CFP: Playful Methods for Play and Games Research
Workshop – DIGRA 2019, Kyoto
August 6th, 2019
09:00-11:50
Zonshin 204
NOTE: All DiGRA ATTENDEES CAN ALSO ATTEND WORKSHOPS. IF YOU ARE NOT FAMILIAR WITH DiGRA, PLEASE VIEW DETAILS HERE BEFORE SENDING CFP:
http://www.digra2019.org
**APOLOGIES FOR CROSS-POSTING**
Building on the basic principle that researchers must play games in order to study them (cf. Aarseth 2003), this workshop explores how playful methods might be used for the study of games. Taking up the ‘ludo-mix’ - the central theme of DiGRA 2019 - we argue that the study of games must go beyond the singular and instead conceptualise play and games as plural or complex assemblages.
If this is the case, what kind of methods can we use to approach multiple and plural ludo-worlds? This workshop asks how playful methods might contribute to research on digital video games, and aims to map approaches which either already exist, or might be developed, within game-and-play-studies in order investigate how play intertwines both the theory and the study of games and playful phenomena.
Play is not just something we observe in places or practices, but also something you do and know through. Play is central to work, to creative and innovative practices, and opening up possibilities and alternative ways of being and knowing. Methods that are playful present possibilities to consider and probe the production of digital spaces and assemblages; ludomethodology /ludoepistemology and the resistant politics of counterplay (Lammes and Glas, 2018).
Through a series of collaborative playful experiments this workshop will therefore focus on how play and playful methods might be used as a research tool in games studies and play studies. Participants might also consider the ways in which games studies approaches to play and playfulness might productively intersect with other approaches and fields where creative and playful methods have also gained momentum, such as inventive methods (Lury & Wakeford 2014), experimental methods (Last 2012, McCormack 2018), multi-sensorial methods (Hjorth) or collaborative hacking and sprinting as methods (Venturini 2018).
We invite discussion around what playful methods can be developed for studying play and games – including methods we can adapt from other fields in order to develop ludo-methods for researching play and games. This includes, but is not limited to:
· playful cities
· play and design
· the politics of play
· playful interventions
· playful learning
· co-design
· creative methods
· experiment as play
· geomedia
· AR/VR and digital tech
· expanding theories of play
· theory crafting
· analogue play
· “let’s play”
· poetics and aesthetics of play and games
· decolonising
· fan cultures and communities
· academia as playground
· ethics of play
· play for social/cultural inclusion
· play and vulnerable or marginal groups
· playful theories (assemblage, contingency)
· cheating, risk and failure through play
· playful fields
· counterplay
· ludomethodology
· ludoepistemology
· transgressive play
· more than human
· ageing and play
The first half of the workshop will be a series of presentations, followed by a short break. Then, in the second half, we will open the floor to the audience to design and pitch their own playful-methods and approaches, and discuss the value and definition of playful methods for play and games research.
Please sent a short abstract (150 words) to Clancy Wilmott ([log in to unmask]) and Emma Fraser ([log in to unmask]) by July 15.
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