The relevance of video games and gaming consoles to
the Higher and Further Education learning experience.
 
A report commissioned by the JISC-funded Techwatch
service.
 
Available at:
http://www.jisc.ac.uk/techwatch/reports/tsw_02-01.rtf
 
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This report presents an overview of gaming consoles and
a comparison of consoles and the PC. Benefits of games
to learning and the learning environment are touched on,
as is the use of games consoles in research and teaching.
 
Issues pertaining to potential future applications of games
and consoles to learning and teaching, especially through
the enhanced functionality of consoles, are addressed. The
report concludes with an overview of other gaming platforms,
and a summary of key points and trends to monitor.
 
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John Kirriemuir, Ceangal
http://www.ceangal.com/gaming/