SECOND CALL FOR PAPERS
GAME-ON'2019
The 20th annual Simulation and AI in Games Conference
Breda University of Applied Sciences
Breda, The Netherlands
September 18-20, 2019
Organised by
The European Technology Institute
Sponsored by
EUROSIS
Breda University of Applied Sciences
University of Skovde
University of Žilina
and
GODAN
For latest information see:
www.eurosis.org
or
https://www.eurosis.org/conf/gameon/2019/
Dear Colleague,
This is a reminder that the submission period for GAME-ON'2019 starts APRIL 19TH
for early bird submissions and ends JUNE 5TH for late submissions
You can submit papers in between those two dates. But try and aim for
MAY 15TH which is the regular submission date.
For more info on deadlines see:
https://www.eurosis.org/conf/gameon/2019/deadlines.html
Keynotes
GAME-ON'2019 will feature the following keynotes:
Blurred Lines - Embracing Creativity and Technology to be More Effective
by Jodie Azhar, CEO | Game Director, Teazelcat Ltd, Horsham, United Kingdom
Let's get a little bit serious
by Olivier Dauba, VP Editorial at Ubisoft, Ubisoft, Paris, France
Game-Based Psychotherapy
by Liliana Vale Costa, Universidade de Aveiro, Aveiro, Portugal
For more info on the keynotes:
https://www.eurosis.org/conf/gameon/2019/keynote.html
Conference Topics
A quick reminder of the topics for GAME-ON'2019
[ ] Games Development Methodology
[ ] Game Theory/Multi-Agent Systems
[ ] Gamification and Social Game Mechanics
[ ] Artificial Intelligence and Deep Learning
[ ] Learning and Adaptation
[ ] Intelligent/Knowledgeable Agents
[ ] Collaboration & Multi-agent Systems
[ ] Opponent Modelling
[ ] Physics and Simulation/Graphical Simulation
[ ] 3D Scalability
[ ] Facial, Avatar, NPC, 3D in Game Animation
[ ] AI and Simulation Tools for games design
[ ] Game Design
[ ] Rendering Techniques
[ ] Voice Interaction
[ ] Cognitive Psychology
[ ] Affective Computing and Emotional Gaming
[ ] Artistic input to game and character design
[ ] Storytelling and Natural Language Processing
[ ] Online Gaming - Security Issues in Online Gaming
[ ] MMOG's
[ ] Serious Games and Gamification in different sectors
[ ] Wargaming Aerospace Simulations, Board Games etc....
[ ] Games for training
[ ] Games Applications in education, Government, health, Corporate...
[ ] Games Consoles
[ ] Games Console Design
[ ] Mobile Gaming and VR Gaming
[ ] Perceptual User Interfaces for Games
[ ] Poster Session
[ ] Student Session
[ ] Tutorials
[ ] Exhibition
For more info on the topics:
https://www.eurosis.org/conf/gameon/2019/themes.html
Submissions can be sent in using this link
https://www.eurosis.org/conf/gameon/2019/email-reply.html
or by using this email
[log in to unmask] indicating the preferred track.
