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PROCOS  March 2019

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Subject:

2nd CFP - 20th annual GAME-ON'2019, September 18-20, 2019, Breda University of Applied Sciences, Breda, The Netherlands

From:

Philippe Geril <[log in to unmask]>

Reply-To:

Philippe Geril <[log in to unmask]>

Date:

Wed, 20 Mar 2019 14:23:48 +0000

Content-Type:

text/plain

Parts/Attachments:

Parts/Attachments

text/plain (397 lines)

SECOND CALL FOR PAPERS

GAME-ON'2019
The 20th annual Simulation and AI in Games Conference
Breda University of Applied Sciences
Breda, The Netherlands
September 18-20, 2019

Organised by
The European Technology Institute
Sponsored by
EUROSIS
Breda University of Applied Sciences
University of Skovde
University of Žilina
and
GODAN
For latest information see:
www.eurosis.org
or
https://www.eurosis.org/conf/gameon/2019/

Dear Colleague,

This is a reminder that the submission period for GAME-ON'2019 starts APRIL 19TH
for early bird submissions and ends JUNE 5TH for late submissions
You can submit papers in between those two dates. But try and aim for
MAY 15TH which is the regular submission date.

For more info on deadlines see:
https://www.eurosis.org/conf/gameon/2019/deadlines.html
Keynotes

GAME-ON'2019 will feature the following keynotes:
Blurred Lines - Embracing Creativity and Technology to be More Effective
by Jodie Azhar, CEO | Game Director, Teazelcat Ltd, Horsham, United Kingdom
Let's get a little bit serious
by Olivier Dauba, VP Editorial at Ubisoft, Ubisoft, Paris, France
Game-Based Psychotherapy
by Liliana Vale Costa, Universidade de Aveiro, Aveiro, Portugal

For more info on the keynotes:
https://www.eurosis.org/conf/gameon/2019/keynote.html
Conference Topics

A quick reminder of the topics for GAME-ON'2019
[ ] Games Development Methodology
[ ] Game Theory/Multi-Agent Systems
[ ] Gamification and Social Game Mechanics
[ ] Artificial Intelligence and Deep Learning
[ ] Learning and Adaptation
[ ] Intelligent/Knowledgeable Agents
[ ] Collaboration & Multi-agent Systems
[ ] Opponent Modelling
[ ] Physics and Simulation/Graphical Simulation
[ ] 3D Scalability
[ ] Facial, Avatar, NPC, 3D in Game Animation
[ ] AI and Simulation Tools for games design
[ ] Game Design
[ ] Rendering Techniques
[ ] Voice Interaction
[ ] Cognitive Psychology
[ ] Affective Computing and Emotional Gaming
[ ] Artistic input to game and character design
[ ] Storytelling and Natural Language Processing
[ ] Online Gaming - Security Issues in Online Gaming
[ ] MMOG's
[ ] Serious Games and Gamification in different sectors
[ ] Wargaming Aerospace Simulations, Board Games etc....
[ ] Games for training
[ ] Games Applications in education, Government, health, Corporate...
[ ] Games Consoles
[ ] Games Console Design
[ ] Mobile Gaming and VR Gaming
[ ] Perceptual User Interfaces for Games
[ ] Poster Session
[ ] Student Session
[ ] Tutorials
[ ] Exhibition

For more info on the topics:
https://www.eurosis.org/conf/gameon/2019/themes.html

Submissions can be sent in using this link
https://www.eurosis.org/conf/gameon/2019/email-reply.html
or by using this email
[log in to unmask] indicating the preferred track.
Tutorial

Being a "Visual Novel" storyteller with Fungus Unity 3D
by Liliana Vale Costa, Universidade de Aveiro, Aveiro, Portugal

For more info on the tutorial:
https://www.eurosis.org/conf/gameon/2019/tutorials.html
Conference Venue

The conference will be held at
Breda University of Applied Sciences
Convent Building
Monseigneur Hopmannstraat 2
4817 js Breda, The Netherlands
https://www.buas.nl/en

For more info on the venue:
https://www.eurosis.org/conf/gameon/2019/venue.html
Hotel Information

A number of hotels have been linked here:
https://www.eurosis.org/conf/gameon/2019/hotel.html
GAME-ON'2019 Proceedings

The GAME-ON'2019 Proceedings will be indexed on SCOPUS, Elsevier Engineering Village, ISI Web of Knowledge and INSPEC/IET and the Royal Library
General Conference Chair

