SECOND CALL FOR PAPERS
GAME-ON®'2020
The 21st annual Simulation and AI in Games Conference
Department of Communication and Art
University of Aveiro
(https://www.ua.pt/)
Aveiro, Portugal
September 23-25, 2020
Organised by
The European Technology Institute
and
University of Aveiro/DigiMedia
Sponsored by
EUROSIS
University of Skovde
University of Žilina
and
GODAN
For latest information see:
www.eurosis.org
or
https://www.eurosis.org/conf/gameon/2020/index.html
Dear Colleague,
This is a reminder that the submission period for GAME-ON'2020 starts APRIL 20TH
for early bird submissions and ends JUNE 1ST for late submissions
You can submit papers in between those two dates. But try and aim for
MAY 15TH which is the regular submission date.
KEYNOTE
Procedural Content Generation Techniques applied to Game Design and Development
Davide Gadia, Università degli Studi di Milano, Milan, Italy
INVITED TALKS
The Highs and Lows of Natural Language Learning Gamification
Maxim Mozgovoy, The University of Aizu, Aizuwakamatsu, Fukushima, Japan
Evaluation of a VR system for Pain Management using Binaural Acoustic Stimulation
Dr. Francisco José Perales López, Catedrático de Universidad CCeIA, Dep. Matemáticas e Informatica, UIB, Palma de Mallorca, Illes Balears, Spain
For more info on the speakers see:
https://www.eurosis.org/conf/gameon/2020/keynote.html
Conference Topics
A quick reminder of the topics for GAME-ON'2020
[] Games Development Methodology
[] Game Theory/Multi-Agent Systems
[] Gamification and Social Game Mechanics
[] Artificial Intelligence and Deep Learning
[] Learning, Adaptation and Procedural Generation
[] Intelligent/Knowledgeable Agents
[] Collaboration & Multi-agent Systems
[] Opponent Modelling
[] Physics and Simulation/Graphical Simulation
[] 3D Scalability
[] Facial, Avatar, NPC, 3D in Game Animation
[] Modelling of Virtual Worlds
[] AI and Simulation Tools for games design
[] Game Design
[] Rendering Techniques, RTRT, RTPT
[] Cognitive Psychology
[] Affective Computing and Emotional Gaming
[] Voice Interaction
[] Artistic input to game and character design
[] Storytelling and Natural Language Processing
[] Online Gaming - Security Issues in Online Gaming
[] MMOG's
[] Serious games and Gamification
[] Wargaming Aerospace Simulations, Board Games etc...
[] Games for training
[] Games Applications in education, Government, health, Corporate
[] Games Consoles
[] Games Console Design
[] Mobile Gaming and Vr Gaming
[] Perceptual User Interfaces for Games
For more details on the topics please go to:
https://www.eurosis.org/conf/gameon/2020/themes.html
Conference Venue
The conference will be held at the
Department of Communication and Art
University of Aveiro
(https://www.ua.pt/)
Aveiro, Portugal
for more info see:
https://www.eurosis.org/conf/gameon/2020/venue.html
Hotel Information
A number of hotels have been linked here:
https://www.eurosis.org/conf/gameon/2020/hotel.html
Soical Programme
Next to the lunches and coffee breaks, there will be a
Port Wine Tasting Event on the 23rd of September, a Moliceiro Tour
of the central canals and a guided tour of the old city
(see https://www.youtube.com/watch?v=0YPC6sfgj2I)
and a conference dinner at Sal Poento near the beach on
Thursday the 24th of September.
