Thanks for the responses to my enquiry about the recent documentary on the sounds of ancient burial mounds; it's given me much for thought, not the least of which concerns the question : "how could one go about recreating the soundscapes of long-forgotten places?" (and : would it be worth it?). An important point which came from the tv prog and the preceding radio prog was that the science of designing the way a place (particularly an arificial one) sounded was virtually as well developed 5K years ago as it is today! - and further, it was at least as well developed as visual design. A sobering conclusion. In fact, it could be argued that we've gone backwards in terms of place-sound design; our contemporary soundscape (which I admit I often find interesting) is as messy as a countryside littered with mining spoil. It's as though an architect had spent all the clients money on an impressive building, but nobody thought to clear up the builder's rubbish, and the local scrapman keeps his surplus stocks in it, and local inhabitants think it's the council dumpit site, and so on. There's so much stuff in it that you can't actually find anything. I personally love scrapyards, but I wouldn't want to live in one. Yet, sound-wise, we all do. cheers ppl Peter Lennox Hardwick House tel: (0114) 2661509 e-mail: [log in to unmask] or:- [log in to unmask]