Robert Grigg, Head of Programming and Senior Lecturer Games, Breda University of Applied Sciences, Breda, The Netherlands
Past Conference Chair

Dr David King, SFHEA, Division of Computing & Mathematics, School of Design and Informatics, University of Abertay, Dundee, United Kingdom
International Programme Committee
Game Development Methodology

    Oscar Mealha, University of Aveiro, Portugal

Gamification and Social Game Mechanics

    Liliana Vale Costa, University of Aveiro, Portugal
    Sanaul Haque, Institute of Technology Carlow, Carlow, Ireland
    Joseph M. Saur, Georgia Tech Research Institute, Atlanta, USA

Physics and Simulation

 
Physics and Simulation / Graphics Simulation and Techniques

    Pieter Jorissen, Karel de Grote Hogeschool, Hoboken, Belgium
    Ian Marshall, Coventry University, Coventry, United Kingdom
    Marco Roccetti, University of Bologna, Bologna, Italy

 

 
Facial, Avatar, NPC, 3D in Game Animation

    Yoshihiro Okada, Kyushu University, Kasuga, Fukuoka, Japan
    Marcos Rodrigues, Sheffield Hallam University, Sheffield, United Kingdom

 

 
Rendering Techniques

tba

 
Artificial Intelligence and Deep learning

 
Artificial Intelligence and Simulation Tools for Game Design

    Stephane Assadourian, UBISOFT, Montreal, Canada
    Flavio Soares Correa da Silva, USP, Sao Paulo, Brazil
    Liliana Vale Costa, University of Aveiro, Portugal
    Antonio J. Fernandez, Universidad de Malaga, Malaga, Spain
    Marc-Philippe Huget, University of Savoie, Le-Bourget-du-Lac, France
    Pieter Jorissen, Karel de Grote Hogeschool, Hoboken, Belgium
    Joseph Kehoe, Institute of Technology Carlow, Carlow, Ireland
    David Moffat, Glasgow Caledonian University, Glasgow, United Kingdom
    Joseph M. Saur, Georgia Tech Research Institute, Atlanta, USA
    Miguel Tsai, Ling Tung University, Taichung, Taiwan

 

 
Deep Learning, Adaptation and Procedural Generation

    Christian Bauckage, University of Bonn, Sankt Augustin, Germany
    Christos Bouras, University of Patras, Patras, Greece
    Adriano Joaquim de Oliveira Cruz, Univ. Federal de Rio de Janeiro, Rio de Janeiro, Brazil
    Pieter Jorissen, Karel de Grote Hogeschool, Hoboken, Belgium

 

 
Intelligent/Knowledgeable Agents

    Wenji Mao, Chinese Academy of Sciences, Beijing, China P.R.

 

 
Collaboration & Multi-agent Systems

    Sophie Chabridon, Groupe des Ecoles de Telecommunications, Paris, France

 

 
Opponent Modelling

    Ingo Steinhauser, Binary Illusions, Berlin, Germany

 

 
Peripheral

 
Voice Interaction

tba

 

 
Psychology, Affective Computing and Emotional Gaming

    Liliana Vale Costa, University of Aveiro, Portugal
    Sanaul Haque, Institute of Technology Carlow, Carlow, Ireland
    Eva Hudlicka, Psychometrix Associates, Blacksburg, USA

 

 
Artistic input to game and character design

    Pieter Jorissen, Karel de Grote Hogeschool, Hoboken, Belgium
    Liliana Vale Costa, University of Aveiro, Portugal
    Anton Eliens, Vrije Universiteit Amsterdam, Amsterdam, The Netherlands
    Richard Wages, Nomads Lab, Koln, Germany

 

 
Storytelling and Natural Language Processing

    Jenny Brusk, University of Skövde, Skövde, Sweden
    Liliana Vale Costa, University of Aveiro, Portugal
    Ruck Thawonmas, Ritsumeikan University, Kusatsu, Shiga, Japan
    Joseph M. Saur, Georgia Tech Research Institute, Atlanta, USA
    Clark Verbrugge, McGill University, Montreal, Canada

 

 
Modelling of Virtual Worlds

tba

 

 
Online Gaming and Security Issues in Online Gaming

    Marco Furini, University of Modena and Reggio Emiliano, Modena, Italy
    Sanaul Haque, Institute of Technology Carlow, Carlow, Ireland
    Michel Simatic, Telecom Sud-Paris, Evry Cedex, France

