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Try Socrates, railing against street theatre as it put teenagers off going to Euripedes' plays and the long sorry tradition of censoring children's media through Lord Shaftesbury's rants against penny dreadful comics, right up to current times. The evidence suggests that when fully interactive VR games are available, you and I will join forces to decry them as they limit children's minds in ways that traditional computer games did not.

Stephen Rennie, Leeds Metropolitan University

> -----Original Message-----
> From: David Hicks [SMTP:[log in to unmask]]
> Sent: Monday, October 15, 2001 11:22 AM
> To:   [log in to unmask]
> Subject:
>
> Hi,
>
> I'm a design student at portsmouth university, and we seem to have an
> interest in a similar area.  I'm looking at how children interact with new
> media, and specifically interested in asking wether computer games can
> develop a childs mind. All of this is for my final dissertation.  So far my
> research has been very psychology based, would you know of any research that
> looks at the cultural and historical signifgances.
>
> It would be great if we could keep in contact and exchange sources.
>
> Thanks
>
> Dave Hicks
>
>
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