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Ubiquitous Virtual Communities for Collaborative Working
Sunday, 12th September - One day workshop at ECSCW '99, Copenhagen
Theme
There is a new realism about the value of networked virtual communities.
Such communities exist online but have been primarily social in nature and
desktop bound. Given the need for timely and effective communication among
distributed teams, how might these spaces be used to support work and its
enabling social interactions? People are finding new ways to collaborate,
across boundaries of time, geography and culture. How are these people
collaborating?
What tools do they need to augment this emergent behaviour?
Can we support communities that are both 'here' and 'nowhere' - both online
and on the move? In addition, how do we know that there are benefits to such
systems and how can we measure them in a quantifiable or qualitative sense.
The qualities of a community tend to be verifiable over the long-term, and
viable group size is also critical to success. How do we ensure that the
products we are building attract the commitment from users necessary for
this.
Can we build online virtual environments that afford collaboration while
allowing the users to participate fully in the real world? The use of
virtual spaces (even non-Cartesian), augmented spaces, muds or combinations
thereof could realise our goal, supplying elements of interactions for the
increasingly blurred boundaries of work, play, online and off-line living.
What are the relationships between these online spaces, real spaces and the
tools that enable ubiquity of presence?
Objectives
Explore the confluence of ubiquitous computing and collaborative
communities.
Learn through the sharing of 'war stories' on the real use of virtual
environments for work.
Discuss new directions and areas of collaboration for the community.
Hear alternative viewpoints as a means to overcome stumbling blocks and
identify new key enablers.
It is intended that the output from the workshop will be published in an
appropriate forum.
Organisers
Andrew McGrath (BT Labs, UK)
Peter Platt (BT Labs, UK)
Programme Committee
Mark Billinghurst (HIT Lab, USA)
Elizabeth Churchill (FXPAL, USA)
Ludwin Fuchs (Boeing, USA)
Gloria Mark (GMD, Germany)
Alan Munro (Napier, UK)
Alan Penn (Bartlett School of Architecture, UCL, UK)
Elaine Raybourn (Sandia Labs, USA)
Tom Rodden (Lancaster University, UK)
Submissions
The workshop will be of one day duration and entry will be by position paper
(2-3 page abstract), software demo or portfolio. We encourage submissions
appropriate to the issues identified, and welcome new insights or topics.
Important Dates:
Submission - 5th July
Notification of acceptance - 6th August
Submissions should be sent in word, pdf or plain text format to:
Andrew McGrath, BT Labs, UK [log in to unmask]
or
Peter Platt, BT Labs, UK [log in to unmask]
Non electronic materials can be sent to:
MLB G PP13
BT Labs
Martlesham Heath
Ipswich
Suffolk
UK
IP5 3RE
Participants
We invite participants from the following disciplines - computer scientists,
designers, psychologists, sociologists, philosophers, architects. The
workshop will probably number around 15 - 20 people.
URL
http://vb.labs.bt.com/msss/uvecw/
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