Use quality User User behaviour (also User behavior) User centered design User interface User participation User-centred design V Validation Value analysis Value engineering Variance Verification Version management VHDL Virtual design Virtual manufacturing Virtual organisation design (noun and verb forms) Virtual organization Virtual processing Virtual prototyping Virtual reality Virtual teams Visible language Vision systems design Visual balance Visual communication Visual ergonomics Visual quality Visualisation (Visualization) VLSI design W Wants Web site design Welding Wellbeing Wicked (problem) Writing X Y Yield maximization Z Zeno's Paradoxes