Hi Stephen - I think it will depend on the emulator you use - which will
be determined by the game that you decide on. Most emulators allow you
to map controls to modern input devices, so I theoretically can't
foresee a problem with setting (L -> R) and vice versa in the options.
Best,
Rob Sherman
On 13/11/2020 00:14, MCG automatic digest system wrote:
> There are 7 messages totaling 1897 lines in this issue.
>
> Topics of the day:
>
> 1. Museums + Tech 2020, virtual conference open for bookings and speakers
> announced
> 2. Running classic computer games in exhibitions (6)
>
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> ----------------------------------------------------------------------
>
> Date: Thu, 12 Nov 2020 13:32:15 +0000
> From: Alec Ward <[log in to unmask]>
> Subject: Museums + Tech 2020, virtual conference open for bookings and speakers announced
>
> Dear MCGers,
>
> Our virtual conference, Museums + Tech 2020: 'Museums in a Crisis'<https://hopin.to/events/museums-tech-2020?ref=1e680a594332>, is now open for bookings<https://hopin.to/events/museums-tech-2020?ref=1e680a594332>! This year, we are offering a 'pay what you can' model for the conference. You can select the ticket which best suits you from the available options, with all ticket tiers providing full and equal access to the conference.
>
> We have also announced the speakers<https://www.museumscomputergroup.org.uk/meet-the-speakers-museumstech-2020/> for this year's conference and we will be releasing programme details over the coming days.
>
> This year cultural organisations have faced challenges beyond what anyone could have imagined only a year ago. With the onset of COVID-19 and the world going into 'lockdown', institutions have been forced to make changes that have never been made before in peacetime. The world was then shaken by the death of George Floyd and the global response of the Black Lives Matter movement with greater calls for the decolonisation of cultural institutions. How museums respond to these crises will shape the future of our organisations.
>
> Cultural organisations have been presented with critical turning points where important decisions will need to be made. Our 2020 virtual conference is asking what role digital can play for museums in a crisis. Book your tickets now on Hopin<https://hopin.to/events/museums-tech-2020?ref=1e680a594332>.
>
> Best wishes,
> Alec Ward (MCG Committee Member)
>
> Alec Ward
> Museum Development Officer Digital & Communications
>
> 020 7001 9861
> museumoflondon.org.uk
>
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> Before printing, please think about the environment.
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> ------------------------------
>
> Date: Thu, 12 Nov 2020 16:18:07 +0000
> From: Stephen Foulger <[log in to unmask]>
> Subject: Running classic computer games in exhibitions
>
> Sorry if this is a terribly naïve question, but I did not know who else to ask. I am working with a museum to develop some exhibits about the brain and we fancy having something like a driving computer game in which the steering controls are reversed. Is there anything to stop us running an emulator of a classic game and hooking it up to reversed controls? Are there insurmountable technical or copyright issues? I realise that the robustness of the interface is important, but I think I know people who can sort that out for us. I just don’t know whether we can use existing software as we probably don’t have budget to write out own game. From what I remember of exhibitions like Barbican’s Game On, is that that they enable visitors to play a whole load of classic games.
>
> Regards
>
> Stephen
>
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> ------------------------------
>
> Date: Thu, 12 Nov 2020 16:25:02 +0000
> From: Nick Clarey <[log in to unmask]>
> Subject: Re: Running classic computer games in exhibitions
>
> The key issue as you rightly surmise is copyright related - unfortunately
> these games played in emulation come from arcade ROMs or console cartridges
> which have been copied from the original devices and shared around. The
> consensus appears to be that owning the cartridge in question gives you a
> measure of safety, but IANAL. You may find that for museum/charitable
> purposes the original developers are ok with you using it but copyright
> clearance would be quite important before you put it in front of the public.
>
> That said, if you're bored in lockdown I highly recommend re-playing the
> Nintendo version of Super Mario World on a Rapsberry Pi using the RetroPie
> distribution - before reminding yourself that the game was written in 1990
> :-)
>
> Best regards,
>
> Nick
>
> On Thu, 12 Nov 2020 at 16:18, Stephen Foulger <
> [log in to unmask]> wrote:
>
>> Sorry if this is a terribly naïve question, but I did not know who else to
>> ask. I am working with a museum to develop some exhibits about the brain
>> and we fancy having something like a driving computer game in which the
>> steering controls are reversed. Is there anything to stop us running an
>> emulator of a classic game and hooking it up to reversed controls? Are
>> there insurmountable technical or copyright issues? I realise that the
>> robustness of the interface is important, but I think I know people who can
>> sort that out for us. I just don’t know whether we can use existing
>> software as we probably don’t have budget to write out own game. From what
>> I remember of exhibitions like Barbican’s Game On, is that that they enable
>> visitors to play a whole load of classic games.
>>
>> Regards
>>
>> Stephen
>>
>> ****************************************************************
>> website: http://museumscomputergroup.org.uk/
>> Twitter: http://www.twitter.com/ukmcg
>> Facebook: http://www.facebook.com/museumscomputergroup
>> [un]subscribe: http://museumscomputergroup.org.uk/email-list/
>> ****************************************************************
>>
>
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