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SIMSOC  March 2019

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Subject:

2nd CFP - NASTEC'2019 - GAME-ON-NA'2019, July 2-4, 2019, Laval University, Quebec, Canada

From:

Philippe Geril <[log in to unmask]>

Reply-To:

Philippe Geril <[log in to unmask]>

Date:

Tue, 5 Mar 2019 10:44:44 +0000

Content-Type:

text/plain

Parts/Attachments:

Parts/Attachments

text/plain (304 lines)

SECOND CALL FOR PAPERS

NASTEC'2019
The North American Simulation technology Conference'2019
GAME'ON-NA'2019
Simulation and AI in Computer Games - North-America
Laval University
(https://www.ulaval.ca/en.html)
Quebec, Canada
JULY 2-4, 2019

Organised by
The European Technology Institute
Sponsored by
EUROSIS
Laval University
University of Skovde
University of Žilina
and
GODAN
For latest information see:
www.eurosis.org
or
https://www.eurosis.org/conf/gameon-na/2019/

Dear Colleague,

This is a reminder that submission period for NASTEC'2019 -GAMEON-NA'2019 starts
MARCH 15TH which is IN TWO WEEKS' time and ends MARCH 30TH for late submissions.
You can submit papers in between those two dates by email to
[log in to unmask] or by using the online form
https://www.eurosis.org/conf/gameon-na/2019/email-reply.html

Website Updates
The following pages have been updated
1) hotel page:
https://www.eurosis.org/conf/gameon-na/2019/hotel.html
2) Venue Page:
https://www.eurosis.org/conf/gameon-na/2019/venue.html

A quick overview of the topics for NASTEC'2019
NASTEC'2019 THEMES
Modelling Methodology and Tools

    Simulation Analysis
    Simulation Optimization
    Verification, Validation and Accreditation
    Modelling Simulation Tools
    Open Source Simulation Languages and Tools
    Discrete and Continuous Simulation Modelling Techniques and Tools

Modelling Techniques

    Analytical and Numerical Modelling Techniques
    Petri Nets Simulation
    Bond Graph Simulation
    Monte Carlo Simulation
    Web and Cloud Based Simulation
    Random Simulation
    Object-Orientation and Re-use
    Simulation and Datamining

Simulation and AI

    AI and Expert Systems
    AI and Neural Networks
    AI and Fuzzy Systems
    Agent Based Simulation
    Intelligent Systems

High Performance/Parallel and Large Scale Computing

    DEVS
    Physics modelling and Cosmological Simulation
    Fluid Flow Modelling Simulation
    Simulation in Environmental Ecology, Marine Biology, and Biology
    Simulation in Biological Systems and Medicine
    Geosimulation and Big Data

Simulation, Training and Design

    Simulation in Education and Graphics/Data Visualization
    VR and Graphical Simulation in Industry
    Augmented Reality and Pervasive Systems in Factories
    Simulation-based evaluation of interactive systems
    Simulation in Industrial and Product Design

Simulation in Electronics, Computers and Telecommunications

    Simulation of Complex Multiprocessor Systems
    Simulation in Nanotechnology
    Industrial Internet of Things
    Intelligent Connected Systems
    Simulation in Electronics Manufacturing
    Patient Centered Health Care with Meaningful Use of IT

Simulation in Engineering Processes

    Simulation in Model Driven Engineering
    Engineering of Embedded Systems
    Simulation in Aerospace
    Simulation in Marine Systems
    Simulation in Automotive Systems
    Simulation in Civil and Building Engineering
    Simulation in Chemical, Petroleum and Mining Engineering
    Simulation in Environmental Engineering
    Simulation in Energy and Power Systems
    Simulation in Renewable Energy Technologies
    Simulation in Automation and Robotics

Collaborative Engineering

    Collaborative Engineering - Organization and Management
    Collaborative Engineering data management and information modeling
    Collaborative Engineering process management and simulation
    Collaborative environments for virtual teams

Simulation in Manufacturing

    Collaborative Enhanced Lean Manufacturing Simulation
    Simulation Optimization in Manufacturing
    Factory Planning and Control for SME's
    Smart Factory 1.0 and Industry 4.0
    Steel Manufacturing and New Materials Manufacturing
    Apparel and Textile Manufacturing Simulation

Simulation in Logistics

    Simulation in Supply Chains
    Simulation in Logistics
    Simulation in Hospital Logistics
    Simulation and Modelling for humanitarian/emergency operations

Simulation in Traffic

    Transport Simulation
    Intelligent Transport Systems
    Simulation in Traffic
    Harbour simulation
    Urban Simulation
    Real-time GPS Simulation and Service Applications