Tutorial
Being a "Visual Novel" storyteller with Fungus Unity 3D
by Liliana Vale Costa, Universidade de Aveiro, Aveiro, Portugal
For more info on the tutorial:
https://www.eurosis.org/conf/gameon/2019/tutorials.html
Conference Venue
The conference will be held at
Breda University of Applied Sciences
Convent Building
Monseigneur Hopmannstraat 2
4817 js Breda, The Netherlands
https://www.buas.nl/en
For more info on the venue:
https://www.eurosis.org/conf/gameon/2019/venue.html
Hotel Information
A number of hotels have been linked here:
https://www.eurosis.org/conf/gameon/2019/hotel.html
GAME-ON'2019 Proceedings
The GAME-ON'2019 Proceedings will be indexed on SCOPUS, Elsevier Engineering Village, ISI Web of Knowledge and INSPEC/IET and the Royal Library
General Conference Chair
Robert Grigg, Head of Programming and Senior Lecturer Games, Breda University of Applied Sciences, Breda, The Netherlands
Past Conference Chair
Dr David King, SFHEA, Division of Computing & Mathematics, School of Design and Informatics, University of Abertay, Dundee, United Kingdom
International Programme Committee
Game Development Methodology
Oscar Mealha, University of Aveiro, Portugal
Gamification and Social Game Mechanics
Liliana Vale Costa, University of Aveiro, Portugal
Sanaul Haque, Institute of Technology Carlow, Carlow, Ireland
Joseph M. Saur, Georgia Tech Research Institute, Atlanta, USA
Physics and Simulation
Physics and Simulation / Graphics Simulation and Techniques
Pieter Jorissen, Karel de Grote Hogeschool, Hoboken, Belgium
Ian Marshall, Coventry University, Coventry, United Kingdom
Marco Roccetti, University of Bologna, Bologna, Italy
Facial, Avatar, NPC, 3D in Game Animation
Yoshihiro Okada, Kyushu University, Kasuga, Fukuoka, Japan
Marcos Rodrigues, Sheffield Hallam University, Sheffield, United Kingdom
Rendering Techniques
tba
Artificial Intelligence and Deep learning
Artificial Intelligence and Simulation Tools for Game Design
Stephane Assadourian, UBISOFT, Montreal, Canada
Flavio Soares Correa da Silva, USP, Sao Paulo, Brazil
Liliana Vale Costa, University of Aveiro, Portugal
Antonio J. Fernandez, Universidad de Malaga, Malaga, Spain
Marc-Philippe Huget, University of Savoie, Le-Bourget-du-Lac, France
Pieter Jorissen, Karel de Grote Hogeschool, Hoboken, Belgium
Joseph Kehoe, Institute of Technology Carlow, Carlow, Ireland
David Moffat, Glasgow Caledonian University, Glasgow, United Kingdom
Joseph M. Saur, Georgia Tech Research Institute, Atlanta, USA
Miguel Tsai, Ling Tung University, Taichung, Taiwan
Deep Learning, Adaptation and Procedural Generation
Christian Bauckage, University of Bonn, Sankt Augustin, Germany
Christos Bouras, University of Patras, Patras, Greece
Adriano Joaquim de Oliveira Cruz, Univ. Federal de Rio de Janeiro, Rio de Janeiro, Brazil
Pieter Jorissen, Karel de Grote Hogeschool, Hoboken, Belgium
Intelligent/Knowledgeable Agents
Wenji Mao, Chinese Academy of Sciences, Beijing, China P.R.
Collaboration & Multi-agent Systems
Sophie Chabridon, Groupe des Ecoles de Telecommunications, Paris, France
Opponent Modelling
Ingo Steinhauser, Binary Illusions, Berlin, Germany
Peripheral
Voice Interaction
tba
Psychology, Affective Computing and Emotional Gaming
Liliana Vale Costa, University of Aveiro, Portugal
Sanaul Haque, Institute of Technology Carlow, Carlow, Ireland
Eva Hudlicka, Psychometrix Associates, Blacksburg, USA
Artistic input to game and character design
Pieter Jorissen, Karel de Grote Hogeschool, Hoboken, Belgium
Liliana Vale Costa, University of Aveiro, Portugal
Anton Eliens, Vrije Universiteit Amsterdam, Amsterdam, The Netherlands
Richard Wages, Nomads Lab, Koln, Germany
Storytelling and Natural Language Processing
Jenny Brusk, University of Skövde, Skövde, Sweden
Liliana Vale Costa, University of Aveiro, Portugal
Ruck Thawonmas, Ritsumeikan University, Kusatsu, Shiga, Japan
Joseph M. Saur, Georgia Tech Research Institute, Atlanta, USA
Clark Verbrugge, McGill University, Montreal, Canada
Modelling of Virtual Worlds
tba
Online Gaming and Security Issues in Online Gaming
Marco Furini, University of Modena and Reggio Emiliano, Modena, Italy
Sanaul Haque, Institute of Technology Carlow, Carlow, Ireland
Michel Simatic, Telecom Sud-Paris, Evry Cedex, France
MMOG's
Liliana Vale Costa, University of Aveiro, Portugal
Sanaul Haque, Institute of Technology Carlow, Carlow, Ireland
Michael J. Katchabaw, The University of Western Ontario, London, Canada
Mike Zyda, USC Viterbi School of Engineering, Marina del Rey, USA
Serious Gaming
Serious Games and Gamification
Oisin Cawley, Institute of Technology Carlow, Carlow, Ireland
Liliana Vale Costa, University of Aveiro, Portugal
Sanaul Haque, Institute of Technology Carlow, Carlow, Ireland
Joseph Kehoe, Institute of Technology Carlow, Carlow, Ireland
Daire O'Broin, Institute of Technology Carlow, Carlow, Ireland
Peter Lowe, Institute of Technology Carlow, Carlow, Ireland
Games Analysis
Joseph M. Saur, Georgia Tech Research Institute, Atlanta, USA
Wargaming Aerospace Simulations, Board Games etc....
