Julian, in hindsight, my attraction to the more interesting examples of Biomimicry (Lotusan, Interface carpet tiles) may have led me to over- emphasise the difficulties. The overview of TRIZ by Glenn Mazur at http://www.mazur.net/triz/ suggests that a simple form of the TRIZ methodology can be applied to develop a set of useful solutions, although perhaps not as inventive as the full ARIZ methodology. I'm all in favour of going after the 'quick wins' in the early days. Which raises some questions. Aside from potentially defining new mappings of contradictions to Inventive Principles, the study of biology will add to the list of 'effects' that can be accessed by their function. The only time I've seen mention of an 'effects' database is in relationship to the software tools (Ideation International or Invention Machines). What is the quality of their databases? Will it be easy to add additional biological information, or are you planning to create a separate database? How are you planning to gather the raw data and then analyse it? I saw a reference to a web form in the proposal abstract, but couldn't make out the details. Is there value in building a distributed network of 'gatherers' under guidance of your team? Is there a way to attract more people like Marco Aurelio de Carvalho, to help ferret out (and translate) existing published materials? Can we get some 'quick wins' to build momentum? On an ongoing basis, how can we track success? One of the challenges that I see with Biomimicry is that a lot of it is going on, but there doesn't appear to be any central repository of 'good stories'. Thanks, Norbert