Important deadlines
EARLY BIRD SUBMISSION DEADLINE: APRIL 20TH, 2020
SUBMISSION DEADLINE: MAY 15TH, 2020
LATE SUBMISSION DEADLINE: JUNE 1ST, 2020
NOTIFICATION OF ACCEPTANCE OR REJECTION: JULY 3RD, 2020
Authors provide camera-ready manuscript: AUGUST 10TH, 2020
Conference at University of Aveiro, Aveiro, Portugal, SEPTEMBER 23-25, 2020
GAME-ON'2020 Proceedings
The GAME-ON'2020 Proceedings will be indexed on SCOPUS, Elsevier Engineering Village, ISI Web of Knowledge and INSPEC/IET and the Royal Library
GAME-ON'2020 Conference Committee
General Conference Chair
Ana Veloso, University of Aveiro, DigiMedia, Aveiro, Portugal
Local Programme Committee
Ana Veloso, University of Aveiro, DigiMedia, Aveiro, Portugal
Óscar Mealha, University of Aveiro, DigiMedia, Aveiro, Portugal
Liliana Costa, University of Aveiro, DigiMedia, Aveiro, Portugal
Nelson Zagalo, University of Aveiro, DigiMedia, Aveiro, Portugal
José Nunes, University of Aveiro, DigiMedia, Aveiro, Portugal
Past Conference Chair
Robert Grigg, Head of Programming and Senior Lecturer Games, Breda University of Applied Sciences, Breda, The Netherlands
International Programme Committee
Game Development Methodology
Oscar Mealha, University of Aveiro, Portugal
Jounie Smed, University of Turku, Finland
Gamification and Social Game Mechanics
Liliana Vale Costa, University of Aveiro, Portugal
Sanaul Haque, Institute of Technology Carlow, Carlow, Ireland
Joseph M. Saur, Georgia Tech Research Institute, Atlanta, USA
Physics and Simulation
Physics and Simulation / Graphics Simulation and Techniques
Pieter Jorissen, Karel de Grote Hogeschool, Hoboken, Belgium
Ian Marshall, Coventry University, Coventry, United Kingdom
Marco Roccetti, University of Bologna, Bologna, Italy
Facial, Avatar, NPC, 3D in Game Animation
Davide Gadia, University of Milan, Milan, Italy
Yoshihiro Okada, Kyushu University, Kasuga, Fukuoka, Japan
Marcos Rodrigues, Sheffield Hallam University, Sheffield, United Kingdom
Rendering Techniques
Robert Grigg, Breda University of Applied Sciences, Breda, The Netherlands
Artificial Intelligence and Deep learning
Artificial Intelligence and Simulation Tools for Game Design
Stephane Assadourian, UBISOFT, Montreal, Canada
Flavio Soares Correa da Silva, USP, Sao Paulo, Brazil
Liliana Vale Costa, University of Aveiro, Portugal
Antonio J. Fernandez, Universidad de Malaga, Malaga, Spain
Marc-Philippe Huget, University of Savoie, Le-Bourget-du-Lac, France
Pieter Jorissen, Karel de Grote Hogeschool, Hoboken, Belgium
Joseph Kehoe, Institute of Technology Carlow, Carlow, Ireland
David Moffat, Glasgow Caledonian University, Glasgow, United Kingdom
Maxim Mozgovoy, The University of Aizu, Aizuwakamatsu, Japan
Joseph M. Saur, Georgia Tech Research Institute, Atlanta, USA
Miguel Tsai, Ling Tung University, Taichung, Taiwan
Deep Learning, Adaptation and Procedural Generation
Christian Bauckage, University of Bonn, Sankt Augustin, Germany
Christos Bouras, University of Patras, Patras, Greece
Davide Gadia, University of Milan, Milan, Italy
Robert Grigg, Breda University of Applied Sciences, Breda, The Netherlands
Pieter Jorissen, Karel de Grote Hogeschool, Hoboken, Belgium
Intelligent/Knowledgeable Agents
Wenji Mao, Chinese Academy of Sciences, Beijing, China P.R.
Collaboration & Multi-agent Systems
tba
Opponent Modelling
Joseph M. Saur, Georgia Tech Research Institute, Atlanta, USA
Ingo Steinhauser, Binary Illusions, Berlin, Germany
Peripheral
Voice Interaction
tba
Psychology, Affective Computing and Emotional Gaming
Liliana Vale Costa, University of Aveiro, Portugal
Sanaul Haque, Institute of Technology Carlow, Carlow, Ireland
Eva Hudlicka, Psychometrix Associates, Blacksburg, USA
Artistic input to game and character design
Pieter Jorissen, Karel de Grote Hogeschool, Hoboken, Belgium
Liliana Vale Costa, University of Aveiro, Portugal
Anton Eliens, Vrije Universiteit Amsterdam, Amsterdam, The Netherlands
Richard Wages, Nomads Lab, Koln, Germany
Storytelling and Natural Language Processing
Jenny Brusk, University of Skövde, Skövde, Sweden
Liliana Vale Costa, University of Aveiro, Portugal
Ruck Thawonmas, Ritsumeikan University, Kusatsu, Shiga, Japan
Marcus Toftedahl, University of Skövde, Skövde, Sweden
Joseph M. Saur, Georgia Tech Research Institute, Atlanta, USA
Torbjörn Svensson, University of Skövde, Skövde, Sweden
Clark Verbrugge, McGill University, Montreal, Canada
Modelling of Virtual Worlds
Davide Gaddia, University of Milan, Milan, Italy
Online Gaming and Security Issues in Online Gaming
Marco Furini, University of Modena and Reggio Emiliano, Modena, Italy
Sanaul Haque, Institute of Technology Carlow, Carlow, Ireland
Michel Simatic, Telecom Sud-Paris, Evry Cedex, France
MMOG's
Liliana Vale Costa, University of Aveiro, Portugal
Sanaul Haque, Institute of Technology Carlow, Carlow, Ireland
Michael J. Katchabaw, The University of Western Ontario, London, Canada
Serious Gaming
Serious Games and Gamification
Oisin Cawley, Institute of Technology Carlow, Carlow, Ireland
Liliana Vale Costa, University of Aveiro, Portugal
Sanaul Haque, Institute of Technology Carlow, Carlow, Ireland
Joseph Kehoe, Institute of Technology Carlow, Carlow, Ireland
Peter Lowe, Institute of Technology Carlow, Carlow, Ireland
Daire O'Broin, Institute of Technology Carlow, Carlow, Ireland
Martin Prause, WHU Otto Beisheim School of Mgmt, Vallendar, Germany
Games Analysis
Joseph M. Saur, Georgia Tech Research Institute, Atlanta, USA
Wargaming Aerospace Simulations, Board Games etc....