 

 
MMOG's

    Liliana Vale Costa, University of Aveiro, Portugal
    Sanaul Haque, Institute of Technology Carlow, Carlow, Ireland
    Michael J. Katchabaw, The University of Western Ontario, London, Canada
    Mike Zyda, USC Viterbi School of Engineering, Marina del Rey, USA

 

 
Serious Gaming

 
Serious Games and Gamification

    Oisin Cawley, Institute of Technology Carlow, Carlow, Ireland
    Liliana Vale Costa, University of Aveiro, Portugal
    Sanaul Haque, Institute of Technology Carlow, Carlow, Ireland
    Joseph Kehoe, Institute of Technology Carlow, Carlow, Ireland
    Daire O'Broin, Institute of Technology Carlow, Carlow, Ireland
    Peter Lowe, Institute of Technology Carlow, Carlow, Ireland

 

 
Games Analysis

    Joseph M. Saur, Georgia Tech Research Institute, Atlanta, USA

 

 
Wargaming Aerospace Simulations, Board Games etc....

    Roberto Beauclair, Institute for Pure and Applied Maths., Rio de Janeiro, Brazil
    Joseph M. Saur, Georgia Tech Research Institute, Atlanta, USA
    Jaap van den Herik, Tilburg University, Tilburg, The Netherlands

 

 
Games for training

    Sanaul Haque, Institute of Technology Carlow, Carlow, Ireland
    Pieter Jorissen, Karel de Grote Hogeschool, Hoboken, Belgium
    Liliana Vale Costa, University of Aveiro, Portugal
    Michael J. Katchabaw, The University of Western Ontario, London, Canada

 

 
Games Applications in Education, Government, Health, Corporate, First Responders and Science

    Sanaul Haque, Institute of Technology Carlow, Carlow, Ireland
    Pieter Jorissen, Karel de Grote Hogeschool, Hoboken, Belgium
    Laura Lima, Universidade Federal de Juiz de Fora, Minas Gerais, Brazil

 

 
Games Interfaces - Playing outside the Box

 

 
Games Console Design, Mobile Gaming, Perceptual User Interfaces for Games

    Liliana Vale Costa, University of Aveiro, Portugal

 

REPLY CARD
First Name:
Surname:
Occupation and/or Title:
Affiliation:
Mailing Address
Zip code: City: Country.
Telephone: Fax:
E-Mail:
Yes, I intend to attend the GAME-ON 2019:
[ ] Presenting a paper, by submitting a full paper
[ ] Presenting a short paper (by submitting an extended abstract)
[ ] Participating in the industrial program
[ ] Organizing a vendor session
[ ] Proposing a panel discussion (please mention names of
panellists)
[ ] Contributing to the exhibition
[ ] Without presenting a paper
The provisional title of my paper / exhibited tool is:
With the following highlights:
The paper belongs to the category (please tick only one):
] Games Development Methodology
[ ] Game Theory/Multi-Agent Systems
[ ] Gamification and Social Game Mechanics
[ ] Artificial Intelligence and Deep Learning
[ ] Learning and Adaptation
[ ] Intelligent/Knowledgeable Agents
[ ] Collaboration & Multi-agent Systems
[ ] Opponent Modelling
[ ] Physics and Simulation/Graphical Simulation
[ ] 3D Scalability
[ ] Facial, Avatar, NPC, 3D in Game Animation
[ ] AI and Simulation Tools for games design
[ ] Game Design
[ ] Rendering Techniques
[ ] Voice Interaction
[ ] Cognitive Psychology
[ ] Affective Computing and Emotional Gaming
[ ] Artistic input to game and character design
[ ] Storytelling and Natural Language Processing
[ ] Online Gaming - Security Issues in Online Gaming
[ ] MMOG's
[ ] Serious Games and Gamification in different sectors
[ ] Wargaming Aerospace Simulations, Board Games etc....
[ ] Games for training
[ ] Games Applications in education, Government, health, Corporate...
[ ] Games Consoles
[ ] Games Console Design
[ ] Mobile Gaming and VR Gaming
[ ] Perceptual User Interfaces for Games
[ ] Poster Session
[ ] Student Session
[ ] Tutorials
[ ] Exhibition
Other colleague(s) interested in the topics of the conference
is/are:
Name:
Address:
Name:
Address:

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