*** Apologies for cross-posting ***
Submission Deadline Extension January 25, 2023, 23:59 GMT/UTC time
Workshop hosted by IEEE VR 2023, March 25, 2023, Shanghai, China, (Hybrid/Online)
Extended reality has finally become a mainstream technology. Recent advances in commercial VR and the calls by big tech companies to build the “Metaverse,” have increased interest in the medium. This interest forced designers from different backgrounds to look for effective ways to communicate their ideas to technical developers and rapidly prototype effectively for XR.
This full-day workshop will bring together researchers and industry practitioners from different backgrounds to discuss the future of prototyping for VR, AR, and 3D User Interfaces, and help chart a course for the future of XR prototyping techniques. We invite authors to submit 4-6 page papers on any of the following topics:
● Rapid prototyping for XR experiences (AR, VR, MR)
● Rapid prototyping by novice and non-tech-savvy designers
● Prototyping for immersive storytelling
● Prototyping for Haptic/tactile feedback in XR applications
● XR hardware design and prototyping
● Repurposing of existing prototyping techniques for immersive contexts
● Novel prototyping techniques supported by custom devices/tools
● Prototyping techniques or technologies/plugins/frameworks designed specifically to support novice (non-technical) users in designing/prototyping XR
● User/case studies evaluating the above topics
● Speculative design evaluating the future of the above topics
Related but unlisted topics are also welcome. In addition to a presentation at the workshop, authors of all accepted submissions will be strongly encouraged to demonstrate their novel prototyping techniques in a video which will be shared with the workshop participants.
We seek to tie these contributions together intellectually with unifying ideas, frameworks, and theories that provide common ground for discussing, analyzing, connecting, inventing, comparing, and making predictions about emerging new prototyping techniques as well as to identify gaps or opportunities for a future research agenda from gaps in a new taxonomy. To start the discussion concretely, we will use the notion of prototyping for XR experiences by novice/non-tech-savvy designers.
Workshop Questions for Discussion:
● Do these prototyping techniques differ among VR, AR, MR, etc.? How? Why?
● What is common about these new prototyping techniques, and what things or ideas connect them? What differs?
● Do they vary in importance based on the application, e.g., storytelling vs healthcare app?
● Is there a next generation of prototyping techniques or just a set of disparate developments? Are they unique to XR or inspired primarily by other arts like film or fields like engineering?
● Taking prototyping for XR experiences by novice/non-tech-savvy designers as a provisional starting point, is it possible to extend, expand, support, disagree with, or modify the initial XR prototyping techniques for novice designers' framework? or introduce alternative approaches?
● How can we predict, understand, and identify gaps in prototyping for XR experiences by novice/non-tech-savvy designers?
● Are there opportunities for new methods or tools inspired by gaps uncovered by this?
Important Dates:
■ IEEE VR Conference Papers Author Notification December 15, 2022, 23:59 GMT/UTC time
■ Submission Deadline January 25, 2023, 23:59 GMT/UTC time (extended)
■ Notification Deadline January 28, 2023, 23:59 GMT/UTC time (extended)
■ Camera-Ready February 3, 2023, 23:59 GMT/UTC time
Provisional Schedule: TBD
Submission Information:
Papers should be submitted via PCS: https://new.precisionconference.com
Submissions must be anonymized and in PDF format, in the VGTC format: http://junctionpublishing.org/vgtc/Tasks/camera.html
All submissions will be reviewed by experts in the areas listed above. At least one author of each accepted submission must register for the workshop and IEEE VR 2023 conference. Authors of accepted papers will be expected to give a 3-minute presentation at the workshop, and encouraged to give a demonstration of their research as a video. Proceedings will be submitted for inclusion in the IEEE Xplore Library. We will also host the papers on this site.
Potentially, these papers will be seeds of journal article contributions under a special issue through an arrangement with a Journal or a magazine. This is to be confirmed soon.
Keynote Speaker: TBD
Organizers:
Assem Kroma, Carleton University (Primary Organizer)
Jay Henderson, Carleton University
Robert J. Teather, Carleton University
Victoria McArthur, Carleton University
Audrey Girouard, Carleton University
Francisco R. Ortega, Colorado State University
Contact:
Please send any questions to Assem Kroma ([log in to unmask]). For more information, please visit www.xrprototyping.com.
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