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SIMSOC  March 2020

SIMSOC March 2020

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Subject:

Second Call For Papers - 21st annual GAME-ON'2020, September 23-25, 2020, University of Aveiro, Aveiro, Portugal

From:

Philippe Geril <[log in to unmask]>

Reply-To:

Philippe Geril <[log in to unmask]>

Date:

Tue, 31 Mar 2020 12:46:40 +0100

Content-Type:

text/plain

Parts/Attachments:

Parts/Attachments

text/plain (355 lines)

SECOND CALL FOR PAPERS

GAME-ON®'2020
The 21st annual Simulation and AI in Games Conference
Department of Communication and Art
University of Aveiro
(https://www.ua.pt/)
Aveiro, Portugal
September 23-25, 2020

Organised by
The European Technology Institute
and
University of Aveiro/DigiMedia
Sponsored by
EUROSIS
University of Skovde
University of Žilina
and
GODAN
For latest information see:
www.eurosis.org
or
https://www.eurosis.org/conf/gameon/2020/index.html

Dear Colleague,

This is a reminder that the submission period for GAME-ON'2020 starts APRIL 20TH
for early bird submissions and ends JUNE 1ST for late submissions
You can submit papers in between those two dates. But try and aim for
MAY 15TH which is the regular submission date.

KEYNOTE

Procedural Content Generation Techniques applied to Game Design and Development
Davide Gadia, Università degli Studi di Milano, Milan, Italy

INVITED TALKS

The Highs and Lows of Natural Language Learning Gamification
Maxim Mozgovoy, The University of Aizu, Aizuwakamatsu, Fukushima, Japan

Evaluation of a VR system for Pain Management using Binaural Acoustic Stimulation
Dr. Francisco José Perales López, Catedrático de Universidad CCeIA, Dep. Matemáticas e Informatica, UIB, Palma de Mallorca, Illes Balears, Spain

For more info on the speakers see:
https://www.eurosis.org/conf/gameon/2020/keynote.html
Conference Topics

A quick reminder of the topics for GAME-ON'2020
[] Games Development Methodology
[] Game Theory/Multi-Agent Systems
[] Gamification and Social Game Mechanics
[] Artificial Intelligence and Deep Learning
[] Learning, Adaptation and Procedural Generation
[] Intelligent/Knowledgeable Agents
[] Collaboration & Multi-agent Systems
[] Opponent Modelling
[] Physics and Simulation/Graphical Simulation
[] 3D Scalability
[] Facial, Avatar, NPC, 3D in Game Animation
[] Modelling of Virtual Worlds
[] AI and Simulation Tools for games design
[] Game Design
[] Rendering Techniques, RTRT, RTPT
[] Cognitive Psychology
[] Affective Computing and Emotional Gaming
[] Voice Interaction
[] Artistic input to game and character design
[] Storytelling and Natural Language Processing
[] Online Gaming - Security Issues in Online Gaming
[] MMOG's
[] Serious games and Gamification
[] Wargaming Aerospace Simulations, Board Games etc...
[] Games for training
[] Games Applications in education, Government, health, Corporate
[] Games Consoles
[] Games Console Design
[] Mobile Gaming and Vr Gaming
[] Perceptual User Interfaces for Games

For more details on the topics please go to:
https://www.eurosis.org/conf/gameon/2020/themes.html
Conference Venue

The conference will be held at the
Department of Communication and Art
University of Aveiro
(https://www.ua.pt/)
Aveiro, Portugal
for more info see:
https://www.eurosis.org/conf/gameon/2020/venue.html
Hotel Information

A number of hotels have been linked here:
https://www.eurosis.org/conf/gameon/2020/hotel.html
Soical Programme

Next to the lunches and coffee breaks, there will be a
Port Wine Tasting Event on the 23rd of September, a Moliceiro Tour
of the central canals and a guided tour of the old city
(see https://www.youtube.com/watch?v=0YPC6sfgj2I)
and a conference dinner at Sal Poento near the beach on
Thursday the 24th of September.
Important deadlines

EARLY BIRD SUBMISSION DEADLINE: APRIL 20TH, 2020
SUBMISSION DEADLINE: MAY 15TH, 2020
LATE SUBMISSION DEADLINE: JUNE 1ST, 2020
NOTIFICATION OF ACCEPTANCE OR REJECTION: JULY 3RD, 2020
Authors provide camera-ready manuscript: AUGUST 10TH, 2020
Conference at University of Aveiro, Aveiro, Portugal, SEPTEMBER 23-25, 2020
GAME-ON'2020 Proceedings

The GAME-ON'2020 Proceedings will be indexed on SCOPUS, Elsevier Engineering Village, ISI Web of Knowledge and INSPEC/IET and the Royal Library
GAME-ON'2020 Conference Committee
General Conference Chair