Simulation in Economics and Business Management

    Simulation Applied to Economics
    Agents in Business Automation and Economics
    Simulation in Business and Economics
    Simulation in Business Games
    Simulation Tools for Business Management & Business Intelligence
    Simulation and Analysis of Environmental effects of business
    Simulation in OR and Knowledge Management
    Statistical Analysis and Data Mining of Business Processes
    Data-Driven Tradespace Exploration and Analysis

Political and Government Simulation

    Simulation in Military and Defense
    Policy Modelling and Simulation in E-Management, E-Government, E-Commerce and E-Trade
    Emergency Management and Risk Analysis Management
    Sustainable Development Management
    Predictive Simulation and Methodology for Futures Research

A quick overview of the topics for GAME-ON-NA'2019
GAME-ON-NA'2019 THEMES
Games Development Methodology

    Game Theory/Multi-Agent Systems
    Gamification and Social Game Mechanics
    Game Design

Artificial Intelligence and Deep Learning

    Learning, Adaptation and Procedural Generation
    Intelligent/Knowledgeable Agents
    Collaboration & Multi-agent Systems
    Opponent Modelling
    AI and Simulation Tools for games design

Physics and Simulation/Graphical Simulation

    3D Scalability
    Facial, Avatar, NPC, 3D in Game Animation
    Modelling of Virtual Worlds
    Rendering Techniques, RTRT, RTPT

Affective Computing and Emotional Gaming

    Cognitive Psychology
    Voice Interaction
    Artistic input to game and character design
    Storytelling and Natural Language Processing

Online Gaming

    Online Gaming
    Security Issues in Online Gaming
    MMOG's

Serious games and Gamification

    Wargaming Aerospace Simulations, Board Games etc...
    Games for training
    Games Applications in education, Government, health, Corporate

Game Consoles Interfaces

    Games Consoles
    Games Console Design
    Mobile Gaming
    Perceptual User Interfaces for Games

COMMITTEE
NASTEC'2019
General Conference Chair

    Peter Vanrolleghem, Laval University, Quebec City, Canada

Journal Publication Chairs

    Yan Luo, NIST, Gaithersburg, USA
    Peter Lawrence, Swinburne University, Australia
    Wan Ahmad Yusmawiza Wan Yusoff, International Islamic University Malaysia, Kuala Lumpur, Malaysia

International Programme Committee

    Chrissanthi Angeli, University of West Attica, Athens, Greece
    Bernhard Heinzl, TU Vienna, Vienna, Austria
    Guodong Shao, NIST, Gaithersburg, USA
    Danny Van Welden, KBC, Brussels, Belgium

GAME-ON-NA'2019
General Conference Chair

    Philippe Geril, ETI, Ostend, Belgium

International Programme Committee

    Helena Barbas, NOVA FCSH Lisbon, Portugal
    Liliana Costa, Universidade de Aveiro, Aveiro, Portugal
    Laura Lima Dias, IFECT, Minas Gerais, Brazil
    Mike Katchabaw, University of Western Ontario, London, Canada
    Ian M Marshall, Coventry University, Coventry, United Kingdom
    Joseph Saur, Old Dominion University, Norfolk, USA

Regards
Philippe

REPLY CARD
First Name:
Surname:
Occupation and/or Title:
Affiliation:
Mailing Address
Zip code: City: Country.
Telephone: Fax:
E-Mail:
Yes, I intend to attend the [] NASTEC'2019 [] GAME-ON-NA'2019:
[ ] Presenting a paper, by submitting a full paper
[ ] Presenting a short paper (by submitting an extended abstract)
[ ] Participating in the industrial program
[ ] Organizing a vendor session
[ ] Proposing a panel discussion (please mention names of
panellists)
[ ] Contributing to the exhibition
[ ] Without presenting a paper
The provisional title of my paper / exhibited tool is:
With the following highlights:
The paper belongs to the category (please tick only one):
[ ] Modelling Methodology and Tools
[ ] Modelling Techniques
[ ] Simulation and AI
[ ] High Performance/Parallel and Large Scale Computing
[ ] Simulation, Training and Design
[ ] Simulation in Engineering
[ ] Collaborative Engineering
[ ] Simulation in Manufacturing
[ ] Simulation in Logistics
[ ] Simulation in Traffic
[ ] Simulation in Economics and Business Management
[ ] Political and Governmental Simulation
-------------------------------------------------------
[ ] Games Development Methodology
[ ] Artificial Intelligence and Deep Learning
[ ] Physics and Simulation/graphical Simulation
[ ] Affective Computing and Emotional Gaming
[ ] Online Gaming
[ ] Serious Games and Gamification
[ ] Game Consoles Interfaces
[ ] Poster Session
[ ] Student Session
[ ] Tutorials
[ ] Exhibition
Other colleague(s) interested in the topics of the conference
is/are:
Name:
Address:
Name:
Address:

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