The relevance of video games and gaming consoles to
the Higher and Further Education learning
experience.
A report commissioned by the JISC-funded Techwatch
service.
Available at:
==
This
report presents an overview of gaming consoles and
a
comparison of consoles and the PC. Benefits of games
to
learning and the learning environment are touched on,
as
is the use of games consoles in research and teaching.
Issues
pertaining to potential future applications of games
and
consoles to learning and teaching, especially through
the
enhanced functionality of consoles, are addressed. The
report
concludes with an overview of other gaming platforms,
and
a summary of key points and trends to monitor.
==
John
Kirriemuir, Ceangal