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GAMES  July 2020

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Subject:

Preliminary Programme 21st annual GAME-ON'2020, September 24-25, 2020, University of Aveiro, Aveiro, Portugal

From:

Philippe Geril <[log in to unmask]>

Reply-To:

Philippe Geril <[log in to unmask]>

Date:

Mon, 27 Jul 2020 09:18:31 +0100

Content-Type:

text/plain

Parts/Attachments:

Parts/Attachments

text/plain (192 lines)

Dear Colleague,

Please find hereafter the preliminary programme
for the 21st annual GAME-ON'2020 - Simulation and AI
in Games Conference, which will be held at the Department
of Communication and Art, University of Aveiro,
Aveiro, Portugal from September 24-25, 2020.
(https://www.ua.pt/)

Because of covid_19 we have presentations for
two full days only, and we have envisaged the
event as a hybrid on-site and online event, with
different prices for on-site and online participation.

Conference link with extra info is on:
https://www.eurosis.org/conf/gameon/2020/

Read about the keynotes here
https://www.eurosis.org/conf/gameon/2020/keynote.html

The social programme info (so far) can be found here
https://www.eurosis.org/conf/gameon/2020/visits.html
This will be undergo some changes

Hotel information can be found here
https://www.eurosis.org/conf/gameon/2020/hotel.html

The online registration form is linked on:
https://www.eurosis.org/conf/gameon/2020/email-registration.html

Beware the general timing below is advisory
and can undergo minor changes in the final programme.
(such as adding in an extra visit and tutorials)

Furthermore, We continuously monitor the COVID situation
and adapt our conference plans accordingly.

Regards and stay safe
Philippe
p.s. the EUROSIS office will be closed from July 21st to July 27th
Preliminary programme
Session Timing

Thursday
September
24


	

    08.30-17.00   Registration
    09.00-09.30   Welcome Address and Introduction to GAME-ON'2020
    09.30-10.30   Keynote
    10.30-11.00   Coffee Break
    11.00-12.30   Session
    12.30-14.00   Lunch
    14.00-15.00   Keynote
    15.00-15.30   Coffee Break
    15.30-17.30   Session
    20.30-   Conference Dinner


Friday
September
25


	

    08.30-17.00   Registration
    09.00-10.00   Keynote
    10.00-10.30   Coffee Break
    10.30-12.30   Session
    12.30-14.00   Lunch
    14.00-15.00   Session
    15.00-15.30   Coffee Break
    15.30-17.00   Workshop
    17.00-17.15   Closing Session
    19.00-23.00   Social Event

Keynotes

KEY_01

Procedural Content Generation Techniques applied to Game Design and Development

Davide Gadia, Università degli Studi di Milano, Milan, Italy

KEY_02

The Highs and Lows of Natural Language Learning Gamification

Maxim Mozgovoy, The University of Aizu, Aizuwakamatsu, Fukushima, Japan

KEY_03

Evaluation of a VR system for Pain Management using Binaural Acoustic Stimulation

Francisco José Perales López, Catedrático de Universidad CCeIA, Dep. Matemáticas e Informatica, UIB, Palma de Mallorca, Illes Balears, Spain
Workshop

WORK_01

Using Modern Board Game Mechanisms to develop Simple Analog Serious Games

Micael Sousa, University of Coimbra, Coimbra, Portugal
Sessions
Game Design

GAME_METH_01

Co-Creating Gamified Service Design - Case Gamified Airport Security Workshop

Pirita Ihamäki, Prizztech Ltd. and Katriina Heljakka, University of Turku, Pori, Finland

GAME_METH_02

Designing a Mobile Game to Generate Player Data | Lessons Learned

William Wallis, William Kavanagh, Alice Miller and Tim Storer, University of Glasgow, Glasgow, Scotland, United Kingdom

GAME_METH_04

Towards the Creation of a Conceptual Framework in the Context of GAMERS4NATURE Toolkit to Game Design

Pedro Beça, Rita Santos, Ana Isabel Veloso, Mónica Aresta and Gonçalo Gomes, University of Aveiro, Campus Universitário de Santiago, Portugal
AI in Game Design

GAME_AI_01

How to make a Horror Game Scary: A Case Study

Yuan Tu and Maxim Mozgovoy, The University of Aizu, Fukushima, Japan

GAME_AI_03

Evaluating Clustering Methods Underpinning Content Generation in Games using GANs

Gabriel Lacey and Ruth E Falconer, Abertay University, Dundee, Scotland, United Kingdom
Game Mechanics

GAME_SER_01

Multi-Modal Study of the Effect of Information Complexity in a Crisis Management Game

Paris Mavromoustakos Blom and Pieter Spronck, Tilburg University, Tilburg and Sander Bakkes, Utrecht University Utrecht, The Netherlands

GAME_SER_02

From Learning Mechanics to Tabletop Mechanics: Modding Steam Board Game to be a Serious Game

Micael Sousa and Joana Dias, University of Coimbra, Coimbra, Portugal
Game Player Interaction

GAME_AFFECT_01

Exploring Peak-end Effects in Player Affect through Hearthstone

Agner Piton, Paris Mavromoustakos Blom and Pieter Spronck, Tilburg University, Tilburg, The Netherlands

GAME-STORY_01

Player Modeling for Role Playing Games

Henrique Fernandes and Pedro A. Santos, Instituto Superior Tecnico / INESC-ID, Lisboa, Portugal
Real World Gamification

GAME_GAMIF_01

Gamified Doll-Dramas: Provocations, Playbor and Participatory Play practices in the Age of iTV

Katriina Heljakka, University of Turku and Pauliina Tuomi, University of Tampere, Pori, Finland

GAMIF_03

Gamified App to promote Senior Cyclo-Tourism: A Pilot Study

Cláudia P. Ortet, Ana I. Veloso and Liliana V. Costa, DigiMedia - Digital Media and Interaction Research Centre, University of Aveiro, Aveiro, Portugal

GAMIF_05

Effects of Daily Routine on Students' SDT Needs Satisfaction: A Pilot Study towards developing a Digital Gamified System

Sanaul Haque, Daire O'Broin and Joseph Kehoe, gameCORE Research Centre. Institute of Technology Carlow, Carlow, Ireland 

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