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SIMSOC  July 2019

SIMSOC July 2019

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Subject:

Preliminary Programme - 20th annual GAME-ON Conference, September 18-20, 2019, Breda Univ. of Applied Sciences, The Netherlands

From:

Philippe Geril <[log in to unmask]>

Reply-To:

Philippe Geril <[log in to unmask]>

Date:

Fri, 12 Jul 2019 13:09:55 +0100

Content-Type:

text/plain

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text/plain (187 lines)

Dear Colleague,

Please find hereafter the preliminary programme
for the 20th annual GAME-ON'2019 - Simulation and AI
in Games Conference, which will be held at Breda
University of Applied Sciences, Breda, The Netherlands.
from September 18-20, 2019.
(https://www.buas.nl/)

Conference link with extra info is on:
https://www.eurosis.org/conf/gameon/2019/

Read about the keynotes here
https://www.eurosis.org/conf/gameon/2019/keynote.html

The social programme info (so far) can be found here
https://www.eurosis.org/conf/gameon/2019/visits.html

Hotel information can be found here
https://www.eurosis.org/conf/gameon/2019/hotel.html

The online registration form is linked on:
https://www.eurosis.org/conf/gameon/2019/email-registration.html

Beware the general timing below is advisory
and can undergo minor changes in the final programme.
(such as adding in an extra visit and tutorials)

Regards
Philippe
Preliminary programme
Session Timing

Wednesday
September
18


	

    08.30-17.00   Registration
    09.00-09.30   Welcome Address and Introduction to GAME-ON'2019
    09.30-10.30   Keynote
    10.30-11.00   Coffee Break
    11.00-12.30   Session
    12.30-14.00   Lunch
    14.00-15.00   Keynote
    15.00-15.30   Coffee Break
    15.30-17.30   Session
    17.30-   Exhibition


Thursday
September
19


	

    08.30-17.00   Registration
    09.00-10.00   Keynote
    10.00-10.30   Coffee Break
    10.30-12.30   Session
    12.30-14.00   Lunch
    14.00-15.00   Keynote
    15.00-15.30   Coffee Break
    15.30-16.00   Session
    16.00-17.00   Invited Talk
    19.00-23.00   Conference Dinner


Friday
September
20


	

    08.30-09.00   Registration
    09.00-10.00   Keynote
    10.00-10.30   Coffee Break
    10.30-12.30   Session
    12.30-12.45   Closing Session

Keynotes

KEY_01
Blurred Lines - Embracing Creativity and Technology to be More Effective
Jodie Azhar, CEO | Game Director, Teazelcat Ltd, Horsham, United Kingdom

KEY_02
Let's get a little bit serious
Olivier Dauba, VP Editorial at Ubisoft, Ubisoft, Paris, France

KEY_03
Game-Based Psychotherapy
Liliana Vale Costa, Universidade de Aveiro, Aveiro, Portugal

KEY_04
Title to be announced
Phoenix Perry, Goldsmiths - University of London, London, United Kingdom
Invited Speech

INV_01
Virtual Reality as an Experiential Art Form
Iris van der Meule, AKV St.Joost Den Bosch, Den Bosch, The Netherlands
Sessions
Game Design Fundamentals

GAME_METH_02
Gameplay Definition: a Game Design Perspective
Emmanuel Guardiola, Technische Hochschule Köln, Cologne Game Lab, Köln, Germany

GAME_AFFECT_01
Affective Games: Adaptation and Design
Salma Hamdy and David King, SDI, Abertay University, Dundee, Scotland

GAME_DES_01
Gender and Play in Goblin Dice
Hamna Aslam, Joseph Alexander Brown, Evgenii Nikolaev and Elizabeth Reading, Innopolis University, Innopolis, Russia
Game Development

GAME_METH_03
Agile Game Development Cycles: Case Studies from different Game Jams
Barbaros Bostan and Mehmet Ilker Berkman, Bahçesehir University, Galata, Karaköy and Hadi Cagdas Erk, Sabanci University, Tuzla, Istanbul, Turkey

GAME_DES_03
Worldbuilding Components and Transmedial Extensions of Computer Role Playing Games
Barbaros Bostan, Güven Çatak and Basak Tinli, Bahçesehir University, Galata, Karaköy and Hadi Cagdas Erk, Sabanci University, Tuzla, Istanbul, Turkey
Game AI

GAME_VIR_01
Using a Genetic Algorithm for the Procedural Generation of Layered Materials for Real-Time Rendering
Alessio Bernardi, Davide Gadia, Dario Maggiorini and Laura Anna Ripamonti, University of Milan, Milan, Italy

GAME_AI_01
N-Layered Feudal Network in an RTS Game Environment
Benjamin Bugeja, Sandro Spina and Jean-Paul Ebejer, University of Malta, Malta

GAME_AI_03
Adding Variety in NPCS Behaviour using Emotional States and Genetic Algorithms: The Genie Project
Federica Agliatay, Marcello Bertoliy, Laura Anna Ripamonti, Dario Maggiorini and Davide Gadia, University of Milan, Milan, Italy
Data Analytics and Player Behavioural Analysis

GAME_ANA_01
The ACE2 Model: Refining Bartle's Player Taxonomy for Creation Play
Thomas van Dam, University of Amsterdam, Amsterdam and Sander Bakkes, Utrecht University, Utrecht, The Netherlands

GAME_STORY_01
Implementing Drama Management for Improved Player Agency in Interactive Storytelling
Christopher McEvoy, University of Abertay, Dundee, United Kingdom

GAME-SER-04
Serious and Entertaining
Edmund Carlo Louis van den Akker, Breda University of Applied Sciences, Breda, The Netherlands

GAME_DES_02
A Taxonomy for Achievements in Digital Games
Sofia Yermolaieva and Joseph Alexander Brown, Innopolis University, Innopolis, Russia

GAME-AI_05
Understanding Player Engagement and In-Game Purchasing Behavior with Ensemble Learning
Anna Guitart, Ana Fernández del Rio and África Periáñez, Yokozuna Data, a Keywords Studio, Tokyo, Japan
Real World Gamification

GAME_DES_05
A Systematic Literature Review of Gamification Design
Rokia Bouzidi, Fahima Nader and Rachid Chalal, Ecole nationale Superieure d'Informatique, Oued-Smar, Alger, Algeria and Antonio De Nicola, ENEA, Casaccia
Research Centre, Rome, Italy

GAME_METH_01
Game and Humanitarian: From Awareness to Field Intervention
Emmanuel Guardiola, Technische Hochschule Köln, Cologne Game Lab, Köln, Germany

GAME_SER_03
Sharing Open Sustainability Data through a Gamified Application
Kaisa Könnölä, University of Turku, Turun Yliopisto, Finland

GAME_SER_01
A Shipping Simulation through Pathfinding: SEL within the MSP Challenge Simulation Platform
Phil de Groot, Wilco Boode, Carlos Santos and Harald Warmelink, Breda University of Applied Sciences, Breda, The Netherlands 

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