We have extended the deadline for our special issue on the topic of immersive technology for design and navigation. If you are interested in submitting, but require more time at this time of year, please register your interest at the link below and let us know!
The goal of this Research Topic is to address and validate the novel uses of immersive technology, such as virtual/augmented/mixed reality, for the purpose of collecting user data and subsequently designing built environments, as well as better understanding how humans experience such environments. This includes the interaction between the built environment and its occupants, particularly human experience as it concerns navigation, perception, comfort, and adaptation for indoor environments, and beyond.
https://www.frontiersin.org/research-topics/40328/use-of-immersive-technologies-in-designing-and-navigating-built-environments<https://eur01.safelinks.protection.outlook.com/?url=https%3A%2F%2Fwww.frontiersin.org%2Fresearch-topics%2F40328%2Fuse-of-immersive-technologies-in-designing-and-navigating-built-environments&data=05%7C01%7Cmjp51%40bath.ac.uk%7C1745e37533994d91d22e08dac291893e%7C377e3d224ea1422db0ad8fcc89406b9e%7C0%7C0%7C638036228483839381%7CUnknown%7CTWFpbGZsb3d8eyJWIjoiMC4wLjAwMDAiLCJQIjoiV2luMzIiLCJBTiI6Ik1haWwiLCJXVCI6Mn0%3D%7C2000%7C%7C%7C&sdata=EeIEzil7VTxpJOx6VRFzM2CSKZHpJtHvrRtxMlmMoxU%3D&reserved=0>
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In recent years there has been a renewed focus on user-directed research in spatial sciences such as architecture, urban design and GIScience, often aiming to understand how people can perceive and experience built environment designs in ever more realistic ways. Novel technologies such as virtual reality can now be confidently used for visualization of spatial designs to facilitate an ...
www.frontiersin.org<http://www.frontiersin.org/>
Best wishes from the guest editors,
Arzu Coltekin (University of Applied Sciences and Arts Northwestern Switzerland)
Michael Proulx (University of Bath, UK)
Michael J. Proulx, PhD
Reader in Psychology, University of Bath
Research Scientist, Reality Labs Research (Meta/Oculus)
[log in to unmask]<mailto:[log in to unmask]> Twitter: @MichaelProulx<https://eur01.safelinks.protection.outlook.com/?url=https%3A%2F%2Ftwitter.com%2FMichaelProulx&data=05%7C01%7Cmjp51%40bath.ac.uk%7C1745e37533994d91d22e08dac291893e%7C377e3d224ea1422db0ad8fcc89406b9e%7C0%7C0%7C638036228483839381%7CUnknown%7CTWFpbGZsb3d8eyJWIjoiMC4wLjAwMDAiLCJQIjoiV2luMzIiLCJBTiI6Ik1haWwiLCJXVCI6Mn0%3D%7C2000%7C%7C%7C&sdata=y6psumfYk0N0fYCJ%2FOxrQ0NA5hVBTKuy%2FiEa1wu43xk%3D&reserved=0>
https://researchportal.bath.ac.uk/en/persons/michael-proulx
Director, Crossmodal Cognition Lab | https://sites.google.com/view/ccc-collective/home<https://eur01.safelinks.protection.outlook.com/?url=https%3A%2F%2Fsites.google.com%2Fview%2Fccc-collective%2Fhome&data=05%7C01%7Cmjp51%40bath.ac.uk%7C1745e37533994d91d22e08dac291893e%7C377e3d224ea1422db0ad8fcc89406b9e%7C0%7C0%7C638036228483839381%7CUnknown%7CTWFpbGZsb3d8eyJWIjoiMC4wLjAwMDAiLCJQIjoiV2luMzIiLCJBTiI6Ik1haWwiLCJXVCI6Mn0%3D%7C2000%7C%7C%7C&sdata=nNbyUDOyHdqouNIXiOLNQG0uN2BXouNVacoyOAKWPrg%3D&reserved=0>
Co-Director, REal and Virtual Environments Augmentation Labs | https://revealcentre.org/<https://eur01.safelinks.protection.outlook.com/?url=https%3A%2F%2Frevealcentre.org%2F&data=05%7C01%7Cmjp51%40bath.ac.uk%7C1745e37533994d91d22e08dac291893e%7C377e3d224ea1422db0ad8fcc89406b9e%7C0%7C0%7C638036228483839381%7CUnknown%7CTWFpbGZsb3d8eyJWIjoiMC4wLjAwMDAiLCJQIjoiV2luMzIiLCJBTiI6Ik1haWwiLCJXVCI6Mn0%3D%7C2000%7C%7C%7C&sdata=kmT9fXw4kTZA%2FOZG8z3BYABl40N%2Fy3qhqnzm9Zc6%2Bk4%3D&reserved=0>
Co-Investigator, CAMERA 2.0 | https://www.camera.ac.uk/<https://eur01.safelinks.protection.outlook.com/?url=https%3A%2F%2Fwww.camera.ac.uk%2F&data=05%7C01%7Cmjp51%40bath.ac.uk%7C1745e37533994d91d22e08dac291893e%7C377e3d224ea1422db0ad8fcc89406b9e%7C0%7C0%7C638036228483839381%7CUnknown%7CTWFpbGZsb3d8eyJWIjoiMC4wLjAwMDAiLCJQIjoiV2luMzIiLCJBTiI6Ik1haWwiLCJXVCI6Mn0%3D%7C2000%7C%7C%7C&sdata=GFLdR1l0RT6td5LSflrQycSZq1fB%2BihPEXgS%2FGDQmIo%3D&reserved=0>
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