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Last Call For Papers
VRML99
the Fourth International Conference on the
Virtual Reality Modeling Language and Web 3D Technologies
Paderborn, Germany, 23-26 Feb 1999
http://www.c-lab.de/vrml99/
............................................................................
The annual VRML Symposium is the worldwide most important event for the VRML
and Web 3D community. Its purpose is to bring together researchers,
developers, product vendors, content creators and other contributors
interested in using or enhancing VRML and Web 3D technology. The first two
days of the conference feature courses and workshops, the second two days
peer-reviewed papers and panels.
We encourage authors working with VRML, Java3D, Chromeffects, Metastreams
and related standards to inform the community about advances in these areas
by submitting their work or proposal to any of the events described below.
A variety of different social events will be organized during the evenings.
After the successful VRML95 (San Diego), VRML97 (Monterey) and VRML98
(Monterey), VRML99 is being held for the first time in Europe.
............................................................................
Papers
VRML99 will accept papers in the categories applications, research and
systems. All content must be innovative and important to the advancement of
VRML and Web 3D technologies. We will also accept a limited number of
position papers. Position papers should present visionary and stimulating
ideas about the evolution of 3D Web technologies and how these technologies
should be used. Papers will be reviewed by the international program
committee and should present unpublished original work. Papers can be
submitted in electronic form or in traditional print form. Submissions
should contain a title and abstract, as wells as the names, affiliations and
email addresses of the authors. Regular papers should be at most 12 normally
typeset pages including figures and references; position papers should be at
most 6 pages.
............................................................................
Videos
Video submissions complementing a technical paper will be given special
treatment in the video proceedings. Videos are to be considered for the
inclusion in a tape loop, which will run in the VRML99 lobby. For better
projection quality analog Betacam SP is the preferred video format, but also
VHS and SVHS (PAL and NTSC) are acceptable.
............................................................................
Panels
VRML99 panels will ideally address current burning issues in the VRML and
the Web 3D community. A good panel will be of interest to the audience, have
informed, opinionated, controversial speakers and will be focused enough to
have a coherent discussion. A panel proposal should contain a title,
motivation, as well as names, affiliations and email addresses of potential
panelists.
............................................................................
Workshops and Courses
VRML99 is looking for a number of dynamic workshops and courses. Workshop
participants will present work in progress or discuss current and future
trends. Courses should teach established or promising techniques and uses of
VRML and Web 3D technologies.
A workshop proposal should contain a title, motivation and goals, a
description of the format (mini-conference, Working Group meeting or other)
and of the content (agenda or topic list), as well as names, affiliations
and email addresses of the chair or co-chairs. A course proposal should
contain a title, motivation, table of contents, format (half-day of
full-day), as well as names, affiliations and email addresses of the
tutor(s). In addition it should indicate whether the course was given before
and what kind of additional material (e.g. lecture notes) will be provided
for the audience.
............................................................................
Web 3D RoundUP
Top 3D tools and content developers demonstrate latest Web 3D technology and
applications in a fast-paced, exciting format. Bleeding-edge 3D applications
on the Web including VRML, Java3D and Chrome will face off Tuesday night at
6PM in a fast-paced competition in front of a merciless audience.
Contributors from all over the globe will have one to four minutes to
demonstrate their applications, many of which are still in alpha
development, and win over the crowd. Attendees at the event are all armed
with noisemakers (for approval and disapproval) and the entire front row is
equipped with Nerf launchers at the ready for demos that run overtime,
taking the concept of demo or die to the next level. In less than an hour
and a half, over 3 dozen new ideas will be demonstrated to a technically
demanding audience intolerant of marketing sizzle. This event played to a
packed house at SIGGRAPH 96, 97 and 98, VRML 97 and 98, as the VRML DemoSIG.
............................................................................
VRML Gallery and VRML.ART
The VRML Gallery features all submitted applications. This year for the
first time we will have a focused section on art and we encourage artists
and commercial designers who work in VRML to submit their material in
digital form for the VRML.ART.
............................................................................
Exhibition
There will be an exhibition at VRML99. Similar conditions apply as on
previous conferences. We are looking for new products, innovative tools and
other high-performance VRML and Web 3D technology.
............................................................................
Deadlines
Paper 12 Oct 1998
Notification of Acceptance 2 Nov 1998
Camera-ready Papers 13 Nov 1998
Video submission 15 Jan 1999
Panel submission 14 Nov 1998
Workshop and Course submission 23 Oct 1998
Web 3D RoundUP submission 15 Jan 1999
Gallery and VRML.ART submission 15 Jan 1999
Exhibition 15 Jan 1999
............................................................................
Submission Procedure
Papers, proposals for workshops, panels and courses, as well as
contributions for the VRML Gallery and VRML.ART should be send by electronic
mail to the program chair ([log in to unmask]). Acceptable formats are
plain text, HTML, PDF, and Postscript.
For further publication and presentation information for SIGGRAPH-sponsored
conferences see: http://www.siggraph.org/publications/prep/
............................................................................
Organizing and Program Committee
Chair: Christian Bauer, Bauer & Freunde; Stuhlfelden, Austria
Program Chair: Stephan Diehl, University of Saarland; Saarbr|uecken, Germany
Program Co-Chair: Jean-Francis Balaguer, Artemedia; Lausanne, Switzerland
Program Committee:
Don Brutzman, Naval Postgraduate School; Monterey, USA
Paolo Carraro, Bell Laboratories; Holmdel, New Jersey, USA
Steve Carson, GSC Associates; Las Cruces, USA
Bruce Damer, Digital Space Corp.; USA
Jens Dauner, Fraunhofer IAO; Stuttgart, Germany
Gitta Domik, University of Paderborn; Paderborn, Germany
Ludger Frvbel, German Aerospace Estab.; Cologne, Germany
Christian Geiger, C-LAB; Paderborn, Germany
Enrico Gobbetti, CRS4; Sardinia, Italy
Yasuaki Honda, Sony Corp.; Tokyo, Japan
Joverg Kloss, VRASP Europe; Trier, Germany
Jue|rgen Landauer, GFT Informationssysteme; Boevblingen, Germany
Richard Puk, Intelligraphics Incorporated; Carlsbad, USA
Sandy Ressler, NIST, USA
Theresa Marie Rhyne, Lockheed Martin, USA
Maureen Stone, Xerox PARC; Palo Alto, USA
Kornel Szabo, University of Zurich; Zurich, Switzerland
Val Watson, NASA Ames Research Center; Mountain View, USA
Panels: Holger Krumm, HNI; Paderborn, Germany
Workshops: Frank Freykamp, C-LAB; Paderborn, Germany
Courses: David Marsland, WebCubed 3D Education; San Jose, USA
Web 3D RoundUP: Timothy Childs; San Francisco, USA;
VRML Gallery: Eric Mason, Faceforward; USA
VRML.ART: Karel Dudesek, Van Gogh TV; Seevetal/Germany & Vienna/Austria
Exhibition: Gerd Schulz, C-LAB; Paderborn, Germany (for Europe)
............................................................................
The VRML event series is sponsored by ACM SIGGRAPH and ACM SIGCOMM, and is
in cooperation with the VRML Consortium and the Gesellschaft fue|r
Informatik.
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