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Subject:

CFP : Workshop on User Centered Design and Implementation of Virtual Environments

From:

Shamus Smith <[log in to unmask]>

Reply-To:

Shamus Smith <[log in to unmask]>

Date:

Wed, 18 Aug 1999 18:34:01 +0100

Content-Type:

text/plain

Parts/Attachments:

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text/plain (67 lines)

<Sorry for the crossposts>

 
                   CALL FOR PARTICIPATION
                          for the
    Workshop on User Centered Design and Implementation of
                    Virtual Environments

                on 30th September 1999 at the
            King's Manor, University of York, York YO10 5DD, U.K.
         http://www.cs.york.ac.uk/~shamus/ve-call.html

Much of the work concerned with virtual environments (VEs) has addressed
the development of new rendering technologies or interaction techniques.
As VE technology matures and becomes adopted in a wider range of
applications, there is, however, a need to better understand how this
technology can be accommodated in software engineering practice.

This process is being enabled in part by the development of "generic"
virtual environment toolkits such as dVise and SuperScape. It is
difficult to find reports that detail the process used to develop
virtual environments, but given the maturity of the technology it would
seem reasonable to suggest that prototyping and exploratory development
play a significant role. However, if or when the technology of virtual
environments becomes adopted in mainstream software systems and
products, exploratory approaches become rather less attractive. Software
developers must be concerned with making use of the most appropriate
technology in a way that meets the requirements of the client, including
quality criteria such as usability, robustness, maintainability,
error-tolerance, etc.

Our concern is not so much with the physical devices such as headsets
and data gloves that have come to characterise VEs, but rather with
addressing the highly interactive and dynamic nature of user-system
interaction that this technology supports.

A key aim of the workshop is to provide a platform for the presentation
of current research describing techniques that will help virtual
environment application designers construct solutions that are
appropriate to users' tasks and requirements, irrespective of whether
they use high-end immersive technology or PC-based VE systems.

--------------
The workshop programme has been finalised and information on registration
has been added to the call for participation at
http://www.cs.york.ac.uk/~shamus/ve-call.html

Please feel free to contact me if you require any further details. 

Cheers,

Shamus Smith 

---------------
--
Dr Shamus Smith                    Department of Computer Science
                                   The University of York
fax:   +44 1904 432 767            Heslington, York, YO10 5DD
tel:   +44 1904 433 376            United Kingdom

email: [log in to unmask]
www: http://www.cs.york.ac.uk/~shamus/index.html



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