Roberto Beauclair, Institute for Pure and Applied Maths., Rio de Janeiro, Brazil
Joseph M. Saur, Georgia Tech Research Institute, Atlanta, USA
Jaap van den Herik, Tilburg University, Tilburg, The Netherlands
Games for training
Sanaul Haque, Institute of Technology Carlow, Carlow, Ireland
Pieter Jorissen, Karel de Grote Hogeschool, Hoboken, Belgium
Liliana Vale Costa, University of Aveiro, Portugal
Michael J. Katchabaw, The University of Western Ontario, London, Canada
Games Applications in Education, Government, Health, Corporate, First Responders and Science
Sanaul Haque, Institute of Technology Carlow, Carlow, Ireland
Pieter Jorissen, Karel de Grote Hogeschool, Hoboken, Belgium
Laura Lima, Universidade Federal de Juiz de Fora, Minas Gerais, Brazil
Games Interfaces - Playing outside the Box
Games Console Design, Mobile Gaming, Perceptual User Interfaces for Games
Liliana Vale Costa, University of Aveiro, Portugal
REPLY CARD
First Name:
Surname:
Occupation and/or Title:
Affiliation:
Mailing Address
Zip code: City: Country.
Telephone: Fax:
E-Mail:
Yes, I intend to attend the GAME-ON 2019:
[ ] Presenting a paper, by submitting a full paper
[ ] Presenting a short paper (by submitting an extended abstract)
[ ] Participating in the industrial program
[ ] Organizing a vendor session
[ ] Proposing a panel discussion (please mention names of
panellists)
[ ] Contributing to the exhibition
[ ] Without presenting a paper
The provisional title of my paper / exhibited tool is:
With the following highlights:
The paper belongs to the category (please tick only one):
] Games Development Methodology
[ ] Game Theory/Multi-Agent Systems
[ ] Gamification and Social Game Mechanics
[ ] Artificial Intelligence and Deep Learning
[ ] Learning and Adaptation
[ ] Intelligent/Knowledgeable Agents
[ ] Collaboration & Multi-agent Systems
[ ] Opponent Modelling
[ ] Physics and Simulation/Graphical Simulation
[ ] 3D Scalability
[ ] Facial, Avatar, NPC, 3D in Game Animation
[ ] AI and Simulation Tools for games design
[ ] Game Design
[ ] Rendering Techniques
[ ] Voice Interaction
[ ] Cognitive Psychology
[ ] Affective Computing and Emotional Gaming
[ ] Artistic input to game and character design
[ ] Storytelling and Natural Language Processing
[ ] Online Gaming - Security Issues in Online Gaming
[ ] MMOG's
[ ] Serious Games and Gamification in different sectors
[ ] Wargaming Aerospace Simulations, Board Games etc....
[ ] Games for training
[ ] Games Applications in education, Government, health, Corporate...
[ ] Games Consoles
[ ] Games Console Design
[ ] Mobile Gaming and VR Gaming
[ ] Perceptual User Interfaces for Games
[ ] Poster Session
[ ] Student Session
[ ] Tutorials
[ ] Exhibition
Other colleague(s) interested in the topics of the conference
is/are:
Name:
Address:
Name:
Address:
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