    Ana Veloso, University of Aveiro, DigiMedia, Aveiro, Portugal

Local Programme Committee

    Ana Veloso, University of Aveiro, DigiMedia, Aveiro, Portugal
    Óscar Mealha, University of Aveiro, DigiMedia, Aveiro, Portugal
    Liliana Costa, University of Aveiro, DigiMedia, Aveiro, Portugal
    Nelson Zagalo, University of Aveiro, DigiMedia, Aveiro, Portugal
    José Nunes, University of Aveiro, DigiMedia, Aveiro, Portugal

Past Conference Chair

    Robert Grigg, Head of Programming and Senior Lecturer Games, Breda University of Applied Sciences, Breda, The Netherlands

International Programme Committee
Game Development Methodology

    Oscar Mealha, University of Aveiro, Portugal
    Jounie Smed, University of Turku, Finland

Gamification and Social Game Mechanics

    Liliana Vale Costa, University of Aveiro, Portugal
    Sanaul Haque, Institute of Technology Carlow, Carlow, Ireland
    Joseph M. Saur, Georgia Tech Research Institute, Atlanta, USA

Physics and Simulation

Physics and Simulation / Graphics Simulation and Techniques

    Pieter Jorissen, Karel de Grote Hogeschool, Hoboken, Belgium
    Ian Marshall, Coventry University, Coventry, United Kingdom
    Marco Roccetti, University of Bologna, Bologna, Italy

Facial, Avatar, NPC, 3D in Game Animation

    Davide Gadia, University of Milan, Milan, Italy
    Yoshihiro Okada, Kyushu University, Kasuga, Fukuoka, Japan
    Marcos Rodrigues, Sheffield Hallam University, Sheffield, United Kingdom

Rendering Techniques

    Robert Grigg, Breda University of Applied Sciences, Breda, The Netherlands

Artificial Intelligence and Deep learning

Artificial Intelligence and Simulation Tools for Game Design

    Stephane Assadourian, UBISOFT, Montreal, Canada
    Flavio Soares Correa da Silva, USP, Sao Paulo, Brazil
    Liliana Vale Costa, University of Aveiro, Portugal
    Antonio J. Fernandez, Universidad de Malaga, Malaga, Spain
    Marc-Philippe Huget, University of Savoie, Le-Bourget-du-Lac, France
    Pieter Jorissen, Karel de Grote Hogeschool, Hoboken, Belgium
    Joseph Kehoe, Institute of Technology Carlow, Carlow, Ireland
    David Moffat, Glasgow Caledonian University, Glasgow, United Kingdom
    Maxim Mozgovoy, The University of Aizu, Aizuwakamatsu, Japan
    Joseph M. Saur, Georgia Tech Research Institute, Atlanta, USA
    Miguel Tsai, Ling Tung University, Taichung, Taiwan

Deep Learning, Adaptation and Procedural Generation

    Christian Bauckage, University of Bonn, Sankt Augustin, Germany
    Christos Bouras, University of Patras, Patras, Greece
    Davide Gadia, University of Milan, Milan, Italy
    Robert Grigg, Breda University of Applied Sciences, Breda, The Netherlands
    Pieter Jorissen, Karel de Grote Hogeschool, Hoboken, Belgium

Intelligent/Knowledgeable Agents

    Wenji Mao, Chinese Academy of Sciences, Beijing, China P.R.

Collaboration & Multi-agent Systems

    tba

Opponent Modelling

    Joseph M. Saur, Georgia Tech Research Institute, Atlanta, USA
    Ingo Steinhauser, Binary Illusions, Berlin, Germany

Peripheral

Voice Interaction

    tba

Psychology, Affective Computing and Emotional Gaming

    Liliana Vale Costa, University of Aveiro, Portugal
    Sanaul Haque, Institute of Technology Carlow, Carlow, Ireland
    Eva Hudlicka, Psychometrix Associates, Blacksburg, USA

Artistic input to game and character design

    Pieter Jorissen, Karel de Grote Hogeschool, Hoboken, Belgium
    Liliana Vale Costa, University of Aveiro, Portugal
    Anton Eliens, Vrije Universiteit Amsterdam, Amsterdam, The Netherlands
    Richard Wages, Nomads Lab, Koln, Germany

Storytelling and Natural Language Processing

    Jenny Brusk, University of Skövde, Skövde, Sweden
    Liliana Vale Costa, University of Aveiro, Portugal
    Ruck Thawonmas, Ritsumeikan University, Kusatsu, Shiga, Japan
    Marcus Toftedahl, University of Skövde, Skövde, Sweden
    Joseph M. Saur, Georgia Tech Research Institute, Atlanta, USA
    Torbjörn Svensson, University of Skövde, Skövde, Sweden
    Clark Verbrugge, McGill University, Montreal, Canada

