At 3:16 AM -0500 7/18/97, Jon Knight wrote:
>I like this, especially the fact that the Structuralist approach just
>happens to be a superset of the minimalist approach and so you can
>probably have both in use on the Net at the same time. Cool. The only
>thing that grated slightly for me was text.advertisement vs. text.media;
>how can one determine between an advertisement and "information to promote
>a product, service, or organization"? I think a possible solution to this
>is to either rename text.media to text.press-release and therefore make it
>explicit that only press releases fit in there, or else merge the two into
>a single type called text.promotion.
I think that the various discussions on this list have established that a
distinction must remain. And, additionally, that the term "press-release",
while less ambiguous, is not necessarily the commonly used term. So long
as the definiton for media remains fairly clear, there should be few
problems.
>Another gotcha that might be worth considering is the difference between
>environment.games and environment.vr; I reckon in the future its going to
>be increasingly difficult to distinguish many games from VR stuff
>(especially as immersive games appear on the Net - I know of several
>companies in England working on that right now). This is probably
>something that we shouldn't tear too much hair out over however as these
>distinctions will hopefully fall out in the wash as people start to use DC
>and resource types.
Personally, I question how many games producers are going to look deeply in
DC categorization. I think in this area, the less specific we get, the
better.
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[ Jordan Reiter ]
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[ "You can't just say, 'I don't want to get involved.' ]
[ The universe got you involved." --Hal Lipset, P.I. ]
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