Roberto Beauclair, Institute for Pure and Applied Maths., Rio de Janeiro, Brazil
Joseph M. Saur, Georgia Tech Research Institute, Atlanta, USA
Games for training
Sanaul Haque, Institute of Technology Carlow, Carlow, Ireland
Pieter Jorissen, Karel de Grote Hogeschool, Hoboken, Belgium
Liliana Vale Costa, University of Aveiro, Portugal
Michael J. Katchabaw, The University of Western Ontario, London, Canada
Joseph M. Saur, Georgia Tech Research Institute, Atlanta, USA
Games Applications in Education, Government, Health, Corporate, First Responders and Science
Sanaul Haque, Institute of Technology Carlow, Carlow, Ireland
Pieter Jorissen, Karel de Grote Hogeschool, Hoboken, Belgium
Laura Lima, Universidade Federal de Juiz de Fora, Minas Gerais, Brazil
Gastón Romeo Martín, UPNA Campus Arrosadía, Pamplona, Spain
Laura Frías Paredes, UPNA Campus Arrosadía, Pamplona, Spain
Joseph M. Saur, Georgia Tech Research Institute, Atlanta, USA
Games Interfaces - Playing outside the Box
Games Console Design, Mobile Gaming, Perceptual User Interfaces for Games
Liliana Vale Costa, University of Aveiro, Portugal
REPLY CARD
First Name:
Surname:
Occupation and/or Title:
Affiliation:
Mailing Address
Zip code: City: Country.
Telephone: Fax:
E-Mail:
Yes, I intend to attend the GAME-ON® 2020:
[ ] Presenting a paper, by submitting a full paper
[ ] Presenting a short paper (by submitting an extended abstract)
[ ] Participating in the industrial program
[ ] Organizing a vendor session
[ ] Proposing a panel discussion (please mention names of
panellists)
[ ] Contributing to the exhibition
[ ] Without presenting a paper
The provisional title of my paper / exhibited tool is:
With the following highlights:
The paper belongs to the category (please tick only one):
[ ] Games Development Methodology
[ ] Game Theory/Multi-Agent Systems
[ ] Gamification and Social Game Mechanics
[ ] Artificial Intelligence and Deep Learning
[ ] Learning, Adaptation and Procedural Generation
[ ] Intelligent/Knowledgeable Agents
[ ] Collaboration & Multi-agent Systems
[ ] Opponent Modelling
[ ] Physics and Simulation/Graphical Simulation
[ ] 3D Scalability
[ ] Facial, Avatar, NPC, 3D in Game Animation
[ ] Modelling of Virtual Worlds
[ ] AI and Simulation Tools for games design
[ ] Game Design
[ ] Rendering Techniques, RTRT, TRPT
[ ] Voice Interaction
[ ] Cognitive Psychology
[ ] Affective Computing and Emotional Gaming
[ ] Artistic input to game and character design
[ ] Storytelling and Natural Language Processing
[ ] Online Gaming - Security Issues in Online Gaming
[ ] MMOG's
[ ] Serious Games and Gamification in different sectors
[ ] Wargaming Aerospace Simulations, Board Games etc....
[ ] Games for training
[ ] Games Applications in education, Government, health, Corporate...
[ ] Games Consoles
[ ] Games Console Design
[ ] Mobile Gaming and VR Gaming
[ ] Perceptual User Interfaces for Games
[ ] Poster Session
[ ] Student Session
[ ] Tutorials
[ ] Exhibition
Other colleague(s) interested in the topics of the conference
is/are:
Name:
Address:
Name:
Address:
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