Modelling of Virtual Worlds

    Davide Gaddia, University of Milan, Milan, Italy

Online Gaming and Security Issues in Online Gaming

    Marco Furini, University of Modena and Reggio Emiliano, Modena, Italy
    Sanaul Haque, Institute of Technology Carlow, Carlow, Ireland
    Michel Simatic, Telecom Sud-Paris, Evry Cedex, France

MMOG's

    Liliana Vale Costa, University of Aveiro, Portugal
    Sanaul Haque, Institute of Technology Carlow, Carlow, Ireland
    Michael J. Katchabaw, The University of Western Ontario, London, Canada

Serious Gaming

Serious Games and Gamification

    Oisin Cawley, Institute of Technology Carlow, Carlow, Ireland
    Liliana Vale Costa, University of Aveiro, Portugal
    Sanaul Haque, Institute of Technology Carlow, Carlow, Ireland
    Joseph Kehoe, Institute of Technology Carlow, Carlow, Ireland
    Peter Lowe, Institute of Technology Carlow, Carlow, Ireland
    Daire O'Broin, Institute of Technology Carlow, Carlow, Ireland
    Martin Prause, WHU Otto Beisheim School of Mgmt, Vallendar, Germany

Games Analysis

    Joseph M. Saur, Georgia Tech Research Institute, Atlanta, USA

Wargaming Aerospace Simulations, Board Games etc....

    Roberto Beauclair, Institute for Pure and Applied Maths., Rio de Janeiro, Brazil
    Joseph M. Saur, Georgia Tech Research Institute, Atlanta, USA

Games for training

    Sanaul Haque, Institute of Technology Carlow, Carlow, Ireland
    Pieter Jorissen, Karel de Grote Hogeschool, Hoboken, Belgium
    Liliana Vale Costa, University of Aveiro, Portugal
    Michael J. Katchabaw, The University of Western Ontario, London, Canada
    Joseph M. Saur, Georgia Tech Research Institute, Atlanta, USA

Games Applications in Education, Government, Health, Corporate, First Responders and Science

    Sanaul Haque, Institute of Technology Carlow, Carlow, Ireland
    Pieter Jorissen, Karel de Grote Hogeschool, Hoboken, Belgium
    Laura Lima, Universidade Federal de Juiz de Fora, Minas Gerais, Brazil
    Gastón Romeo Martín, UPNA Campus Arrosadía, Pamplona, Spain
    Laura Frías Paredes, UPNA Campus Arrosadía, Pamplona, Spain
    Joseph M. Saur, Georgia Tech Research Institute, Atlanta, USA

Games Interfaces - Playing outside the Box

Games Console Design, Mobile Gaming, Perceptual User Interfaces for Games

    Liliana Vale Costa, University of Aveiro, Portugal

REPLY CARD
First Name:
Surname:
Occupation and/or Title:
Affiliation:
Mailing Address
Zip code: City: Country.
Telephone: Fax:
E-Mail:
Yes, I intend to attend the GAME-ON® 2020:
[ ] Presenting a paper, by submitting a full paper
[ ] Presenting a short paper (by submitting an extended abstract)
[ ] Participating in the industrial program
[ ] Organizing a vendor session
[ ] Proposing a panel discussion (please mention names of
panellists)
[ ] Contributing to the exhibition
[ ] Without presenting a paper
The provisional title of my paper / exhibited tool is:
With the following highlights:
The paper belongs to the category (please tick only one):
[ ] Games Development Methodology
[ ] Game Theory/Multi-Agent Systems
[ ] Gamification and Social Game Mechanics
[ ] Artificial Intelligence and Deep Learning
[ ] Learning, Adaptation and Procedural Generation
[ ] Intelligent/Knowledgeable Agents
[ ] Collaboration & Multi-agent Systems
[ ] Opponent Modelling
[ ] Physics and Simulation/Graphical Simulation
[ ] 3D Scalability
[ ] Facial, Avatar, NPC, 3D in Game Animation
[ ] Modelling of Virtual Worlds
[ ] AI and Simulation Tools for games design
[ ] Game Design
[ ] Rendering Techniques, RTRT, TRPT
[ ] Voice Interaction
[ ] Cognitive Psychology
[ ] Affective Computing and Emotional Gaming
[ ] Artistic input to game and character design
[ ] Storytelling and Natural Language Processing
[ ] Online Gaming - Security Issues in Online Gaming
[ ] MMOG's
[ ] Serious Games and Gamification in different sectors
[ ] Wargaming Aerospace Simulations, Board Games etc....
[ ] Games for training
[ ] Games Applications in education, Government, health, Corporate...
[ ] Games Consoles
[ ] Games Console Design
[ ] Mobile Gaming and VR Gaming
[ ] Perceptual User Interfaces for Games
[ ] Poster Session
[ ] Student Session
[ ] Tutorials
[ ] Exhibition
Other colleague(s) interested in the topics of the conference
is/are:
Name:
Address:
Name:
Address:

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