Call for Participation: 4th Workshop on Mixed/Augmented Reality for Mental Health at ISMAR'23
Date: October 2023
Location: Sydney, Australia
In Hybrid mode
== Important Dates ==
- Submission deadline: 24th of July 2023 (Anywhere on Earth)
- Acceptance notification: 7th of August 2023
- Camera-ready version: 21st of August 2023
- Workshop date: TBD (see https://eur02.safelinks.protection.outlook.com/?url=https%3A%2F%2Fismar23.org%2Fprogram-workshops%2F&data=05%7C01%7CWenge.Xu%40BCU.AC.UK%7C2b949ac2d26842cdfb4c08db7dd9df4b%7C7e2be055828a4523b5e5b77ad9939785%7C0%7C0%7C638242146937814131%7CUnknown%7CTWFpbGZsb3d8eyJWIjoiMC4wLjAwMDAiLCJQIjoiV2luMzIiLCJBTiI6Ik1haWwiLCJXVCI6Mn0%3D%7C3000%7C%7C%7C&sdata=g%2FR2zW3E8MR47NZrzW9CTi3%2FpPX5wi7RuZG0cBA2sWU%3D&reserved=0 for updates)
== Call for Participation ==
Mental health conditions pose a major challenge to healthcare providers and society at large. The World Health Organization predicts that by the year 2030, mental health conditions will be the leading disease burden globally. Mental health services are struggling to meet the needs of users and arguably fail to reach large proportions of those in need. Early intervention, support and education can have significant positive impact on a person’s prognosis.
Augmented, Virtual and/or Mixed Reality environments can create new effective models in the wider context of prevention and support for individuals affected by mental health disorders such as depression, anxiety, eating disorders, mood disorders, psychotic disorders, addictive behaviours and substance abuse disorders.
Following our successful ISMAR 2019, ISMAR 2021 and ISMAR 2022 workshops as well as the special issues we recently organised at Games for Health Journal on the same topic, the goal of this workshop is to provide an opportunity for Extended Reality researchers and Health researchers and practitioners to submit their original ideas, work-in-progress contribution, and position papers on the design and/or evaluation of new mental health technologies.
We are interested in theoretically, empirically, and/or methodologically oriented contributions focused on supporting mental health delivered through novel designs and evaluations of on AR/VR/MR systems. In addition to potential benefits, we would also like to receive contributions on potential dangers of using such technologies for addressing mental health issues.
== Submission ==
We invite submission of papers (3-6 pages, excluding references) and demos (3-5 minutes video and 2-3 pages), in the IEEE Computer Society VGTC format. Accepted submissions will be published in the ISMAR 2023 adjunct proceedings and IEEE Xplore. Submissions should not be anonymized.
Upon acceptance, at least one author of each submission must register and attend the workshop (in-person or online) to present their work.
Please email your submission to [log in to unmask] and clearly mention if you plan to attend in person or remotely (if your paper is accepted).
== Organizers ==
- Nilufar Baghaei, University of Queensland, Australia
- Hai-Ning Liang, Xi'an Jiaotong-Liverpool University, China
- Julie Henry, University of Queensland, Australia
- Richard Porter, University of Otago, New Zealand
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